Mercurial > sdl-ios-xcode
annotate test/nds-test-progs/sprite/source/common.h @ 3202:3aa519a5c676
I've made so many changes I don't dare continue until I check the current stuff in.
/test/testatomic.c performs absolutely basic tests to show that the function work as expected. Need a second test to do more detailed tests.
/include/SDL_atomic.h provides declarations for all included functions.
/src/atomic/linux/SDL_atomic.c provided all the functions. On a generic built the 64 bit functions work, but they are emulated. On a build for -march=pentium and above the 64 bit functions use native instructions
/src/atomic/dummy/SDL_atomic.c emulates all the operations using SDL_mutex.h.
/src/atomic/win32/SDL_atomic.c is a copy of dummy
/src/atomic/macosx/SDL_atomic.s is a copy of dummy
These versions of SDL_atomic.c provide a frame work for building the library with a mixture of native and emulated functions. This allows the whole library to be provided on all platforms. (I hope.)
I hope this fits with the SDL philosophy of either providing a common subset or emulating when the platform is missing a feature.
I have not added dummy, macosx, or win32 to the build. They are there as place holders for future work.
I have modified congifure.in to compile sources in /src/atomic/linux. (The SDL configure.in file is an amazing piece of work and I hope I didn't mess it up. :-)
author | Bob Pendleton <bob@pendleton.com> |
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date | Mon, 29 Jun 2009 19:54:43 +0000 |
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1 |
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2 /* A simple test program framework */ |
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3 |
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4 #include <SDL/SDL.h> |
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5 |
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6 #define VERBOSE_VIDEO 0x00000001 |
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7 #define VERBOSE_MODES 0x00000002 |
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8 #define VERBOSE_RENDER 0x00000004 |
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9 #define VERBOSE_EVENT 0x00000008 |
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10 #define VERBOSE_AUDIO 0x00000010 |
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11 |
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12 typedef struct |
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13 { |
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14 /* SDL init flags */ |
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15 char **argv; |
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16 Uint32 flags; |
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17 Uint32 verbose; |
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18 |
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19 /* Video info */ |
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20 const char *videodriver; |
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21 int display; |
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22 const char *window_title; |
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23 Uint32 window_flags; |
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24 int window_x; |
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25 int window_y; |
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26 int window_w; |
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27 int window_h; |
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28 int depth; |
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29 int refresh_rate; |
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30 int num_windows; |
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31 SDL_WindowID *windows; |
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32 |
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33 /* Renderer info */ |
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34 const char *renderdriver; |
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35 Uint32 render_flags; |
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36 SDL_bool skip_renderer; |
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37 |
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38 /* Audio info */ |
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39 const char *audiodriver; |
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40 SDL_AudioSpec audiospec; |
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41 } CommonState; |
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42 |
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43 extern CommonState *CommonCreateState(char **argv, Uint32 flags); |
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44 extern int CommonArg(CommonState * state, int index); |
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45 extern const char *CommonUsage(CommonState * state); |
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46 extern SDL_bool CommonInit(CommonState * state); |
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47 extern void CommonEvent(CommonState * state, SDL_Event * event, int *done); |
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48 extern void CommonQuit(CommonState * state); |