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annotate docs/html/wm.html @ 1982:3b4ce57c6215
First shot at new audio data types (int32 and float32).
Notable changes:
- Converters between types are autogenerated. Instead of making multiple
passes over the data with seperate filters for endianess, size, signedness,
etc, converting between data types is always one specialized filter. This
simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases
with the new types, and makes the actually conversions more CPU cache
friendly. Left a stub for adding specific optimized versions of these
routines (SSE/MMX/Altivec, assembler, etc)
- Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This
does not need to be run unless tweaking the code, and thus doesn't need
integration into the build system.
- Went through all the drivers and tried to weed out all the "Uint16"
references that are better specified with the new SDL_AudioFormat typedef.
- Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them
with new SDL_AUDIO_* macros.
- Added initial float32 and int32 support code. Theoretically, existing
drivers will push these through converters to get the data they want to
feed to the hardware.
Still TODO:
- Optimize and debug new converters.
- Update the CoreAudio backend to accept float32 data directly.
- Other backends, too?
- SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files
(both of which exist and can be generated by 'sox' for testing purposes).
- Update the mixer to handle new datatypes.
- Optionally update SDL_sound and SDL_mixer, etc.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 24 Aug 2006 12:10:46 +0000 |
parents | 355632dca928 |
children |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >Window Management</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="SDL Reference" | |
14 HREF="reference.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_Overlay" | |
17 HREF="sdloverlay.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_WM_SetCaption" | |
20 HREF="sdlwmsetcaption.html"><META | |
21 NAME="KEYWORD" | |
22 CONTENT="wm"><META | |
23 NAME="KEYWORD" | |
24 CONTENT="function"></HEAD | |
25 ><BODY | |
26 CLASS="CHAPTER" | |
27 BGCOLOR="#FFF8DC" | |
28 TEXT="#000000" | |
29 LINK="#0000ee" | |
30 VLINK="#551a8b" | |
31 ALINK="#ff0000" | |
32 ><DIV | |
33 CLASS="NAVHEADER" | |
34 ><TABLE | |
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35 SUMMARY="Header navigation table" |
0 | 36 WIDTH="100%" |
37 BORDER="0" | |
38 CELLPADDING="0" | |
39 CELLSPACING="0" | |
40 ><TR | |
41 ><TH | |
42 COLSPAN="3" | |
43 ALIGN="center" | |
44 >SDL Library Documentation</TH | |
45 ></TR | |
46 ><TR | |
47 ><TD | |
48 WIDTH="10%" | |
49 ALIGN="left" | |
50 VALIGN="bottom" | |
51 ><A | |
52 HREF="sdloverlay.html" | |
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53 ACCESSKEY="P" |
0 | 54 >Prev</A |
55 ></TD | |
56 ><TD | |
57 WIDTH="80%" | |
58 ALIGN="center" | |
59 VALIGN="bottom" | |
60 ></TD | |
61 ><TD | |
62 WIDTH="10%" | |
63 ALIGN="right" | |
64 VALIGN="bottom" | |
65 ><A | |
66 HREF="sdlwmsetcaption.html" | |
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67 ACCESSKEY="N" |
0 | 68 >Next</A |
69 ></TD | |
70 ></TR | |
71 ></TABLE | |
72 ><HR | |
73 ALIGN="LEFT" | |
74 WIDTH="100%"></DIV | |
75 ><DIV | |
76 CLASS="CHAPTER" | |
77 ><H1 | |
78 ><A | |
79 NAME="WM" | |
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80 ></A |
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81 >Chapter 7. Window Management</H1 |
0 | 82 ><DIV |
83 CLASS="TOC" | |
84 ><DL | |
85 ><DT | |
86 ><B | |
87 >Table of Contents</B | |
88 ></DT | |
89 ><DT | |
90 ><A | |
91 HREF="sdlwmsetcaption.html" | |
92 >SDL_WM_SetCaption</A | |
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93 > -- Sets the window tile and icon name.</DT |
0 | 94 ><DT |
95 ><A | |
96 HREF="sdlwmgetcaption.html" | |
97 >SDL_WM_GetCaption</A | |
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98 > -- Gets the window title and icon name.</DT |
0 | 99 ><DT |
100 ><A | |
101 HREF="sdlwmseticon.html" | |
102 >SDL_WM_SetIcon</A | |
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103 > -- Sets the icon for the display window.</DT |
0 | 104 ><DT |
105 ><A | |
106 HREF="sdlwmiconifywindow.html" | |
107 >SDL_WM_IconifyWindow</A | |
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108 > -- Iconify/Minimise the window</DT |
0 | 109 ><DT |
110 ><A | |
111 HREF="sdlwmtogglefullscreen.html" | |
112 >SDL_WM_ToggleFullScreen</A | |
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113 > -- Toggles fullscreen mode</DT |
0 | 114 ><DT |
115 ><A | |
116 HREF="sdlwmgrabinput.html" | |
117 >SDL_WM_GrabInput</A | |
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118 > -- Grabs mouse and keyboard input.</DT |
0 | 119 ></DL |
120 ></DIV | |
121 ><P | |
122 >SDL provides a small set of window management functions which allow applications to change their title and toggle from windowed mode to fullscreen (if available)</P | |
123 ></DIV | |
124 ><DIV | |
125 CLASS="NAVFOOTER" | |
126 ><HR | |
127 ALIGN="LEFT" | |
128 WIDTH="100%"><TABLE | |
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129 SUMMARY="Footer navigation table" |
0 | 130 WIDTH="100%" |
131 BORDER="0" | |
132 CELLPADDING="0" | |
133 CELLSPACING="0" | |
134 ><TR | |
135 ><TD | |
136 WIDTH="33%" | |
137 ALIGN="left" | |
138 VALIGN="top" | |
139 ><A | |
140 HREF="sdloverlay.html" | |
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141 ACCESSKEY="P" |
0 | 142 >Prev</A |
143 ></TD | |
144 ><TD | |
145 WIDTH="34%" | |
146 ALIGN="center" | |
147 VALIGN="top" | |
148 ><A | |
149 HREF="index.html" | |
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150 ACCESSKEY="H" |
0 | 151 >Home</A |
152 ></TD | |
153 ><TD | |
154 WIDTH="33%" | |
155 ALIGN="right" | |
156 VALIGN="top" | |
157 ><A | |
158 HREF="sdlwmsetcaption.html" | |
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159 ACCESSKEY="N" |
0 | 160 >Next</A |
161 ></TD | |
162 ></TR | |
163 ><TR | |
164 ><TD | |
165 WIDTH="33%" | |
166 ALIGN="left" | |
167 VALIGN="top" | |
168 >SDL_Overlay</TD | |
169 ><TD | |
170 WIDTH="34%" | |
171 ALIGN="center" | |
172 VALIGN="top" | |
173 ><A | |
174 HREF="reference.html" | |
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175 ACCESSKEY="U" |
0 | 176 >Up</A |
177 ></TD | |
178 ><TD | |
179 WIDTH="33%" | |
180 ALIGN="right" | |
181 VALIGN="top" | |
182 >SDL_WM_SetCaption</TD | |
183 ></TR | |
184 ></TABLE | |
185 ></DIV | |
186 ></BODY | |
187 ></HTML | |
188 > |