Mercurial > sdl-ios-xcode
annotate src/video/SDL_rect.c @ 1982:3b4ce57c6215
First shot at new audio data types (int32 and float32).
Notable changes:
- Converters between types are autogenerated. Instead of making multiple
passes over the data with seperate filters for endianess, size, signedness,
etc, converting between data types is always one specialized filter. This
simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases
with the new types, and makes the actually conversions more CPU cache
friendly. Left a stub for adding specific optimized versions of these
routines (SSE/MMX/Altivec, assembler, etc)
- Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This
does not need to be run unless tweaking the code, and thus doesn't need
integration into the build system.
- Went through all the drivers and tried to weed out all the "Uint16"
references that are better specified with the new SDL_AudioFormat typedef.
- Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them
with new SDL_AUDIO_* macros.
- Added initial float32 and int32 support code. Theoretically, existing
drivers will push these through converters to get the data they want to
feed to the hardware.
Still TODO:
- Optimize and debug new converters.
- Update the CoreAudio backend to accept float32 data directly.
- Other backends, too?
- SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files
(both of which exist and can be generated by 'sox' for testing purposes).
- Update the mixer to handle new datatypes.
- Optionally update SDL_sound and SDL_mixer, etc.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 24 Aug 2006 12:10:46 +0000 |
parents | c121d94672cb |
children | 175754591a13 |
rev | line source |
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1895
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_video.h" |
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25 #include "SDL_rect_c.h" |
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26 |
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27 SDL_bool |
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28 SDL_HasIntersection(const SDL_Rect * A, const SDL_Rect * B) |
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29 { |
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30 int Amin, Amax, Bmin, Bmax; |
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31 |
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32 /* Horizontal intersection */ |
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33 Amin = A->x; |
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34 Amax = Amin + A->w; |
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35 Bmin = B->x; |
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36 Bmax = Bmin + B->w; |
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37 if (Bmin > Amin) |
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38 Amin = Bmin; |
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39 if (Bmax < Amax) |
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40 Amax = Bmax; |
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41 if (Amax <= Amin) |
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42 return SDL_FALSE; |
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43 |
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44 /* Vertical intersection */ |
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45 Amin = A->y; |
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46 Amax = Amin + A->h; |
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47 Bmin = B->y; |
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48 Bmax = Bmin + B->h; |
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49 if (Bmin > Amin) |
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50 Amin = Bmin; |
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51 if (Bmax < Amax) |
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52 Amax = Bmax; |
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53 if (Amax <= Amin) |
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54 return SDL_FALSE; |
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55 |
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56 return SDL_TRUE; |
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57 } |
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58 |
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59 SDL_bool |
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60 SDL_IntersectRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result) |
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61 { |
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62 int Amin, Amax, Bmin, Bmax; |
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63 |
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64 /* Horizontal intersection */ |
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65 Amin = A->x; |
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66 Amax = Amin + A->w; |
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67 Bmin = B->x; |
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68 Bmax = Bmin + B->w; |
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69 if (Bmin > Amin) |
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70 Amin = Bmin; |
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71 result->x = Amin; |
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72 if (Bmax < Amax) |
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73 Amax = Bmax; |
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74 result->w = Amax - Amin; |
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75 |
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76 /* Vertical intersection */ |
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77 Amin = A->y; |
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78 Amax = Amin + A->h; |
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79 Bmin = B->y; |
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80 Bmax = Bmin + B->h; |
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81 if (Bmin > Amin) |
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82 Amin = Bmin; |
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83 result->y = Amin; |
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84 if (Bmax < Amax) |
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85 Amax = Bmax; |
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86 result->h = Amax - Amin; |
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87 |
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88 return !SDL_RectEmpty(result); |
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89 } |
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90 |
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91 void |
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92 SDL_UnionRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result) |
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93 { |
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94 int Amin, Amax, Bmin, Bmax; |
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95 |
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96 /* Horizontal union */ |
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97 Amin = A->x; |
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98 Amax = Amin + A->w; |
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99 Bmin = B->x; |
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100 Bmax = Bmin + B->w; |
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101 if (Bmin < Amin) |
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102 Amin = Bmin; |
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103 result->x = Amin; |
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104 if (Bmax > Amax) |
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105 Amax = Bmax; |
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106 result->w = Amax - Amin; |
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107 |
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108 /* Vertical intersection */ |
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109 Amin = A->y; |
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110 Amax = Amin + A->h; |
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111 Bmin = B->y; |
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112 Bmax = Bmin + B->h; |
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113 if (Bmin < Amin) |
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114 Amin = Bmin; |
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115 result->y = Amin; |
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116 if (Bmax > Amax) |
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117 Amax = Bmax; |
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118 result->h = Amax - Amin; |
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119 } |
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120 |
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121 void |
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122 SDL_AddDirtyRect(SDL_DirtyRectList * list, const SDL_Rect * rect) |
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123 { |
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124 SDL_DirtyRect *dirty; |
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125 SDL_DirtyRect *check, *prev, *next; |
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126 |
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127 if (list->free) { |
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128 dirty = list->free; |
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129 list->free = dirty->next; |
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130 } else { |
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131 dirty = (SDL_DirtyRect *) SDL_malloc(sizeof(*dirty)); |
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132 if (!dirty) { |
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133 return; |
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134 } |
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135 } |
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136 dirty->rect = *rect; |
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137 |
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138 /* FIXME: At what point is this optimization too expensive? */ |
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139 for (prev = NULL, check = list->list; check; check = next) { |
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140 next = check->next; |
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141 |
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142 if (SDL_HasIntersection(&dirty->rect, &check->rect)) { |
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143 SDL_UnionRect(&dirty->rect, &check->rect, &dirty->rect); |
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144 if (prev) { |
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145 prev->next = next; |
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146 } else { |
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147 list->list = next; |
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148 } |
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149 check->next = list->free; |
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150 list->free = check; |
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151 --list->count; |
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152 } else { |
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153 prev = check; |
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154 } |
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155 } |
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156 |
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157 dirty->next = list->list; |
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158 list->list = dirty; |
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159 ++list->count; |
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160 } |
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161 |
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162 void |
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163 SDL_ClearDirtyRects(SDL_DirtyRectList * list) |
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164 { |
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165 while (list->list) { |
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166 SDL_DirtyRect *elem = list->list; |
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167 list->list = elem->next; |
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168 elem->next = list->free; |
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169 list->free = elem; |
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170 } |
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171 list->count = 0; |
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172 } |
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173 |
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174 void |
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175 SDL_FreeDirtyRects(SDL_DirtyRectList * list) |
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176 { |
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177 while (list->list) { |
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178 SDL_DirtyRect *elem = list->list; |
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179 list->list = elem->next; |
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180 SDL_free(elem); |
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181 } |
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182 while (list->free) { |
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183 SDL_DirtyRect *elem = list->free; |
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184 list->free = elem->next; |
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185 SDL_free(elem); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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186 } |
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187 } |
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188 |
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189 /* vi: set ts=4 sw=4 expandtab: */ |