Mercurial > sdl-ios-xcode
annotate docs/html/sdlpalette.html @ 1982:3b4ce57c6215
First shot at new audio data types (int32 and float32).
Notable changes:
- Converters between types are autogenerated. Instead of making multiple
passes over the data with seperate filters for endianess, size, signedness,
etc, converting between data types is always one specialized filter. This
simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases
with the new types, and makes the actually conversions more CPU cache
friendly. Left a stub for adding specific optimized versions of these
routines (SSE/MMX/Altivec, assembler, etc)
- Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This
does not need to be run unless tweaking the code, and thus doesn't need
integration into the build system.
- Went through all the drivers and tried to weed out all the "Uint16"
references that are better specified with the new SDL_AudioFormat typedef.
- Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them
with new SDL_AUDIO_* macros.
- Added initial float32 and int32 support code. Theoretically, existing
drivers will push these through converters to get the data they want to
feed to the hardware.
Still TODO:
- Optimize and debug new converters.
- Update the CoreAudio backend to accept float32 data directly.
- Other backends, too?
- SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files
(both of which exist and can be generated by 'sox' for testing purposes).
- Update the mixer to handle new datatypes.
- Optionally update SDL_sound and SDL_mixer, etc.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 24 Aug 2006 12:10:46 +0000 |
parents | 355632dca928 |
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rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_Palette</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_Color" | |
17 HREF="sdlcolor.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_PixelFormat" | |
20 HREF="sdlpixelformat.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlcolor.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlpixelformat.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLPALETTE" | |
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74 ></A |
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75 >SDL_Palette</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN3129" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_Palette -- Color palette for 8-bit pixel formats</DIV | |
84 ><DIV | |
85 CLASS="REFSECT1" | |
86 ><A | |
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87 NAME="AEN3132" |
0 | 88 ></A |
89 ><H2 | |
90 >Structure Definition</H2 | |
91 ><PRE | |
92 CLASS="PROGRAMLISTING" | |
93 >typedef struct{ | |
94 int ncolors; | |
95 SDL_Color *colors; | |
96 } SDL_Palette;</PRE | |
97 ></DIV | |
98 ><DIV | |
99 CLASS="REFSECT1" | |
100 ><A | |
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101 NAME="AEN3135" |
0 | 102 ></A |
103 ><H2 | |
104 >Structure Data</H2 | |
105 ><DIV | |
106 CLASS="INFORMALTABLE" | |
107 ><A | |
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108 NAME="AEN3137" |
0 | 109 ></A |
110 ><P | |
111 ></P | |
112 ><TABLE | |
113 BORDER="0" | |
114 CLASS="CALSTABLE" | |
115 ><TBODY | |
116 ><TR | |
117 ><TD | |
118 ALIGN="LEFT" | |
119 VALIGN="TOP" | |
120 ><TT | |
121 CLASS="STRUCTFIELD" | |
122 ><I | |
123 >ncolors</I | |
124 ></TT | |
125 ></TD | |
126 ><TD | |
127 ALIGN="LEFT" | |
128 VALIGN="TOP" | |
129 >Number of colors used in this palette</TD | |
130 ></TR | |
131 ><TR | |
132 ><TD | |
133 ALIGN="LEFT" | |
134 VALIGN="TOP" | |
135 ><TT | |
136 CLASS="STRUCTFIELD" | |
137 ><I | |
138 >colors</I | |
139 ></TT | |
140 ></TD | |
141 ><TD | |
142 ALIGN="LEFT" | |
143 VALIGN="TOP" | |
144 >Pointer to <A | |
145 HREF="sdlcolor.html" | |
146 ><SPAN | |
147 CLASS="STRUCTNAME" | |
148 >SDL_Color</SPAN | |
149 ></A | |
150 > structures that make up the palette.</TD | |
151 ></TR | |
152 ></TBODY | |
153 ></TABLE | |
154 ><P | |
155 ></P | |
156 ></DIV | |
157 ></DIV | |
158 ><DIV | |
159 CLASS="REFSECT1" | |
160 ><A | |
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161 NAME="AEN3150" |
0 | 162 ></A |
163 ><H2 | |
164 >Description</H2 | |
165 ><P | |
166 >Each pixel in an 8-bit surface is an index into the <TT | |
167 CLASS="STRUCTFIELD" | |
168 ><I | |
169 >colors</I | |
170 ></TT | |
171 > field of the <SPAN | |
172 CLASS="STRUCTNAME" | |
173 >SDL_Palette</SPAN | |
174 > structure store in <A | |
175 HREF="sdlpixelformat.html" | |
176 ><SPAN | |
177 CLASS="STRUCTNAME" | |
178 >SDL_PixelFormat</SPAN | |
179 ></A | |
180 >. A <SPAN | |
181 CLASS="STRUCTNAME" | |
182 >SDL_Palette</SPAN | |
183 > should never need to be created manually. It is automatically created when SDL allocates a <SPAN | |
184 CLASS="STRUCTNAME" | |
185 >SDL_PixelFormat</SPAN | |
186 > for a surface. The colors values of a <A | |
187 HREF="sdlsurface.html" | |
188 ><SPAN | |
189 CLASS="STRUCTNAME" | |
190 >SDL_Surface</SPAN | |
191 ></A | |
192 >s palette can be set with the <A | |
193 HREF="sdlsetcolors.html" | |
194 ><TT | |
195 CLASS="FUNCTION" | |
196 >SDL_SetColors</TT | |
197 ></A | |
198 >.</P | |
199 ></DIV | |
200 ><DIV | |
201 CLASS="REFSECT1" | |
202 ><A | |
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203 NAME="AEN3163" |
0 | 204 ></A |
205 ><H2 | |
206 >See Also</H2 | |
207 ><P | |
208 ><A | |
209 HREF="sdlcolor.html" | |
210 ><SPAN | |
211 CLASS="STRUCTNAME" | |
212 >SDL_Color</SPAN | |
213 ></A | |
214 >, | |
215 <A | |
216 HREF="sdlsurface.html" | |
217 ><SPAN | |
218 CLASS="STRUCTNAME" | |
219 >SDL_Surface</SPAN | |
220 ></A | |
221 >, | |
222 <A | |
223 HREF="sdlsetcolors.html" | |
224 ><TT | |
225 CLASS="FUNCTION" | |
226 >SDL_SetColors</TT | |
227 ></A | |
228 > | |
229 <A | |
230 HREF="sdlsetpalette.html" | |
231 ><TT | |
232 CLASS="FUNCTION" | |
233 >SDL_SetPalette</TT | |
234 ></A | |
235 ></P | |
236 ></DIV | |
237 ><DIV | |
238 CLASS="NAVFOOTER" | |
239 ><HR | |
240 ALIGN="LEFT" | |
241 WIDTH="100%"><TABLE | |
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242 SUMMARY="Footer navigation table" |
0 | 243 WIDTH="100%" |
244 BORDER="0" | |
245 CELLPADDING="0" | |
246 CELLSPACING="0" | |
247 ><TR | |
248 ><TD | |
249 WIDTH="33%" | |
250 ALIGN="left" | |
251 VALIGN="top" | |
252 ><A | |
253 HREF="sdlcolor.html" | |
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254 ACCESSKEY="P" |
0 | 255 >Prev</A |
256 ></TD | |
257 ><TD | |
258 WIDTH="34%" | |
259 ALIGN="center" | |
260 VALIGN="top" | |
261 ><A | |
262 HREF="index.html" | |
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263 ACCESSKEY="H" |
0 | 264 >Home</A |
265 ></TD | |
266 ><TD | |
267 WIDTH="33%" | |
268 ALIGN="right" | |
269 VALIGN="top" | |
270 ><A | |
271 HREF="sdlpixelformat.html" | |
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272 ACCESSKEY="N" |
0 | 273 >Next</A |
274 ></TD | |
275 ></TR | |
276 ><TR | |
277 ><TD | |
278 WIDTH="33%" | |
279 ALIGN="left" | |
280 VALIGN="top" | |
281 >SDL_Color</TD | |
282 ><TD | |
283 WIDTH="34%" | |
284 ALIGN="center" | |
285 VALIGN="top" | |
286 ><A | |
287 HREF="video.html" | |
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288 ACCESSKEY="U" |
0 | 289 >Up</A |
290 ></TD | |
291 ><TD | |
292 WIDTH="33%" | |
293 ALIGN="right" | |
294 VALIGN="top" | |
295 >SDL_PixelFormat</TD | |
296 ></TR | |
297 ></TABLE | |
298 ></DIV | |
299 ></BODY | |
300 ></HTML | |
301 > |