annotate docs/man3/SDL_OpenAudio.3 @ 1982:3b4ce57c6215

First shot at new audio data types (int32 and float32). Notable changes: - Converters between types are autogenerated. Instead of making multiple passes over the data with seperate filters for endianess, size, signedness, etc, converting between data types is always one specialized filter. This simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases with the new types, and makes the actually conversions more CPU cache friendly. Left a stub for adding specific optimized versions of these routines (SSE/MMX/Altivec, assembler, etc) - Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This does not need to be run unless tweaking the code, and thus doesn't need integration into the build system. - Went through all the drivers and tried to weed out all the "Uint16" references that are better specified with the new SDL_AudioFormat typedef. - Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them with new SDL_AUDIO_* macros. - Added initial float32 and int32 support code. Theoretically, existing drivers will push these through converters to get the data they want to feed to the hardware. Still TODO: - Optimize and debug new converters. - Update the CoreAudio backend to accept float32 data directly. - Other backends, too? - SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files (both of which exist and can be generated by 'sox' for testing purposes). - Update the mixer to handle new datatypes. - Optionally update SDL_sound and SDL_mixer, etc.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 24 Aug 2006 12:10:46 +0000
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children 546f7c1eb755
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1 .TH "SDL_OpenAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_OpenAudio\- Opens the audio device with the desired parameters\&.
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBint \fBSDL_OpenAudio\fP\fR(\fBSDL_AudioSpec *desired, SDL_AudioSpec *obtained\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 This function opens the audio device with the \fBdesired\fR parameters, and returns 0 if successful, placing the actual hardware parameters in the structure pointed to by \fBobtained\fR\&. If \fBobtained\fR is NULL, the audio data passed to the callback function will be guaranteed to be in the requested format, and will be automatically converted to the hardware audio format if necessary\&. This function returns -1 if it failed to open the audio device, or couldn\&'t set up the audio thread\&.
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12 .PP
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13 To open the audio device a \fBdesired\fR \fI\fBSDL_AudioSpec\fR\fR must be created\&.
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14 .PP
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15 .nf
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16 \f(CWSDL_AudioSpec *desired;
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17 \&.
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18 \&.
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19 desired=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec));\fR
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20 .fi
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21 .PP
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22 You must then fill this structure with your desired audio specifications\&.
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23 .IP "\fBdesired\fR->\fBfreq\fR" 10The desired audio frequency in samples-per-second\&.
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24 .IP "\fBdesired\fR->\fBformat\fR" 10The desired audio format (see \fI\fBSDL_AudioSpec\fR\fR)
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25 .IP "\fBdesired\fR->\fBsamples\fR" 10The desired size of the audio buffer in samples\&. This number should be a power of two, and may be adjusted by the audio driver to a value more suitable for the hardware\&. Good values seem to range between 512 and 8192 inclusive, depending on the application and CPU speed\&. Smaller values yield faster response time, but can lead to underflow if the application is doing heavy processing and cannot fill the audio buffer in time\&. A stereo sample consists of both right and left channels in LR ordering\&. Note that the number of samples is directly related to time by the following formula: ms = (samples*1000)/freq
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26 .IP "\fBdesired\fR->\fBcallback\fR" 10This should be set to a function that will be called when the audio device is ready for more data\&. It is passed a pointer to the audio buffer, and the length in bytes of the audio buffer\&. This function usually runs in a separate thread, and so you should protect data structures that it accesses by calling \fI\fBSDL_LockAudio\fP\fR and \fI\fBSDL_UnlockAudio\fP\fR in your code\&. The callback prototype is:
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27 .PP
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28 .nf
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29 \f(CWvoid callback(void *userdata, Uint8 *stream, int len);\fR
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30 .fi
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31 .PP
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32 \fBuserdata\fR is the pointer stored in \fBuserdata\fR field of the \fBSDL_AudioSpec\fR\&. \fBstream\fR is a pointer to the audio buffer you want to fill with information and \fBlen\fR is the length of the audio buffer in bytes\&.
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33 .IP "\fBdesired\fR->\fBuserdata\fR" 10This pointer is passed as the first parameter to the \fBcallback\fP function\&.
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34 .PP
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35 \fBSDL_OpenAudio\fP reads these fields from the \fBdesired\fR \fBSDL_AudioSpec\fR structure pass to the function and attempts to find an audio configuration matching your \fBdesired\fR\&. As mentioned above, if the \fBobtained\fR parameter is \fBNULL\fP then SDL with convert from your \fBdesired\fR audio settings to the hardware settings as it plays\&.
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36 .PP
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37 If \fBobtained\fR is \fBNULL\fP then the \fBdesired\fR \fBSDL_AudioSpec\fR is your working specification, otherwise the \fBobtained\fR \fBSDL_AudioSpec\fR becomes the working specification and the \fBdesirec\fR specification can be deleted\&. The data in the working specification is used when building \fBSDL_AudioCVT\fR\&'s for converting loaded data to the hardware format\&.
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38 .PP
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39 \fBSDL_OpenAudio\fP calculates the \fBsize\fR and \fBsilence\fR fields for both the \fBdesired\fR and \fBobtained\fR specifications\&. The \fBsize\fR field stores the total size of the audio buffer in bytes, while the \fBsilence\fR stores the value used to represent silence in the audio buffer
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40 .PP
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41 The audio device starts out playing \fBsilence\fR when it\&'s opened, and should be enabled for playing by calling \fI\fBSDL_PauseAudio\fP(\fB0\fR)\fR when you are ready for your audio \fBcallback\fR function to be called\&. Since the audio driver may modify the requested \fBsize\fR of the audio buffer, you should allocate any local mixing buffers after you open the audio device\&.
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42 .SH "EXAMPLES"
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43 .PP
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44 .nf
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45 \f(CW/* Prototype of our callback function */
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46 void my_audio_callback(void *userdata, Uint8 *stream, int len);
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47
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48 /* Open the audio device */
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49 SDL_AudioSpec *desired, *obtained;
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50 SDL_AudioSpec *hardware_spec;
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51
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52 /* Allocate a desired SDL_AudioSpec */
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53 desired=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec));
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54
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55 /* Allocate space for the obtained SDL_AudioSpec */
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56 obtained=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec));
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57
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58 /* 22050Hz - FM Radio quality */
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59 desired->freq=22050;
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60
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61 /* 16-bit signed audio */
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62 desired->format=AUDIO_S16LSB;
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63
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64 /* Mono */
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65 desired->channels=0;
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66
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67 /* Large audio buffer reduces risk of dropouts but increases response time */
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68 desired->samples=8192;
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69
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70 /* Our callback function */
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71 desired->callback=my_audio_callback;
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72
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73 desired->userdata=NULL;
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74
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75 /* Open the audio device */
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76 if ( SDL_OpenAudio(desired, obtained) < 0 ){
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77 fprintf(stderr, "Couldn\&'t open audio: %s
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78 ", SDL_GetError());
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79 exit(-1);
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80 }
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81 /* desired spec is no longer needed */
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82 free(desired);
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83 hardware_spec=obtained;
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84 \&.
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85 \&.
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86 /* Prepare callback for playing */
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87 \&.
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88 \&.
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89 \&.
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90 /* Start playing */
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91 SDL_PauseAudio(0);\fR
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92 .fi
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93 .PP
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94 .SH "SEE ALSO"
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95 .PP
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96 \fI\fBSDL_AudioSpec\fP\fR, \fI\fBSDL_LockAudio\fP\fR, \fI\fBSDL_UnlockAudio\fP\fR, \fI\fBSDL_PauseAudio\fP\fR
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97 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58