Mercurial > sdl-ios-xcode
annotate INSTALL @ 4525:3abf0b9cafad
pelya 2010-07-12 03:53:48 PDT
In function GLES_RenderCopy() in SDL_renderer_gles.c:819 there is one memcpy()
that can be avoided if we're updating whole texture.
Because of that the SDL 1.3 in compatibility mode is working even slower than
software rendering in SDL 1.2.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 14 Jul 2010 07:31:35 -0700 |
parents | 00e7c6b7eb03 |
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0 | 1 |
2 To compile and install SDL: | |
3 | |
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Sam Lantinga <slouken@libsdl.org>
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4 0. If you have downloaded this from the website, skip to the next step. |
00e7c6b7eb03
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Sam Lantinga <slouken@libsdl.org>
parents:
866
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5 If you have checked this out from subversion, you'll need to run |
00e7c6b7eb03
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Sam Lantinga <slouken@libsdl.org>
parents:
866
diff
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6 ./autogen.sh to build the configure script. |
00e7c6b7eb03
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Sam Lantinga <slouken@libsdl.org>
parents:
866
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7 |
0 | 8 1. Run './configure; make; make install' |
9 | |
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Date: Tue, 2 Mar 2004 11:34:54 +0100
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10 If you are compiling for Windows using gcc, read the FAQ at: |
0a45995a7fc3
Date: Tue, 2 Mar 2004 11:34:54 +0100
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11 http://www.libsdl.org/faq.php?action=listentries&category=4#42 |
0 | 12 |
13 If you are compiling using Visual C++ on Win32, you should read | |
14 the file VisualC.html | |
15 | |
16 2. Look at the example programs in ./test, and check out the HTML | |
17 documentation in ./docs to see how to use the SDL library. | |
18 | |
19 3. Join the SDL developer mailing list by sending E-mail to | |
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Sam Lantinga <slouken@libsdl.org>
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20 sdl-request@libsdl.org |
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21 and put "subscribe" in the subject of the message. |
0 | 22 |
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23 Or alternatively you can use the web interface: |
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24 http://www.libsdl.org/mailing-list.php |
0 | 25 |
26 That's it! | |
27 Sam Lantinga <slouken@libsdl.org> |