Mercurial > sdl-ios-xcode
annotate test/testnativex11.c @ 4525:3abf0b9cafad
pelya 2010-07-12 03:53:48 PDT
In function GLES_RenderCopy() in SDL_renderer_gles.c:819 there is one memcpy()
that can be avoided if we're updating whole texture.
Because of that the SDL 1.3 in compatibility mode is working even slower than
software rendering in SDL 1.2.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 14 Jul 2010 07:31:35 -0700 |
parents | 089a77aebb7d |
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1 |
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2 #include "testnative.h" |
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3 |
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4 #ifdef TEST_NATIVE_X11 |
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5 |
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6 static void *CreateWindowX11(int w, int h); |
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7 static void DestroyWindowX11(void *window); |
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8 |
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9 NativeWindowFactory X11WindowFactory = { |
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10 "x11", |
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11 CreateWindowX11, |
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12 DestroyWindowX11 |
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13 }; |
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14 |
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15 static Display *dpy; |
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16 |
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17 static void * |
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18 CreateWindowX11(int w, int h) |
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19 { |
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20 Window window = 0; |
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21 |
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22 dpy = XOpenDisplay(NULL); |
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23 if (dpy) { |
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24 window = |
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25 XCreateSimpleWindow(dpy, DefaultRootWindow(dpy), 0, 0, w, h, 0, 0, |
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26 0); |
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27 XMapRaised(dpy, window); |
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28 XSync(dpy, False); |
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29 } |
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30 return (void *) window; |
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31 } |
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32 |
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33 static void |
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34 DestroyWindowX11(void *window) |
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35 { |
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36 if (dpy) { |
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37 XDestroyWindow(dpy, (Window) window); |
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38 XCloseDisplay(dpy); |
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39 } |
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40 } |
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41 |
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42 #endif |