annotate docs/man3/SDL_WasInit.3 @ 1982:3b4ce57c6215

First shot at new audio data types (int32 and float32). Notable changes: - Converters between types are autogenerated. Instead of making multiple passes over the data with seperate filters for endianess, size, signedness, etc, converting between data types is always one specialized filter. This simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases with the new types, and makes the actually conversions more CPU cache friendly. Left a stub for adding specific optimized versions of these routines (SSE/MMX/Altivec, assembler, etc) - Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This does not need to be run unless tweaking the code, and thus doesn't need integration into the build system. - Went through all the drivers and tried to weed out all the "Uint16" references that are better specified with the new SDL_AudioFormat typedef. - Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them with new SDL_AUDIO_* macros. - Added initial float32 and int32 support code. Theoretically, existing drivers will push these through converters to get the data they want to feed to the hardware. Still TODO: - Optimize and debug new converters. - Update the CoreAudio backend to accept float32 data directly. - Other backends, too? - SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files (both of which exist and can be generated by 'sox' for testing purposes). - Update the mixer to handle new datatypes. - Optionally update SDL_sound and SDL_mixer, etc.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 24 Aug 2006 12:10:46 +0000
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
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e5bc29de3f0a Updated from the SDL Documentation Project
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1 .TH "SDL_WasInit" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference"
0
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2 .SH "NAME"
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3 SDL_WasInit\- Check which subsystems are initialized
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBUint32 \fBSDL_WasInit\fP\fR(\fBUint32 flags\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 \fBSDL_WasInit\fP allows you to see which SDL subsytems have been \fIinitialized\fR\&. \fBflags\fR is a bitwise OR\&'d combination of the subsystems you wish to check (see \fI\fBSDL_Init\fP\fR for a list of subsystem flags)\&.
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12 .SH "RETURN VALUE"
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13 .PP
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14 \fBSDL_WasInit\fP returns a bitwised OR\&'d combination of the initialized subsystems\&.
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15 .SH "EXAMPLES"
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16 .PP
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17 .nf
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18 \f(CW
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19 /* Here are several ways you can use SDL_WasInit() */
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20
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21 /* Get init data on all the subsystems */
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22 Uint32 subsystem_init;
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23
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24 subsystem_init=SDL_WasInit(SDL_INIT_EVERYTHING);
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25
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26 if(subsystem_init&SDL_INIT_VIDEO)
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27 printf("Video is initialized\&.
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28 ");
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29 else
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30 printf("Video is not initialized\&.
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31 ");
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32
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33
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34
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35 /* Just check for one specfic subsystem */
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36
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37 if(SDL_WasInit(SDL_INIT_VIDEO)!=0)
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38 printf("Video is initialized\&.
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39 ");
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40 else
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41 printf("Video is not initialized\&.
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42 ");
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43
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44
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45
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46
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47 /* Check for two subsystems */
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48
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49 Uint32 subsystem_mask=SDL_INIT_VIDEO|SDL_INIT_AUDIO;
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50
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51 if(SDL_WasInit(subsystem_mask)==subsystem_mask)
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52 printf("Video and Audio initialized\&.
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53 ");
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54 else
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55 printf("Video and Audio not initialized\&.
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56 ");
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57 \fR
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58 .fi
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59 .PP
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60 .SH "SEE ALSO"
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61 .PP
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62 \fI\fBSDL_Init\fP\fR, \fI\fBSDL_Subsystem\fP\fR
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63 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00