Mercurial > sdl-ios-xcode
annotate Makefile.minimal @ 4165:3b8ac3d311a2 SDL-1.2
Hello.
This patch provides basic support for video on the Sony PS3
Linux framebuffer. Scaling, format-conversion, and drawing is
done from the SPEs, so there is little performance impact to
PPE applications. This is by no means production quality code,
but it is a very good start and a good example of how to use the
PS3's hardware capabilities to accelerate video playback on
the box.
The driver has been verified to work with ffplay, mplayer and xine.
This piece of software has been developed at the IBM R&D Lab
in Boeblingen, Germany and is now returned to the community.
Enjoy !
Signed-off-by: D.Herrendoerfer < d.herrendoerfer [at] de [dot] ibm [dot] com >
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 02 Apr 2009 04:06:55 +0000 |
parents | 64710b9f3eeb |
children | a72a5f62d6b7 |
rev | line source |
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1484
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Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
parents:
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1 # Makefile to build the SDL library |
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Sam Lantinga <slouken@libsdl.org>
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2 |
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Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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3 INCLUDE = -I./include |
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4 CFLAGS = -g -O2 $(INCLUDE) |
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Sam Lantinga <slouken@libsdl.org>
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5 AR = ar |
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6 RANLIB = ranlib |
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Added documentation on how to build a completely useless SDL library. :)
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7 |
1603 | 8 CONFIG_H = include/SDL_config.h |
1484
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Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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9 TARGET = libSDL.a |
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Sam Lantinga <slouken@libsdl.org>
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10 SOURCES = \ |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
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11 src/*.c \ |
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Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
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12 src/audio/*.c \ |
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Added documentation on how to build a completely useless SDL library. :)
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13 src/cdrom/*.c \ |
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14 src/cpuinfo/*.c \ |
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15 src/events/*.c \ |
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16 src/file/*.c \ |
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17 src/joystick/*.c \ |
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18 src/stdlib/*.c \ |
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19 src/thread/*.c \ |
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20 src/timer/*.c \ |
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21 src/video/*.c \ |
1533
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By default all the real targets have dummy audio/video and disk audio.
Sam Lantinga <slouken@libsdl.org>
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22 src/audio/dummy/*.c \ |
1484
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Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
parents:
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23 src/video/dummy/*.c \ |
b2b476a4a73c
Added documentation on how to build a completely useless SDL library. :)
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parents:
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24 src/joystick/dummy/*.c \ |
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Added documentation on how to build a completely useless SDL library. :)
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25 src/cdrom/dummy/*.c \ |
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Added documentation on how to build a completely useless SDL library. :)
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26 src/thread/generic/*.c \ |
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27 src/timer/dummy/*.c \ |
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28 src/loadso/dummy/*.c \ |
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29 |
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30 OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g') |
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31 |
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32 all: $(TARGET) |
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33 |
1603 | 34 $(TARGET): $(CONFIG_H) $(OBJECTS) |
1484
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Added documentation on how to build a completely useless SDL library. :)
Sam Lantinga <slouken@libsdl.org>
parents:
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35 $(AR) crv $@ $^ |
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Added documentation on how to build a completely useless SDL library. :)
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36 $(RANLIB) $@ |
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37 |
1603 | 38 $(CONFIG_H): |
39 cp $(CONFIG_H).default $(CONFIG_H) | |
40 | |
1484
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Sam Lantinga <slouken@libsdl.org>
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41 clean: |
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42 rm -f $(TARGET) $(OBJECTS) |