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annotate docs/html/sdlglattr.html @ 1982:3b4ce57c6215
First shot at new audio data types (int32 and float32).
Notable changes:
- Converters between types are autogenerated. Instead of making multiple
passes over the data with seperate filters for endianess, size, signedness,
etc, converting between data types is always one specialized filter. This
simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases
with the new types, and makes the actually conversions more CPU cache
friendly. Left a stub for adding specific optimized versions of these
routines (SSE/MMX/Altivec, assembler, etc)
- Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This
does not need to be run unless tweaking the code, and thus doesn't need
integration into the build system.
- Went through all the drivers and tried to weed out all the "Uint16"
references that are better specified with the new SDL_AudioFormat typedef.
- Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them
with new SDL_AUDIO_* macros.
- Added initial float32 and int32 support code. Theoretically, existing
drivers will push these through converters to get the data they want to
feed to the hardware.
Still TODO:
- Optimize and debug new converters.
- Update the CoreAudio backend to accept float32 data directly.
- Other backends, too?
- SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files
(both of which exist and can be generated by 'sox' for testing purposes).
- Update the mixer to handle new datatypes.
- Optionally update SDL_sound and SDL_mixer, etc.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 24 Aug 2006 12:10:46 +0000 |
parents | 355632dca928 |
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rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_GLattr</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_FreeYUVOverlay" | |
17 HREF="sdlfreeyuvoverlay.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_Rect" | |
20 HREF="sdlrect.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlfreeyuvoverlay.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlrect.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLGLATTR" | |
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74 ></A |
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75 >SDL_GLattr</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN2971" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_GLattr -- SDL GL Attributes</DIV | |
84 ><DIV | |
85 CLASS="REFSECT1" | |
86 ><A | |
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87 NAME="AEN2974" |
0 | 88 ></A |
89 ><H2 | |
90 >Attributes</H2 | |
91 ><DIV | |
92 CLASS="INFORMALTABLE" | |
93 ><A | |
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94 NAME="AEN2976" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><TABLE | |
99 BORDER="0" | |
100 CLASS="CALSTABLE" | |
101 ><TBODY | |
102 ><TR | |
103 ><TD | |
104 ALIGN="LEFT" | |
105 VALIGN="TOP" | |
106 ><TT | |
107 CLASS="LITERAL" | |
108 >SDL_GL_RED_SIZE</TT | |
109 ></TD | |
110 ><TD | |
111 ALIGN="LEFT" | |
112 VALIGN="TOP" | |
113 >Size of the framebuffer red component, in bits</TD | |
114 ></TR | |
115 ><TR | |
116 ><TD | |
117 ALIGN="LEFT" | |
118 VALIGN="TOP" | |
119 ><TT | |
120 CLASS="LITERAL" | |
121 >SDL_GL_GREEN_SIZE</TT | |
122 ></TD | |
123 ><TD | |
124 ALIGN="LEFT" | |
125 VALIGN="TOP" | |
126 >Size of the framebuffer green component, in bits</TD | |
127 ></TR | |
128 ><TR | |
129 ><TD | |
130 ALIGN="LEFT" | |
131 VALIGN="TOP" | |
132 ><TT | |
133 CLASS="LITERAL" | |
134 >SDL_GL_BLUE_SIZE</TT | |
135 ></TD | |
136 ><TD | |
137 ALIGN="LEFT" | |
138 VALIGN="TOP" | |
139 >Size of the framebuffer blue component, in bits</TD | |
140 ></TR | |
141 ><TR | |
142 ><TD | |
143 ALIGN="LEFT" | |
144 VALIGN="TOP" | |
145 ><TT | |
146 CLASS="LITERAL" | |
147 >SDL_GL_ALPHA_SIZE</TT | |
148 ></TD | |
149 ><TD | |
150 ALIGN="LEFT" | |
151 VALIGN="TOP" | |
152 >Size of the framebuffer alpha component, in bits</TD | |
153 ></TR | |
154 ><TR | |
155 ><TD | |
156 ALIGN="LEFT" | |
157 VALIGN="TOP" | |
158 ><TT | |
159 CLASS="LITERAL" | |
160 >SDL_GL_DOUBLEBUFFER</TT | |
161 ></TD | |
162 ><TD | |
163 ALIGN="LEFT" | |
164 VALIGN="TOP" | |
165 >0 or 1, enable or disable double buffering</TD | |
166 ></TR | |
167 ><TR | |
168 ><TD | |
169 ALIGN="LEFT" | |
170 VALIGN="TOP" | |
171 ><TT | |
172 CLASS="LITERAL" | |
173 >SDL_GL_BUFFER_SIZE</TT | |
174 ></TD | |
175 ><TD | |
176 ALIGN="LEFT" | |
177 VALIGN="TOP" | |
178 >Size of the framebuffer, in bits</TD | |
179 ></TR | |
180 ><TR | |
181 ><TD | |
182 ALIGN="LEFT" | |
183 VALIGN="TOP" | |
184 ><TT | |
185 CLASS="LITERAL" | |
186 >SDL_GL_DEPTH_SIZE</TT | |
187 ></TD | |
188 ><TD | |
189 ALIGN="LEFT" | |
190 VALIGN="TOP" | |
191 >Size of the depth buffer, in bits</TD | |
192 ></TR | |
193 ><TR | |
194 ><TD | |
195 ALIGN="LEFT" | |
196 VALIGN="TOP" | |
197 ><TT | |
198 CLASS="LITERAL" | |
199 >SDL_GL_STENCIL_SIZE</TT | |
200 ></TD | |
201 ><TD | |
202 ALIGN="LEFT" | |
203 VALIGN="TOP" | |
204 >Size of the stencil buffer, in bits</TD | |
205 ></TR | |
206 ><TR | |
207 ><TD | |
208 ALIGN="LEFT" | |
209 VALIGN="TOP" | |
210 ><TT | |
211 CLASS="LITERAL" | |
212 >SDL_GL_ACCUM_RED_SIZE</TT | |
213 ></TD | |
214 ><TD | |
215 ALIGN="LEFT" | |
216 VALIGN="TOP" | |
217 >Size of the accumulation buffer red component, in bits</TD | |
218 ></TR | |
219 ><TR | |
220 ><TD | |
221 ALIGN="LEFT" | |
222 VALIGN="TOP" | |
223 ><TT | |
224 CLASS="LITERAL" | |
225 >SDL_GL_ACCUM_GREEN_SIZE</TT | |
226 ></TD | |
227 ><TD | |
228 ALIGN="LEFT" | |
229 VALIGN="TOP" | |
230 >Size of the accumulation buffer green component, in bits</TD | |
231 ></TR | |
232 ><TR | |
233 ><TD | |
234 ALIGN="LEFT" | |
235 VALIGN="TOP" | |
236 ><TT | |
237 CLASS="LITERAL" | |
238 >SDL_GL_ACCUM_BLUE_SIZE</TT | |
239 ></TD | |
240 ><TD | |
241 ALIGN="LEFT" | |
242 VALIGN="TOP" | |
243 >Size of the accumulation buffer blue component, in bits</TD | |
244 ></TR | |
245 ><TR | |
246 ><TD | |
247 ALIGN="LEFT" | |
248 VALIGN="TOP" | |
249 ><TT | |
250 CLASS="LITERAL" | |
251 >SDL_GL_ACCUM_ALPHA_SIZE</TT | |
252 ></TD | |
253 ><TD | |
254 ALIGN="LEFT" | |
255 VALIGN="TOP" | |
256 >Size of the accumulation buffer alpha component, in bits</TD | |
257 ></TR | |
258 ></TBODY | |
259 ></TABLE | |
260 ><P | |
261 ></P | |
262 ></DIV | |
263 ></DIV | |
264 ><DIV | |
265 CLASS="REFSECT1" | |
266 ><A | |
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267 NAME="AEN3027" |
0 | 268 ></A |
269 ><H2 | |
270 >Description</H2 | |
271 ><P | |
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272 >While you can set most OpenGL attributes normally, the attributes list above must be known <SPAN |
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273 CLASS="emphasis" |
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274 ><I |
0 | 275 CLASS="EMPHASIS" |
276 >before</I | |
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277 ></SPAN |
0 | 278 > SDL sets the video mode. These attributes a set and read with <A |
279 HREF="sdlglsetattribute.html" | |
280 ><TT | |
281 CLASS="FUNCTION" | |
282 >SDL_GL_SetAttribute</TT | |
283 ></A | |
284 > and <A | |
285 HREF="sdlglgetattribute.html" | |
286 ><TT | |
287 CLASS="FUNCTION" | |
288 >SDL_GL_GetAttribute</TT | |
289 ></A | |
290 >.</P | |
291 ></DIV | |
292 ><DIV | |
293 CLASS="REFSECT1" | |
294 ><A | |
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295 NAME="AEN3035" |
0 | 296 ></A |
297 ><H2 | |
298 >See Also</H2 | |
299 ><P | |
300 ><A | |
301 HREF="sdlglsetattribute.html" | |
302 ><TT | |
303 CLASS="FUNCTION" | |
304 >SDL_GL_SetAttribute</TT | |
305 ></A | |
306 >, | |
307 <A | |
308 HREF="sdlglgetattribute.html" | |
309 ><TT | |
310 CLASS="FUNCTION" | |
311 >SDL_GL_GetAttribute</TT | |
312 ></A | |
313 ></P | |
314 ></DIV | |
315 ><DIV | |
316 CLASS="NAVFOOTER" | |
317 ><HR | |
318 ALIGN="LEFT" | |
319 WIDTH="100%"><TABLE | |
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320 SUMMARY="Footer navigation table" |
0 | 321 WIDTH="100%" |
322 BORDER="0" | |
323 CELLPADDING="0" | |
324 CELLSPACING="0" | |
325 ><TR | |
326 ><TD | |
327 WIDTH="33%" | |
328 ALIGN="left" | |
329 VALIGN="top" | |
330 ><A | |
331 HREF="sdlfreeyuvoverlay.html" | |
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332 ACCESSKEY="P" |
0 | 333 >Prev</A |
334 ></TD | |
335 ><TD | |
336 WIDTH="34%" | |
337 ALIGN="center" | |
338 VALIGN="top" | |
339 ><A | |
340 HREF="index.html" | |
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341 ACCESSKEY="H" |
0 | 342 >Home</A |
343 ></TD | |
344 ><TD | |
345 WIDTH="33%" | |
346 ALIGN="right" | |
347 VALIGN="top" | |
348 ><A | |
349 HREF="sdlrect.html" | |
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350 ACCESSKEY="N" |
0 | 351 >Next</A |
352 ></TD | |
353 ></TR | |
354 ><TR | |
355 ><TD | |
356 WIDTH="33%" | |
357 ALIGN="left" | |
358 VALIGN="top" | |
359 >SDL_FreeYUVOverlay</TD | |
360 ><TD | |
361 WIDTH="34%" | |
362 ALIGN="center" | |
363 VALIGN="top" | |
364 ><A | |
365 HREF="video.html" | |
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366 ACCESSKEY="U" |
0 | 367 >Up</A |
368 ></TD | |
369 ><TD | |
370 WIDTH="33%" | |
371 ALIGN="right" | |
372 VALIGN="top" | |
373 >SDL_Rect</TD | |
374 ></TR | |
375 ></TABLE | |
376 ></DIV | |
377 ></BODY | |
378 ></HTML | |
379 > |