Mercurial > sdl-ios-xcode
annotate src/video/math_private.h @ 1982:3b4ce57c6215
First shot at new audio data types (int32 and float32).
Notable changes:
- Converters between types are autogenerated. Instead of making multiple
passes over the data with seperate filters for endianess, size, signedness,
etc, converting between data types is always one specialized filter. This
simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases
with the new types, and makes the actually conversions more CPU cache
friendly. Left a stub for adding specific optimized versions of these
routines (SSE/MMX/Altivec, assembler, etc)
- Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This
does not need to be run unless tweaking the code, and thus doesn't need
integration into the build system.
- Went through all the drivers and tried to weed out all the "Uint16"
references that are better specified with the new SDL_AudioFormat typedef.
- Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them
with new SDL_AUDIO_* macros.
- Added initial float32 and int32 support code. Theoretically, existing
drivers will push these through converters to get the data they want to
feed to the hardware.
Still TODO:
- Optimize and debug new converters.
- Update the CoreAudio backend to accept float32 data directly.
- Other backends, too?
- SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files
(both of which exist and can be generated by 'sox' for testing purposes).
- Update the mixer to handle new datatypes.
- Optionally update SDL_sound and SDL_mixer, etc.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 24 Aug 2006 12:10:46 +0000 |
parents | c121d94672cb |
children | 2a3ec308d995 |
rev | line source |
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1 /* |
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2 * ==================================================== |
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3 * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. |
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4 * |
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5 * Developed at SunPro, a Sun Microsystems, Inc. business. |
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6 * Permission to use, copy, modify, and distribute this |
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7 * software is freely granted, provided that this notice |
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8 * is preserved. |
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9 * ==================================================== |
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10 */ |
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11 |
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12 /* |
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13 * from: @(#)fdlibm.h 5.1 93/09/24 |
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14 * $Id$ |
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15 */ |
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16 |
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17 #ifndef _MATH_PRIVATE_H_ |
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18 #define _MATH_PRIVATE_H_ |
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19 |
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20 #include "SDL_name.h" |
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21 #include "SDL_endian.h" |
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22 |
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23 #define huge really_big /* huge is a reserved keyword in VC++ 6.0 */ |
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24 #define u_int32_t uint32_t |
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25 |
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26 /* The original fdlibm code used statements like: |
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27 n0 = ((*(int*)&one)>>29)^1; * index of high word * |
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28 ix0 = *(n0+(int*)&x); * high word of x * |
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29 ix1 = *((1-n0)+(int*)&x); * low word of x * |
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30 to dig two 32 bit words out of the 64 bit IEEE floating point |
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31 value. That is non-ANSI, and, moreover, the gcc instruction |
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32 scheduler gets it wrong. We instead use the following macros. |
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33 Unlike the original code, we determine the endianness at compile |
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34 time, not at run time; I don't see much benefit to selecting |
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35 endianness at run time. */ |
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36 |
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37 /* A union which permits us to convert between a double and two 32 bit |
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38 ints. */ |
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39 |
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40 /* |
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41 * Math on arm is special: |
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42 * For FPA, float words are always big-endian. |
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43 * For VFP, floats words follow the memory system mode. |
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44 */ |
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45 |
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46 #if (SDL_BYTEORDER == SDL_BIG_ENDIAN) || \ |
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47 (!defined(__VFP_FP__) && (defined(__arm__) || defined(__thumb__))) |
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48 |
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49 typedef union |
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50 { |
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51 double value; |
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52 struct |
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53 { |
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54 u_int32_t msw; |
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55 u_int32_t lsw; |
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56 } parts; |
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57 } ieee_double_shape_type; |
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58 |
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59 #else |
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60 |
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61 typedef union |
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62 { |
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63 double value; |
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64 struct |
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65 { |
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66 u_int32_t lsw; |
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67 u_int32_t msw; |
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68 } parts; |
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69 } ieee_double_shape_type; |
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70 |
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71 #endif |
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72 |
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73 /* Get two 32 bit ints from a double. */ |
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74 |
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75 #define EXTRACT_WORDS(ix0,ix1,d) \ |
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76 do { \ |
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77 ieee_double_shape_type ew_u; \ |
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78 ew_u.value = (d); \ |
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79 (ix0) = ew_u.parts.msw; \ |
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80 (ix1) = ew_u.parts.lsw; \ |
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81 } while (0) |
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82 |
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83 /* Get the more significant 32 bit int from a double. */ |
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84 |
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85 #define GET_HIGH_WORD(i,d) \ |
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86 do { \ |
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87 ieee_double_shape_type gh_u; \ |
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88 gh_u.value = (d); \ |
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89 (i) = gh_u.parts.msw; \ |
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90 } while (0) |
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91 |
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92 /* Get the less significant 32 bit int from a double. */ |
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93 |
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94 #define GET_LOW_WORD(i,d) \ |
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95 do { \ |
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96 ieee_double_shape_type gl_u; \ |
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97 gl_u.value = (d); \ |
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98 (i) = gl_u.parts.lsw; \ |
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99 } while (0) |
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100 |
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101 /* Set a double from two 32 bit ints. */ |
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102 |
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103 #define INSERT_WORDS(d,ix0,ix1) \ |
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104 do { \ |
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105 ieee_double_shape_type iw_u; \ |
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106 iw_u.parts.msw = (ix0); \ |
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107 iw_u.parts.lsw = (ix1); \ |
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108 (d) = iw_u.value; \ |
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109 } while (0) |
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110 |
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111 /* Set the more significant 32 bits of a double from an int. */ |
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112 |
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113 #define SET_HIGH_WORD(d,v) \ |
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114 do { \ |
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115 ieee_double_shape_type sh_u; \ |
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116 sh_u.value = (d); \ |
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117 sh_u.parts.msw = (v); \ |
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118 (d) = sh_u.value; \ |
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119 } while (0) |
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120 |
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121 /* Set the less significant 32 bits of a double from an int. */ |
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122 |
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123 #define SET_LOW_WORD(d,v) \ |
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124 do { \ |
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125 ieee_double_shape_type sl_u; \ |
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126 sl_u.value = (d); \ |
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127 sl_u.parts.lsw = (v); \ |
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128 (d) = sl_u.value; \ |
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129 } while (0) |
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130 |
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131 /* A union which permits us to convert between a float and a 32 bit |
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132 int. */ |
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133 |
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134 typedef union |
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135 { |
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136 float value; |
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137 u_int32_t word; |
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138 } ieee_float_shape_type; |
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139 |
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140 /* Get a 32 bit int from a float. */ |
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141 |
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142 #define GET_FLOAT_WORD(i,d) \ |
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143 do { \ |
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144 ieee_float_shape_type gf_u; \ |
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145 gf_u.value = (d); \ |
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146 (i) = gf_u.word; \ |
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147 } while (0) |
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148 |
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149 /* Set a float from a 32 bit int. */ |
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150 |
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151 #define SET_FLOAT_WORD(d,i) \ |
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152 do { \ |
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153 ieee_float_shape_type sf_u; \ |
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154 sf_u.word = (i); \ |
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155 (d) = sf_u.value; \ |
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156 } while (0) |
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157 |
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158 |
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159 #ifdef __STDC__ |
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160 static const double |
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161 #else |
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162 static double |
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163 #endif |
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164 zero = 0.0, one = 1.0, two = 2.0, two53 = 9007199254740992.0, /* 0x43400000, 0x00000000 */ |
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165 two54 = 1.80143985094819840000e+16, /* 0x43500000, 0x00000000 */ |
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166 twom54 = 5.55111512312578270212e-17, /* 0x3C900000, 0x00000000 */ |
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167 huge = 1.0e+300, tiny = 1.0e-300; |
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168 |
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169 #endif /* _MATH_PRIVATE_H_ */ |
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170 /* vi: set ts=4 sw=4 expandtab: */ |