annotate src/SDL_fatal.c @ 1982:3b4ce57c6215

First shot at new audio data types (int32 and float32). Notable changes: - Converters between types are autogenerated. Instead of making multiple passes over the data with seperate filters for endianess, size, signedness, etc, converting between data types is always one specialized filter. This simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases with the new types, and makes the actually conversions more CPU cache friendly. Left a stub for adding specific optimized versions of these routines (SSE/MMX/Altivec, assembler, etc) - Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This does not need to be run unless tweaking the code, and thus doesn't need integration into the build system. - Went through all the drivers and tried to weed out all the "Uint16" references that are better specified with the new SDL_AudioFormat typedef. - Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them with new SDL_AUDIO_* macros. - Added initial float32 and int32 support code. Theoretically, existing drivers will push these through converters to get the data they want to feed to the hardware. Still TODO: - Optimize and debug new converters. - Update the CoreAudio backend to accept float32 data directly. - Other backends, too? - SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files (both of which exist and can be generated by 'sox' for testing purposes). - Update the mixer to handle new datatypes. - Optionally update SDL_sound and SDL_mixer, etc.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 24 Aug 2006 12:10:46 +0000
parents c121d94672cb
children 99210400e8b9
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* General fatal signal handling code for SDL */
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25
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26 #ifdef HAVE_SIGNAL_H
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27
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28 #include <signal.h>
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29
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30 #include "SDL.h"
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31 #include "SDL_fatal.h"
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32
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33 /* This installs some signal handlers for the more common fatal signals,
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34 so that if the programmer is lazy, the app doesn't die so horribly if
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35 the program crashes.
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36 */
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37
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38 static void
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39 SDL_Parachute(int sig)
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40 {
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41 signal(sig, SIG_DFL);
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42 SDL_Quit();
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43 raise(sig);
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44 }
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45
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46 static int SDL_fatal_signals[] = {
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47 SIGSEGV,
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48 #ifdef SIGBUS
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49 SIGBUS,
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50 #endif
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51 #ifdef SIGFPE
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52 SIGFPE,
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53 #endif
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54 #ifdef SIGQUIT
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55 SIGQUIT,
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56 #endif
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57 0
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58 };
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59
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60 void
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61 SDL_InstallParachute(void)
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62 {
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63 /* Set a handler for any fatal signal not already handled */
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64 int i;
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65 #ifdef HAVE_SIGACTION
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66 struct sigaction action;
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67
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68 for (i = 0; SDL_fatal_signals[i]; ++i) {
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69 sigaction(SDL_fatal_signals[i], NULL, &action);
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70 if (action.sa_handler == SIG_DFL) {
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71 action.sa_handler = SDL_Parachute;
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72 sigaction(SDL_fatal_signals[i], &action, NULL);
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73 }
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74 }
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75 #ifdef SIGALRM
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76 /* Set SIGALRM to be ignored -- necessary on Solaris */
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77 sigaction(SIGALRM, NULL, &action);
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78 if (action.sa_handler == SIG_DFL) {
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79 action.sa_handler = SIG_IGN;
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80 sigaction(SIGALRM, &action, NULL);
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81 }
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82 #endif
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83 #else
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84 void (*ohandler) (int);
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85
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86 for (i = 0; SDL_fatal_signals[i]; ++i) {
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87 ohandler = signal(SDL_fatal_signals[i], SDL_Parachute);
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88 if (ohandler != SIG_DFL) {
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89 signal(SDL_fatal_signals[i], ohandler);
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90 }
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91 }
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92 #endif /* HAVE_SIGACTION */
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93 return;
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94 }
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95
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96 void
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97 SDL_UninstallParachute(void)
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98 {
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99 /* Remove a handler for any fatal signal handled */
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100 int i;
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101 #ifdef HAVE_SIGACTION
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102 struct sigaction action;
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103
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104 for (i = 0; SDL_fatal_signals[i]; ++i) {
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105 sigaction(SDL_fatal_signals[i], NULL, &action);
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106 if (action.sa_handler == SDL_Parachute) {
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107 action.sa_handler = SIG_DFL;
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108 sigaction(SDL_fatal_signals[i], &action, NULL);
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109 }
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110 }
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111 #else
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112 void (*ohandler) (int);
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113
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114 for (i = 0; SDL_fatal_signals[i]; ++i) {
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115 ohandler = signal(SDL_fatal_signals[i], SIG_DFL);
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116 if (ohandler != SDL_Parachute) {
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117 signal(SDL_fatal_signals[i], ohandler);
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118 }
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119 }
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120 #endif /* HAVE_SIGACTION */
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121 }
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122
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123 #else
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124
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125 /* No signals on this platform, nothing to do.. */
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126
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127 void
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128 SDL_InstallParachute(void)
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129 {
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130 return;
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131 }
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132
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133 void
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134 SDL_UninstallParachute(void)
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135 {
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136 return;
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137 }
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138
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139 #endif /* HAVE_SIGNAL_H */
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140 /* vi: set ts=4 sw=4 expandtab: */