Mercurial > sdl-ios-xcode
annotate docs/html/sdlloadbmp.html @ 1982:3b4ce57c6215
First shot at new audio data types (int32 and float32).
Notable changes:
- Converters between types are autogenerated. Instead of making multiple
passes over the data with seperate filters for endianess, size, signedness,
etc, converting between data types is always one specialized filter. This
simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases
with the new types, and makes the actually conversions more CPU cache
friendly. Left a stub for adding specific optimized versions of these
routines (SSE/MMX/Altivec, assembler, etc)
- Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This
does not need to be run unless tweaking the code, and thus doesn't need
integration into the build system.
- Went through all the drivers and tried to weed out all the "Uint16"
references that are better specified with the new SDL_AudioFormat typedef.
- Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them
with new SDL_AUDIO_* macros.
- Added initial float32 and int32 support code. Theoretically, existing
drivers will push these through converters to get the data they want to
feed to the hardware.
Still TODO:
- Optimize and debug new converters.
- Update the CoreAudio backend to accept float32 data directly.
- Other backends, too?
- SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files
(both of which exist and can be generated by 'sox' for testing purposes).
- Update the mixer to handle new datatypes.
- Optionally update SDL_sound and SDL_mixer, etc.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 24 Aug 2006 12:10:46 +0000 |
parents | 355632dca928 |
children |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_LoadBMP</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_UnlockSurface" | |
17 HREF="sdlunlocksurface.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_SaveBMP" | |
20 HREF="sdlsavebmp.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlunlocksurface.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlsavebmp.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLLOADBMP" | |
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74 ></A |
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75 >SDL_LoadBMP</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN1989" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_LoadBMP -- Load a Windows BMP file into an SDL_Surface.</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN1992" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN1993" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >SDL_Surface *<B | |
106 CLASS="FSFUNC" | |
107 >SDL_LoadBMP</B | |
108 ></CODE | |
109 >(const char *file);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN1999" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 >Loads a surface from a named Windows BMP file.</P | |
124 ></DIV | |
125 ><DIV | |
126 CLASS="REFSECT1" | |
127 ><A | |
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128 NAME="AEN2002" |
0 | 129 ></A |
130 ><H2 | |
131 >Return Value</H2 | |
132 ><P | |
133 >Returns the new surface, or <TT | |
134 CLASS="LITERAL" | |
135 >NULL</TT | |
136 > | |
137 if there was an error.</P | |
138 ></DIV | |
139 ><DIV | |
140 CLASS="REFSECT1" | |
141 ><A | |
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142 NAME="AEN2006" |
0 | 143 ></A |
144 ><H2 | |
145 >See Also</H2 | |
146 ><P | |
147 ><A | |
148 HREF="sdlsavebmp.html" | |
149 ><TT | |
150 CLASS="FUNCTION" | |
151 >SDL_SaveBMP</TT | |
152 ></A | |
153 ></P | |
154 ></DIV | |
155 ><DIV | |
156 CLASS="NAVFOOTER" | |
157 ><HR | |
158 ALIGN="LEFT" | |
159 WIDTH="100%"><TABLE | |
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162 BORDER="0" | |
163 CELLPADDING="0" | |
164 CELLSPACING="0" | |
165 ><TR | |
166 ><TD | |
167 WIDTH="33%" | |
168 ALIGN="left" | |
169 VALIGN="top" | |
170 ><A | |
171 HREF="sdlunlocksurface.html" | |
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172 ACCESSKEY="P" |
0 | 173 >Prev</A |
174 ></TD | |
175 ><TD | |
176 WIDTH="34%" | |
177 ALIGN="center" | |
178 VALIGN="top" | |
179 ><A | |
180 HREF="index.html" | |
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181 ACCESSKEY="H" |
0 | 182 >Home</A |
183 ></TD | |
184 ><TD | |
185 WIDTH="33%" | |
186 ALIGN="right" | |
187 VALIGN="top" | |
188 ><A | |
189 HREF="sdlsavebmp.html" | |
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190 ACCESSKEY="N" |
0 | 191 >Next</A |
192 ></TD | |
193 ></TR | |
194 ><TR | |
195 ><TD | |
196 WIDTH="33%" | |
197 ALIGN="left" | |
198 VALIGN="top" | |
199 >SDL_UnlockSurface</TD | |
200 ><TD | |
201 WIDTH="34%" | |
202 ALIGN="center" | |
203 VALIGN="top" | |
204 ><A | |
205 HREF="video.html" | |
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206 ACCESSKEY="U" |
0 | 207 >Up</A |
208 ></TD | |
209 ><TD | |
210 WIDTH="33%" | |
211 ALIGN="right" | |
212 VALIGN="top" | |
213 >SDL_SaveBMP</TD | |
214 ></TR | |
215 ></TABLE | |
216 ></DIV | |
217 ></BODY | |
218 ></HTML | |
219 > |