annotate docs/html/time.html @ 3202:3aa519a5c676

I've made so many changes I don't dare continue until I check the current stuff in. /test/testatomic.c performs absolutely basic tests to show that the function work as expected. Need a second test to do more detailed tests. /include/SDL_atomic.h provides declarations for all included functions. /src/atomic/linux/SDL_atomic.c provided all the functions. On a generic built the 64 bit functions work, but they are emulated. On a build for -march=pentium and above the 64 bit functions use native instructions /src/atomic/dummy/SDL_atomic.c emulates all the operations using SDL_mutex.h. /src/atomic/win32/SDL_atomic.c is a copy of dummy /src/atomic/macosx/SDL_atomic.s is a copy of dummy These versions of SDL_atomic.c provide a frame work for building the library with a mixture of native and emulated functions. This allows the whole library to be provided on all platforms. (I hope.) I hope this fits with the SDL philosophy of either providing a common subset or emulating when the platform is missing a feature. I have not added dummy, macosx, or win32 to the build. They are there as place holders for future work. I have modified congifure.in to compile sources in /src/atomic/linux. (The SDL configure.in file is an amazing piece of work and I hope I didn't mess it up. :-)
author Bob Pendleton <bob@pendleton.com>
date Mon, 29 Jun 2009 19:54:43 +0000
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1 <HTML
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4 >Time</TITLE
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6 NAME="GENERATOR"
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33 CLASS="NAVHEADER"
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34 ><TABLE
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35 SUMMARY="Header navigation table"
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39 CELLSPACING="0"
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40 ><TR
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43 ALIGN="center"
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44 >SDL Library Documentation</TH
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45 ></TR
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52 HREF="sdlcondwaittimeout.html"
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53 ACCESSKEY="P"
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55 ></TD
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64 VALIGN="bottom"
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65 ><A
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66 HREF="sdlgetticks.html"
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75 ><DIV
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76 CLASS="CHAPTER"
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77 ><H1
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78 ><A
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79 NAME="TIME"
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80 ></A
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81 >Chapter 13. Time</H1
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82 ><DIV
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86 ><B
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87 >Table of Contents</B
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88 ></DT
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89 ><DT
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91 HREF="sdlgetticks.html"
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92 >SDL_GetTicks</A
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93 >&nbsp;--&nbsp;Get the number of milliseconds since the SDL library initialization.</DT
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94 ><DT
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96 HREF="sdldelay.html"
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97 >SDL_Delay</A
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98 >&nbsp;--&nbsp;Wait a specified number of milliseconds before returning.</DT
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99 ><DT
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100 ><A
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102 >SDL_AddTimer</A
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103 >&nbsp;--&nbsp;Add a timer which will call a callback after the specified number of milliseconds has
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104 elapsed.</DT
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105 ><DT
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108 >SDL_RemoveTimer</A
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109 >&nbsp;--&nbsp;Remove a timer which was added with
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112 >SDL_AddTimer</A
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113 >.</DT
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117 >SDL_SetTimer</A
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118 >&nbsp;--&nbsp;Set a callback to run after the specified number of milliseconds has
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119 elapsed.</DT
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120 ></DL
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122 ><P
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123 >SDL provides several cross-platform functions for dealing with time.
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124 It provides a way to get the current time, a way to wait a little while,
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125 and a simple timer mechanism. These functions give you two ways of moving an
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126 object every x milliseconds:
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127
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128 <P
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129 ></P
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130 ><UL
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131 ><LI
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132 ><P
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133 >Use a timer callback function. This may have the bad effect that it runs in a seperate thread or uses alarm signals, but it's easier to implement.</P
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134 ></LI
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135 ><LI
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136 ><P
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137 >Or you can get the number of milliseconds passed, and move the object if, for example, 30 ms passed.</P
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138 ></LI
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139 ></UL
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140 >&#13;</P
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141 ></DIV
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142 ><DIV
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143 CLASS="NAVFOOTER"
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144 ><HR
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146 WIDTH="100%"><TABLE
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147 SUMMARY="Footer navigation table"
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152 ><TR
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153 ><TD
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156 VALIGN="top"
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157 ><A
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158 HREF="sdlcondwaittimeout.html"
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159 ACCESSKEY="P"
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160 >Prev</A
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161 ></TD
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162 ><TD
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165 VALIGN="top"
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166 ><A
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167 HREF="index.html"
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168 ACCESSKEY="H"
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169 >Home</A
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170 ></TD
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171 ><TD
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172 WIDTH="33%"
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173 ALIGN="right"
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174 VALIGN="top"
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175 ><A
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176 HREF="sdlgetticks.html"
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177 ACCESSKEY="N"
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178 >Next</A
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179 ></TD
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180 ></TR
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181 ><TR
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182 ><TD
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183 WIDTH="33%"
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184 ALIGN="left"
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185 VALIGN="top"
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186 >SDL_CondWaitTimeout</TD
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187 ><TD
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188 WIDTH="34%"
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189 ALIGN="center"
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190 VALIGN="top"
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191 ><A
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192 HREF="reference.html"
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193 ACCESSKEY="U"
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194 >Up</A
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195 ></TD
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196 ><TD
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197 WIDTH="33%"
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198 ALIGN="right"
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199 VALIGN="top"
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200 >SDL_GetTicks</TD
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201 ></TR
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202 ></TABLE
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203 ></DIV
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204 ></BODY
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205 ></HTML
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206 >