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annotate docs/html/sdljoystickopen.html @ 1982:3b4ce57c6215
First shot at new audio data types (int32 and float32).
Notable changes:
- Converters between types are autogenerated. Instead of making multiple
passes over the data with seperate filters for endianess, size, signedness,
etc, converting between data types is always one specialized filter. This
simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases
with the new types, and makes the actually conversions more CPU cache
friendly. Left a stub for adding specific optimized versions of these
routines (SSE/MMX/Altivec, assembler, etc)
- Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This
does not need to be run unless tweaking the code, and thus doesn't need
integration into the build system.
- Went through all the drivers and tried to weed out all the "Uint16"
references that are better specified with the new SDL_AudioFormat typedef.
- Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them
with new SDL_AUDIO_* macros.
- Added initial float32 and int32 support code. Theoretically, existing
drivers will push these through converters to get the data they want to
feed to the hardware.
Still TODO:
- Optimize and debug new converters.
- Update the CoreAudio backend to accept float32 data directly.
- Other backends, too?
- SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files
(both of which exist and can be generated by 'sox' for testing purposes).
- Update the mixer to handle new datatypes.
- Optionally update SDL_sound and SDL_mixer, etc.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 24 Aug 2006 12:10:46 +0000 |
parents | 355632dca928 |
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rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_JoystickOpen</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Joystick" | |
14 HREF="joystick.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_JoystickName" | |
17 HREF="sdljoystickname.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_JoystickOpened" | |
20 HREF="sdljoystickopened.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdljoystickname.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdljoystickopened.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLJOYSTICKOPEN" | |
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74 ></A |
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75 >SDL_JoystickOpen</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN6096" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_JoystickOpen -- Opens a joystick for use.</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN6099" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN6100" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >SDL_Joystick *<B | |
106 CLASS="FSFUNC" | |
107 >SDL_JoystickOpen</B | |
108 ></CODE | |
109 >(int index);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN6106" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 >Opens a joystick for use within SDL. The <TT | |
124 CLASS="PARAMETER" | |
125 ><I | |
126 >index</I | |
127 ></TT | |
128 > refers to the N'th joystick in the system. A joystick must be opened before it game be used.</P | |
129 ></DIV | |
130 ><DIV | |
131 CLASS="REFSECT1" | |
132 ><A | |
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133 NAME="AEN6110" |
0 | 134 ></A |
135 ><H2 | |
136 >Return Value</H2 | |
137 ><P | |
138 >Returns a <SPAN | |
139 CLASS="STRUCTNAME" | |
140 >SDL_Joystick</SPAN | |
141 > structure on success. <SPAN | |
142 CLASS="RETURNVALUE" | |
143 >NULL</SPAN | |
144 > on failure.</P | |
145 ></DIV | |
146 ><DIV | |
147 CLASS="REFSECT1" | |
148 ><A | |
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149 NAME="AEN6115" |
0 | 150 ></A |
151 ><H2 | |
152 >Examples</H2 | |
153 ><P | |
154 ><PRE | |
155 CLASS="PROGRAMLISTING" | |
156 >SDL_Joystick *joy; | |
157 // Check for joystick | |
158 if(SDL_NumJoysticks()>0){ | |
159 // Open joystick | |
160 joy=SDL_JoystickOpen(0); | |
161 | |
162 if(joy) | |
163 { | |
164 printf("Opened Joystick 0\n"); | |
165 printf("Name: %s\n", SDL_JoystickName(0)); | |
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166 printf("Number of Axes: %d\n", SDL_JoystickNumAxes(joy)); |
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167 printf("Number of Buttons: %d\n", SDL_JoystickNumButtons(joy)); |
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168 printf("Number of Balls: %d\n", SDL_JoystickNumBalls(joy)); |
0 | 169 } |
170 else | |
171 printf("Couldn't open Joystick 0\n"); | |
172 | |
173 // Close if opened | |
174 if(SDL_JoystickOpened(0)) | |
175 SDL_JoystickClose(joy); | |
176 }</PRE | |
177 ></P | |
178 ></DIV | |
179 ><DIV | |
180 CLASS="REFSECT1" | |
181 ><A | |
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182 NAME="AEN6119" |
0 | 183 ></A |
184 ><H2 | |
185 >See Also</H2 | |
186 ><P | |
187 ><A | |
188 HREF="sdljoystickclose.html" | |
189 ><TT | |
190 CLASS="FUNCTION" | |
191 >SDL_JoystickClose</TT | |
192 ></A | |
193 ></P | |
194 ></DIV | |
195 ><DIV | |
196 CLASS="NAVFOOTER" | |
197 ><HR | |
198 ALIGN="LEFT" | |
199 WIDTH="100%"><TABLE | |
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200 SUMMARY="Footer navigation table" |
0 | 201 WIDTH="100%" |
202 BORDER="0" | |
203 CELLPADDING="0" | |
204 CELLSPACING="0" | |
205 ><TR | |
206 ><TD | |
207 WIDTH="33%" | |
208 ALIGN="left" | |
209 VALIGN="top" | |
210 ><A | |
211 HREF="sdljoystickname.html" | |
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212 ACCESSKEY="P" |
0 | 213 >Prev</A |
214 ></TD | |
215 ><TD | |
216 WIDTH="34%" | |
217 ALIGN="center" | |
218 VALIGN="top" | |
219 ><A | |
220 HREF="index.html" | |
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221 ACCESSKEY="H" |
0 | 222 >Home</A |
223 ></TD | |
224 ><TD | |
225 WIDTH="33%" | |
226 ALIGN="right" | |
227 VALIGN="top" | |
228 ><A | |
229 HREF="sdljoystickopened.html" | |
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230 ACCESSKEY="N" |
0 | 231 >Next</A |
232 ></TD | |
233 ></TR | |
234 ><TR | |
235 ><TD | |
236 WIDTH="33%" | |
237 ALIGN="left" | |
238 VALIGN="top" | |
239 >SDL_JoystickName</TD | |
240 ><TD | |
241 WIDTH="34%" | |
242 ALIGN="center" | |
243 VALIGN="top" | |
244 ><A | |
245 HREF="joystick.html" | |
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246 ACCESSKEY="U" |
0 | 247 >Up</A |
248 ></TD | |
249 ><TD | |
250 WIDTH="33%" | |
251 ALIGN="right" | |
252 VALIGN="top" | |
253 >SDL_JoystickOpened</TD | |
254 ></TR | |
255 ></TABLE | |
256 ></DIV | |
257 ></BODY | |
258 ></HTML | |
259 > |