Mercurial > sdl-ios-xcode
annotate src/video/ataricommon/SDL_ikbdinterrupt_s.h @ 4165:3b8ac3d311a2 SDL-1.2
Hello.
This patch provides basic support for video on the Sony PS3
Linux framebuffer. Scaling, format-conversion, and drawing is
done from the SPEs, so there is little performance impact to
PPE applications. This is by no means production quality code,
but it is a very good start and a good example of how to use the
PS3's hardware capabilities to accelerate video playback on
the box.
The driver has been verified to work with ffplay, mplayer and xine.
This piece of software has been developed at the IBM R&D Lab
in Boeblingen, Germany and is now returned to the community.
Enjoy !
Signed-off-by: D.Herrendoerfer < d.herrendoerfer [at] de [dot] ibm [dot] com >
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 02 Apr 2009 04:06:55 +0000 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* |
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25 * Mouse vector |
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26 * |
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27 * Patrice Mandin |
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28 */ |
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29 |
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30 #ifndef _SDL_IKBDINTERRUPT_S_H_ |
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31 #define _SDL_IKBDINTERRUPT_S_H_ |
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32 |
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33 #include <mint/osbind.h> |
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34 |
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35 #include "SDL_stdinc.h" |
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36 |
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37 /* Const */ |
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38 |
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39 #define IKBD_JOY_UP (1<<0) |
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40 #define IKBD_JOY_DOWN (1<<1) |
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41 #define IKBD_JOY_LEFT (1<<2) |
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42 #define IKBD_JOY_RIGHT (1<<3) |
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43 #define IKBD_JOY_FIRE (1<<7) |
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44 |
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45 /* Variables */ |
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46 |
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47 extern volatile Uint8 SDL_AtariIkbd_keyboard[128]; /* Keyboard table */ |
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48 extern volatile Uint16 SDL_AtariIkbd_mouseb; /* Mouse on port 0, buttons */ |
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49 extern volatile Sint16 SDL_AtariIkbd_mousex; /* Mouse X relative motion */ |
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50 extern volatile Sint16 SDL_AtariIkbd_mousey; /* Mouse Y relative motion */ |
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51 extern volatile Uint16 SDL_AtariIkbd_joystick; /* Joystick on port 1 */ |
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52 |
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53 /* For joystick driver to know if this is usable */ |
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54 extern Uint16 SDL_AtariIkbd_enabled; |
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55 |
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56 /* Functions */ |
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57 |
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58 extern void SDL_AtariIkbdInstall(void); |
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59 extern void SDL_AtariIkbdUninstall(void); |
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60 |
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61 #endif /* _SDL_IKBDINTERRUPT_S_H_ */ |