annotate include/SDL_loadso.h @ 1982:3b4ce57c6215

First shot at new audio data types (int32 and float32). Notable changes: - Converters between types are autogenerated. Instead of making multiple passes over the data with seperate filters for endianess, size, signedness, etc, converting between data types is always one specialized filter. This simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases with the new types, and makes the actually conversions more CPU cache friendly. Left a stub for adding specific optimized versions of these routines (SSE/MMX/Altivec, assembler, etc) - Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This does not need to be run unless tweaking the code, and thus doesn't need integration into the build system. - Went through all the drivers and tried to weed out all the "Uint16" references that are better specified with the new SDL_AudioFormat typedef. - Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them with new SDL_AUDIO_* macros. - Added initial float32 and int32 support code. Theoretically, existing drivers will push these through converters to get the data they want to feed to the hardware. Still TODO: - Optimize and debug new converters. - Update the CoreAudio backend to accept float32 data directly. - Other backends, too? - SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files (both of which exist and can be generated by 'sox' for testing purposes). - Update the mixer to handle new datatypes. - Optionally update SDL_sound and SDL_mixer, etc.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 24 Aug 2006 12:10:46 +0000
parents c121d94672cb
children 99210400e8b9
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /**
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24 * \file SDL_loadso.h
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25 *
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26 * System dependent library loading routines
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27 *
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28 * Some things to keep in mind:
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29 * - These functions only work on C function names. Other languages may
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30 * have name mangling and intrinsic language support that varies from
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31 * compiler to compiler.
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32 * - Make sure you declare your function pointers with the same calling
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33 * convention as the actual library function. Your code will crash
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34 * mysteriously if you do not do this.
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35 * - Avoid namespace collisions. If you load a symbol from the library,
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36 * it is not defined whether or not it goes into the global symbol
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37 * namespace for the application. If it does and it conflicts with
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38 * symbols in your code or other shared libraries, you will not get
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39 * the results you expect. :)
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40 */
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41
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42 #ifndef _SDL_loadso_h
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43 #define _SDL_loadso_h
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44
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45 #include "SDL_stdinc.h"
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46 #include "SDL_error.h"
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48 #include "begin_code.h"
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49 /* Set up for C function definitions, even when using C++ */
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50 #ifdef __cplusplus
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51 /* *INDENT-OFF* */
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52 extern "C" {
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53 /* *INDENT-ON* */
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54 #endif
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55
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56 /* This function dynamically loads a shared object and returns a pointer
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57 * to the object handle (or NULL if there was an error).
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58 * The 'sofile' parameter is a system dependent name of the object file.
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59 */
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60 extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile);
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62 /* Given an object handle, this function looks up the address of the
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63 * named function in the shared object and returns it. This address
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64 * is no longer valid after calling SDL_UnloadObject().
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65 */
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66 extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle,
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67 const char *name);
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68
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69 /* Unload a shared object from memory */
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70 extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
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72 /* Ends C function definitions when using C++ */
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73 #ifdef __cplusplus
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74 /* *INDENT-OFF* */
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75 }
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76 /* *INDENT-ON* */
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77 #endif
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78 #include "close_code.h"
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80 #endif /* _SDL_loadso_h */
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82 /* vi: set ts=4 sw=4 expandtab: */