Mercurial > sdl-ios-xcode
annotate TODO @ 1982:3b4ce57c6215
First shot at new audio data types (int32 and float32).
Notable changes:
- Converters between types are autogenerated. Instead of making multiple
passes over the data with seperate filters for endianess, size, signedness,
etc, converting between data types is always one specialized filter. This
simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases
with the new types, and makes the actually conversions more CPU cache
friendly. Left a stub for adding specific optimized versions of these
routines (SSE/MMX/Altivec, assembler, etc)
- Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This
does not need to be run unless tweaking the code, and thus doesn't need
integration into the build system.
- Went through all the drivers and tried to weed out all the "Uint16"
references that are better specified with the new SDL_AudioFormat typedef.
- Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them
with new SDL_AUDIO_* macros.
- Added initial float32 and int32 support code. Theoretically, existing
drivers will push these through converters to get the data they want to
feed to the hardware.
Still TODO:
- Optimize and debug new converters.
- Update the CoreAudio backend to accept float32 data directly.
- Other backends, too?
- SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files
(both of which exist and can be generated by 'sox' for testing purposes).
- Update the mixer to handle new datatypes.
- Optionally update SDL_sound and SDL_mixer, etc.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 24 Aug 2006 12:10:46 +0000 |
parents | c121d94672cb |
children | 3458c74b5fab |
rev | line source |
---|---|
0 | 1 |
2 Wish list for the 1.3 development branch: | |
1534
f02e673ffc5f
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
1441
diff
changeset
|
3 http://bugzilla.libsdl.org/ |
0 | 4 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1621
diff
changeset
|
5 * Add a way to register custom events |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1621
diff
changeset
|
6 * Add internal support for adding video modes and refresh rates |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1621
diff
changeset
|
7 * Support querying and setting refresh rate with video modes |
0 | 8 * Add mousewheel events (new unified event architecture?) |
9 * DirectInput joystick support needs to be implemented | |
10 * Be able to enumerate and select available audio and video drivers | |
1621 | 11 * Fullscreen video mode support for Mac OS X |
0 | 12 * Explicit vertical retrace wait (maybe separate from SDL_Flip?) |
13 * Shaped windows, windows without borders | |
14 * Multiple windows, multiple display support | |
15 * SDL_INIT_EVENTTHREAD on Windows and MacOS? | |
16 * Add a timestamp to events | |
17 * Add audio input API | |
2
836aaee3f39e
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
18 * Add hardware accelerated scaled blit |
836aaee3f39e
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
19 * Add hardware accelerated alpha blits |
836aaee3f39e
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
20 * Redesign blitting architecture to allow blit plugins |
0 | 21 |
22 In the jump from 1.2 to 1.3, we should change the SDL_Rect members to | |
23 int and evaluate all the rest of the datatypes. This is the only place | |
24 we should do it though, since the 1.2 series should not break binary | |
25 compatibility in this way. | |
150 | 26 |
27 Requests: | |
28 * PCM and CDROM volume control (deprecated, but possible) |