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annotate docs/html/sdlmaprgb.html @ 1982:3b4ce57c6215
First shot at new audio data types (int32 and float32).
Notable changes:
- Converters between types are autogenerated. Instead of making multiple
passes over the data with seperate filters for endianess, size, signedness,
etc, converting between data types is always one specialized filter. This
simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases
with the new types, and makes the actually conversions more CPU cache
friendly. Left a stub for adding specific optimized versions of these
routines (SSE/MMX/Altivec, assembler, etc)
- Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This
does not need to be run unless tweaking the code, and thus doesn't need
integration into the build system.
- Went through all the drivers and tried to weed out all the "Uint16"
references that are better specified with the new SDL_AudioFormat typedef.
- Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them
with new SDL_AUDIO_* macros.
- Added initial float32 and int32 support code. Theoretically, existing
drivers will push these through converters to get the data they want to
feed to the hardware.
Still TODO:
- Optimize and debug new converters.
- Update the CoreAudio backend to accept float32 data directly.
- Other backends, too?
- SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files
(both of which exist and can be generated by 'sox' for testing purposes).
- Update the mixer to handle new datatypes.
- Optionally update SDL_sound and SDL_mixer, etc.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 24 Aug 2006 12:10:46 +0000 |
parents | 355632dca928 |
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rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_MapRGB</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_SetGammaRamp" | |
17 HREF="sdlsetgammaramp.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_MapRGBA" | |
20 HREF="sdlmaprgba.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlsetgammaramp.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlmaprgba.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLMAPRGB" | |
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74 ></A |
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75 >SDL_MapRGB</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN1652" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_MapRGB -- Map a RGB color value to a pixel format.</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN1655" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN1656" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >Uint32 <B | |
106 CLASS="FSFUNC" | |
107 >SDL_MapRGB</B | |
108 ></CODE | |
109 >(SDL_PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN1662" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 >Maps the RGB color value to the specified pixel format and returns the | |
124 pixel value as a 32-bit int.</P | |
125 ><P | |
126 >If the format has a palette (8-bit) the index of the closest matching | |
127 color in the palette will be returned.</P | |
128 ><P | |
129 >If the specified pixel format has an alpha component it will be returned | |
130 as all 1 bits (fully opaque).</P | |
131 ></DIV | |
132 ><DIV | |
133 CLASS="REFSECT1" | |
134 ><A | |
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135 NAME="AEN1667" |
0 | 136 ></A |
137 ><H2 | |
138 >Return Value</H2 | |
139 ><P | |
140 >A pixel value best approximating the given RGB color value for a given | |
141 pixel format. If the pixel format bpp (color depth) is less than 32-bpp | |
142 then the unused upper bits of the return value can safely be ignored | |
143 (e.g., with a 16-bpp format the return value can be assigned to a | |
144 <SPAN | |
145 CLASS="TYPE" | |
146 >Uint16</SPAN | |
147 >, and similarly a <SPAN | |
148 CLASS="TYPE" | |
149 >Uint8</SPAN | |
150 > for an 8-bpp | |
151 format).</P | |
152 ></DIV | |
153 ><DIV | |
154 CLASS="REFSECT1" | |
155 ><A | |
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156 NAME="AEN1672" |
0 | 157 ></A |
158 ><H2 | |
159 >See Also</H2 | |
160 ><P | |
161 ><A | |
162 HREF="sdlgetrgb.html" | |
163 ><TT | |
164 CLASS="FUNCTION" | |
165 >SDL_GetRGB</TT | |
166 ></A | |
167 >, | |
168 <A | |
169 HREF="sdlgetrgba.html" | |
170 ><TT | |
171 CLASS="FUNCTION" | |
172 >SDL_GetRGBA</TT | |
173 ></A | |
174 >, | |
175 <A | |
176 HREF="sdlmaprgba.html" | |
177 ><TT | |
178 CLASS="FUNCTION" | |
179 >SDL_MapRGBA</TT | |
180 ></A | |
181 >, | |
182 <A | |
183 HREF="sdlpixelformat.html" | |
184 ><SPAN | |
185 CLASS="STRUCTNAME" | |
186 >SDL_PixelFormat</SPAN | |
187 ></A | |
188 ></P | |
189 ></DIV | |
190 ><DIV | |
191 CLASS="NAVFOOTER" | |
192 ><HR | |
193 ALIGN="LEFT" | |
194 WIDTH="100%"><TABLE | |
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195 SUMMARY="Footer navigation table" |
0 | 196 WIDTH="100%" |
197 BORDER="0" | |
198 CELLPADDING="0" | |
199 CELLSPACING="0" | |
200 ><TR | |
201 ><TD | |
202 WIDTH="33%" | |
203 ALIGN="left" | |
204 VALIGN="top" | |
205 ><A | |
206 HREF="sdlsetgammaramp.html" | |
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207 ACCESSKEY="P" |
0 | 208 >Prev</A |
209 ></TD | |
210 ><TD | |
211 WIDTH="34%" | |
212 ALIGN="center" | |
213 VALIGN="top" | |
214 ><A | |
215 HREF="index.html" | |
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216 ACCESSKEY="H" |
0 | 217 >Home</A |
218 ></TD | |
219 ><TD | |
220 WIDTH="33%" | |
221 ALIGN="right" | |
222 VALIGN="top" | |
223 ><A | |
224 HREF="sdlmaprgba.html" | |
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225 ACCESSKEY="N" |
0 | 226 >Next</A |
227 ></TD | |
228 ></TR | |
229 ><TR | |
230 ><TD | |
231 WIDTH="33%" | |
232 ALIGN="left" | |
233 VALIGN="top" | |
234 >SDL_SetGammaRamp</TD | |
235 ><TD | |
236 WIDTH="34%" | |
237 ALIGN="center" | |
238 VALIGN="top" | |
239 ><A | |
240 HREF="video.html" | |
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241 ACCESSKEY="U" |
0 | 242 >Up</A |
243 ></TD | |
244 ><TD | |
245 WIDTH="33%" | |
246 ALIGN="right" | |
247 VALIGN="top" | |
248 >SDL_MapRGBA</TD | |
249 ></TR | |
250 ></TABLE | |
251 ></DIV | |
252 ></BODY | |
253 ></HTML | |
254 > |