Mercurial > sdl-ios-xcode
annotate src/main/macosx/SDLMain.h @ 1240:3b8a43c428bb
From Bug #36:
There are a couple of issues with the selection of Altivec alpha-blitting
routines in CalculateAlphaBlit() in src/video/SDL_Blit_A.c.
1) There's no check for the presence of Altivec when checking if the
Blit32to565PixelAlphaAltivec() routine can be selected.
2) Altivec cannot be used in video memory, and there's no check if the
destination surface is a hardware surface. (Alpha-blitting to a hardware
surface with GPU support is a bad idea, but somebody's bound to do it anyway.)
Patch to fix these attached.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 08 Jan 2006 21:18:15 +0000 |
parents | 50620ec9c86a |
children | 782fd950bd46 098dfc876bba |
rev | line source |
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1 /* SDLMain.m - main entry point for our Cocoa-ized SDL app |
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2 Initial Version: Darrell Walisser <dwaliss1@purdue.edu> |
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3 Non-NIB-Code & other changes: Max Horn <max@quendi.de> |
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Oops, back out that SDL_main -> SDLMain conversion
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4 |
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Oops, back out that SDL_main -> SDLMain conversion
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5 Feel free to customize this file to suit your needs |
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Oops, back out that SDL_main -> SDLMain conversion
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6 */ |
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Oops, back out that SDL_main -> SDLMain conversion
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7 |
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Oops, back out that SDL_main -> SDLMain conversion
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8 #import <Cocoa/Cocoa.h> |
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Oops, back out that SDL_main -> SDLMain conversion
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9 |
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Oops, back out that SDL_main -> SDLMain conversion
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10 @interface SDLMain : NSObject |
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Oops, back out that SDL_main -> SDLMain conversion
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11 @end |