annotate test/testfill.c @ 4525:3abf0b9cafad

pelya 2010-07-12 03:53:48 PDT In function GLES_RenderCopy() in SDL_renderer_gles.c:819 there is one memcpy() that can be avoided if we're updating whole texture. Because of that the SDL 1.3 in compatibility mode is working even slower than software rendering in SDL 1.2.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 14 Jul 2010 07:31:35 -0700
parents 5ea08f1c29d0
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1 /* Simple program: Fill the screen with colors as fast as possible */
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2
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3 #include <stdlib.h>
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4 #include <stdio.h>
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5 #include <string.h>
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6 #include <time.h>
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7
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8 #include "SDL.h"
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9
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10 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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11 static void
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12 quit(int rc)
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13 {
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14 SDL_Quit();
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15 exit(rc);
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16 }
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17
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18 int
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19 main(int argc, char *argv[])
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20 {
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21 SDL_Surface *screen;
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22 int width, height;
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23 Uint8 video_bpp;
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24 Uint32 videoflags;
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25 Uint32 colors[3];
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26 int i, done;
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27 SDL_Event event;
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28 Uint32 then, now, frames;
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29
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30 /* Initialize SDL */
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31 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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32 fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
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33 return (1);
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34 }
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35
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36 width = 640;
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37 height = 480;
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38 video_bpp = 8;
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39 videoflags = 0;
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40 while (argc > 1) {
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41 --argc;
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42 if (strcmp(argv[argc - 1], "-width") == 0) {
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43 width = atoi(argv[argc]);
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44 --argc;
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45 } else if (strcmp(argv[argc - 1], "-height") == 0) {
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46 height = atoi(argv[argc]);
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47 --argc;
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48 } else if (strcmp(argv[argc - 1], "-bpp") == 0) {
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49 video_bpp = atoi(argv[argc]);
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50 --argc;
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51 } else if (strcmp(argv[argc], "-fullscreen") == 0) {
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52 videoflags ^= SDL_FULLSCREEN;
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53 } else {
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54 fprintf(stderr,
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55 "Usage: %s [-width N] [-height N] [-bpp N] [-fullscreen]\n",
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56 argv[0]);
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57 quit(1);
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58 }
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59 }
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60
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61 /* Set video mode */
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62 screen = SDL_SetVideoMode(width, height, video_bpp, 0);
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63 if (!screen) {
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64 fprintf(stderr, "Couldn't set %dx%d video mode: %s\n",
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65 width, height, SDL_GetError());
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66 quit(2);
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67 }
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68
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69 /* Get the colors */
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70 colors[0] = SDL_MapRGB(screen->format, 0xFF, 0x00, 0x00);
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71 colors[1] = SDL_MapRGB(screen->format, 0x00, 0xFF, 0x00);
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72 colors[2] = SDL_MapRGB(screen->format, 0x00, 0x00, 0xFF);
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73
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74 /* Loop, filling and waiting for a keystroke */
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75 frames = 0;
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76 then = SDL_GetTicks();
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77 done = 0;
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78 while (!done) {
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79 /* Check for events */
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80 ++frames;
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81 while (SDL_PollEvent(&event)) {
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82 switch (event.type) {
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83 case SDL_MOUSEBUTTONDOWN:
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84 SDL_WarpMouse(screen->w / 2, screen->h / 2);
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85 break;
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86 case SDL_KEYDOWN:
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87 /* Any keypress quits the app... */
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88 case SDL_QUIT:
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89 done = 1;
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90 break;
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91 default:
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92 break;
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93 }
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94 }
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95 SDL_FillRect(screen, NULL, colors[frames%3]);
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96 SDL_Flip(screen);
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97 }
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98
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99 /* Print out some timing information */
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100 now = SDL_GetTicks();
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101 if (now > then) {
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102 double fps = ((double) frames * 1000) / (now - then);
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103 printf("%2.2f frames per second\n", fps);
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104 }
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105 SDL_Quit();
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106 return (0);
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107 }