Mercurial > sdl-ios-xcode
annotate docs/html/sdlpauseaudio.html @ 1240:3b8a43c428bb
From Bug #36:
There are a couple of issues with the selection of Altivec alpha-blitting
routines in CalculateAlphaBlit() in src/video/SDL_Blit_A.c.
1) There's no check for the presence of Altivec when checking if the
Blit32to565PixelAlphaAltivec() routine can be selected.
2) Altivec cannot be used in video memory, and there's no check if the
destination surface is a hardware surface. (Alpha-blitting to a hardware
surface with GPU support is a bad idea, but somebody's bound to do it anyway.)
Patch to fix these attached.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 08 Jan 2006 21:18:15 +0000 |
parents | 355632dca928 |
children |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_PauseAudio</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Audio" | |
14 HREF="audio.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_OpenAudio" | |
17 HREF="sdlopenaudio.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_GetAudioStatus" | |
20 HREF="sdlgetaudiostatus.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlopenaudio.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlgetaudiostatus.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLPAUSEAUDIO" | |
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74 ></A |
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75 >SDL_PauseAudio</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN6765" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_PauseAudio -- Pauses and unpauses the audio callback processing</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN6768" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN6769" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >void <B | |
106 CLASS="FSFUNC" | |
107 >SDL_PauseAudio</B | |
108 ></CODE | |
109 >(int pause_on);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN6775" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 >This function pauses and unpauses the audio callback processing. | |
124 It should be called with <TT | |
125 CLASS="PARAMETER" | |
126 ><I | |
127 >pause_on</I | |
128 ></TT | |
129 >=0 after opening the audio | |
130 device to start playing sound. This is so you can safely initialize | |
131 data for your callback function after opening the audio device. | |
132 Silence will be written to the audio device during the pause.</P | |
133 ></DIV | |
134 ><DIV | |
135 CLASS="REFSECT1" | |
136 ><A | |
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137 NAME="AEN6779" |
0 | 138 ></A |
139 ><H2 | |
140 >See Also</H2 | |
141 ><P | |
142 ><A | |
143 HREF="sdlgetaudiostatus.html" | |
144 ><TT | |
145 CLASS="FUNCTION" | |
146 >SDL_GetAudioStatus</TT | |
147 ></A | |
148 >, | |
149 <A | |
150 HREF="sdlopenaudio.html" | |
151 ><TT | |
152 CLASS="FUNCTION" | |
153 >SDL_OpenAudio</TT | |
154 ></A | |
155 ></P | |
156 ></DIV | |
157 ><DIV | |
158 CLASS="NAVFOOTER" | |
159 ><HR | |
160 ALIGN="LEFT" | |
161 WIDTH="100%"><TABLE | |
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162 SUMMARY="Footer navigation table" |
0 | 163 WIDTH="100%" |
164 BORDER="0" | |
165 CELLPADDING="0" | |
166 CELLSPACING="0" | |
167 ><TR | |
168 ><TD | |
169 WIDTH="33%" | |
170 ALIGN="left" | |
171 VALIGN="top" | |
172 ><A | |
173 HREF="sdlopenaudio.html" | |
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174 ACCESSKEY="P" |
0 | 175 >Prev</A |
176 ></TD | |
177 ><TD | |
178 WIDTH="34%" | |
179 ALIGN="center" | |
180 VALIGN="top" | |
181 ><A | |
182 HREF="index.html" | |
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183 ACCESSKEY="H" |
0 | 184 >Home</A |
185 ></TD | |
186 ><TD | |
187 WIDTH="33%" | |
188 ALIGN="right" | |
189 VALIGN="top" | |
190 ><A | |
191 HREF="sdlgetaudiostatus.html" | |
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192 ACCESSKEY="N" |
0 | 193 >Next</A |
194 ></TD | |
195 ></TR | |
196 ><TR | |
197 ><TD | |
198 WIDTH="33%" | |
199 ALIGN="left" | |
200 VALIGN="top" | |
201 >SDL_OpenAudio</TD | |
202 ><TD | |
203 WIDTH="34%" | |
204 ALIGN="center" | |
205 VALIGN="top" | |
206 ><A | |
207 HREF="audio.html" | |
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208 ACCESSKEY="U" |
0 | 209 >Up</A |
210 ></TD | |
211 ><TD | |
212 WIDTH="33%" | |
213 ALIGN="right" | |
214 VALIGN="top" | |
215 >SDL_GetAudioStatus</TD | |
216 ></TR | |
217 ></TABLE | |
218 ></DIV | |
219 ></BODY | |
220 ></HTML | |
221 > |