annotate src/video/svga/SDL_svgaevents_c.h @ 4525:3abf0b9cafad

pelya 2010-07-12 03:53:48 PDT In function GLES_RenderCopy() in SDL_renderer_gles.c:819 there is one memcpy() that can be avoided if we're updating whole texture. Because of that the SDL 1.3 in compatibility mode is working even slower than software rendering in SDL 1.2.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 14 Jul 2010 07:31:35 -0700
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2010 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #include "SDL_svgavideo.h"
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25
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26 /* Variables and functions exported by SDL_sysevents.c to other parts
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27 of the native video subsystem (SDL_sysvideo.c)
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28 */
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29 extern int SVGA_initkeymaps(int fd);
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30 extern void SVGA_mousecallback(int button, int dx, int dy,
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31 int u1, int u2, int u3, int u4);
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32 extern void SVGA_keyboardcallback(int scancode, int pressed);
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33
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34 extern void SVGA_InitOSKeymap(_THIS);
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35 extern void SVGA_PumpEvents(_THIS);
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36 /* vi: set ts=4 sw=4 expandtab: */