Mercurial > sdl-ios-xcode
annotate docs/html/sdlgetmousestate.html @ 1982:3b4ce57c6215
First shot at new audio data types (int32 and float32).
Notable changes:
- Converters between types are autogenerated. Instead of making multiple
passes over the data with seperate filters for endianess, size, signedness,
etc, converting between data types is always one specialized filter. This
simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases
with the new types, and makes the actually conversions more CPU cache
friendly. Left a stub for adding specific optimized versions of these
routines (SSE/MMX/Altivec, assembler, etc)
- Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This
does not need to be run unless tweaking the code, and thus doesn't need
integration into the build system.
- Went through all the drivers and tried to weed out all the "Uint16"
references that are better specified with the new SDL_AudioFormat typedef.
- Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them
with new SDL_AUDIO_* macros.
- Added initial float32 and int32 support code. Theoretically, existing
drivers will push these through converters to get the data they want to
feed to the hardware.
Still TODO:
- Optimize and debug new converters.
- Update the CoreAudio backend to accept float32 data directly.
- Other backends, too?
- SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files
(both of which exist and can be generated by 'sox' for testing purposes).
- Update the mixer to handle new datatypes.
- Optionally update SDL_sound and SDL_mixer, etc.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 24 Aug 2006 12:10:46 +0000 |
parents | 355632dca928 |
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rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_GetMouseState</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Event Functions." | |
14 HREF="eventfunctions.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_EnableKeyRepeat" | |
17 HREF="sdlenablekeyrepeat.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_GetRelativeMouseState" | |
20 HREF="sdlgetrelativemousestate.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlenablekeyrepeat.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlgetrelativemousestate.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLGETMOUSESTATE" | |
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74 ></A |
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75 >SDL_GetMouseState</H1 |
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77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN5869" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_GetMouseState -- Retrieve the current state of the mouse</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN5872" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN5873" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >Uint8 <B | |
106 CLASS="FSFUNC" | |
107 >SDL_GetMouseState</B | |
108 ></CODE | |
109 >(int *x, int *y);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN5879" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 >The current button state is returned as a button bitmask, which can | |
124 be tested using the <TT | |
125 CLASS="LITERAL" | |
126 >SDL_BUTTON(X)</TT | |
127 > macros, and <TT | |
128 CLASS="PARAMETER" | |
129 ><I | |
130 >x</I | |
131 ></TT | |
132 > and <TT | |
133 CLASS="PARAMETER" | |
134 ><I | |
135 >y</I | |
136 ></TT | |
137 > are set to the | |
138 current mouse cursor position. You can pass <TT | |
139 CLASS="LITERAL" | |
140 >NULL</TT | |
141 > for either <TT | |
142 CLASS="PARAMETER" | |
143 ><I | |
144 >x</I | |
145 ></TT | |
146 > or <TT | |
147 CLASS="PARAMETER" | |
148 ><I | |
149 >y</I | |
150 ></TT | |
151 >.</P | |
152 ></DIV | |
153 ><DIV | |
154 CLASS="REFSECT1" | |
155 ><A | |
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156 NAME="AEN5888" |
0 | 157 ></A |
158 ><H2 | |
159 >Example</H2 | |
160 ><PRE | |
161 CLASS="PROGRAMLISTING" | |
162 >SDL_PumpEvents(); | |
163 if(SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1)) | |
164 printf("Mouse Button 1(left) is pressed.\n");</PRE | |
165 ></DIV | |
166 ><DIV | |
167 CLASS="REFSECT1" | |
168 ><A | |
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169 NAME="AEN5891" |
0 | 170 ></A |
171 ><H2 | |
172 >See Also</H2 | |
173 ><P | |
174 ><A | |
175 HREF="sdlgetrelativemousestate.html" | |
176 ><TT | |
177 CLASS="FUNCTION" | |
178 >SDL_GetRelativeMouseState</TT | |
179 ></A | |
180 >, | |
181 <A | |
182 HREF="sdlpumpevents.html" | |
183 ><TT | |
184 CLASS="FUNCTION" | |
185 >SDL_PumpEvents</TT | |
186 ></A | |
187 ></P | |
188 ></DIV | |
189 ><DIV | |
190 CLASS="NAVFOOTER" | |
191 ><HR | |
192 ALIGN="LEFT" | |
193 WIDTH="100%"><TABLE | |
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194 SUMMARY="Footer navigation table" |
0 | 195 WIDTH="100%" |
196 BORDER="0" | |
197 CELLPADDING="0" | |
198 CELLSPACING="0" | |
199 ><TR | |
200 ><TD | |
201 WIDTH="33%" | |
202 ALIGN="left" | |
203 VALIGN="top" | |
204 ><A | |
205 HREF="sdlenablekeyrepeat.html" | |
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206 ACCESSKEY="P" |
0 | 207 >Prev</A |
208 ></TD | |
209 ><TD | |
210 WIDTH="34%" | |
211 ALIGN="center" | |
212 VALIGN="top" | |
213 ><A | |
214 HREF="index.html" | |
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215 ACCESSKEY="H" |
0 | 216 >Home</A |
217 ></TD | |
218 ><TD | |
219 WIDTH="33%" | |
220 ALIGN="right" | |
221 VALIGN="top" | |
222 ><A | |
223 HREF="sdlgetrelativemousestate.html" | |
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224 ACCESSKEY="N" |
0 | 225 >Next</A |
226 ></TD | |
227 ></TR | |
228 ><TR | |
229 ><TD | |
230 WIDTH="33%" | |
231 ALIGN="left" | |
232 VALIGN="top" | |
233 >SDL_EnableKeyRepeat</TD | |
234 ><TD | |
235 WIDTH="34%" | |
236 ALIGN="center" | |
237 VALIGN="top" | |
238 ><A | |
239 HREF="eventfunctions.html" | |
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240 ACCESSKEY="U" |
0 | 241 >Up</A |
242 ></TD | |
243 ><TD | |
244 WIDTH="33%" | |
245 ALIGN="right" | |
246 VALIGN="top" | |
247 >SDL_GetRelativeMouseState</TD | |
248 ></TR | |
249 ></TABLE | |
250 ></DIV | |
251 ></BODY | |
252 ></HTML | |
253 > |