annotate NOTES @ 3202:3aa519a5c676

I've made so many changes I don't dare continue until I check the current stuff in. /test/testatomic.c performs absolutely basic tests to show that the function work as expected. Need a second test to do more detailed tests. /include/SDL_atomic.h provides declarations for all included functions. /src/atomic/linux/SDL_atomic.c provided all the functions. On a generic built the 64 bit functions work, but they are emulated. On a build for -march=pentium and above the 64 bit functions use native instructions /src/atomic/dummy/SDL_atomic.c emulates all the operations using SDL_mutex.h. /src/atomic/win32/SDL_atomic.c is a copy of dummy /src/atomic/macosx/SDL_atomic.s is a copy of dummy These versions of SDL_atomic.c provide a frame work for building the library with a mixture of native and emulated functions. This allows the whole library to be provided on all platforms. (I hope.) I hope this fits with the SDL philosophy of either providing a common subset or emulating when the platform is missing a feature. I have not added dummy, macosx, or win32 to the build. They are there as place holders for future work. I have modified congifure.in to compile sources in /src/atomic/linux. (The SDL configure.in file is an amazing piece of work and I hope I didn't mess it up. :-)
author Bob Pendleton <bob@pendleton.com>
date Mon, 29 Jun 2009 19:54:43 +0000
parents 6d99edd791bf
children
rev   line source
2217
18bca558f3a1 Some thoughts on 1.3 video written down
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
1
18bca558f3a1 Some thoughts on 1.3 video written down
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
2 Sam - Mon Aug 6 23:02:37 PDT 2007
18bca558f3a1 Some thoughts on 1.3 video written down
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
3 ------
18bca558f3a1 Some thoughts on 1.3 video written down
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
4 Add color modulation to blitting
18bca558f3a1 Some thoughts on 1.3 video written down
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
5 Blit convert format X -> format Y (needed for texture upload)
18bca558f3a1 Some thoughts on 1.3 video written down
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
6 Blit copy / blend / modulate format X -> format X (needed for software renderer)
18bca558f3a1 Some thoughts on 1.3 video written down
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
7
18bca558f3a1 Some thoughts on 1.3 video written down
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
8 Create full software renderer for framebuffer interfaces.
18bca558f3a1 Some thoughts on 1.3 video written down
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
9
18bca558f3a1 Some thoughts on 1.3 video written down
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
10 Create texture for surface, keep surface around as pixel source, allow
18bca558f3a1 Some thoughts on 1.3 video written down
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
11 copying / blending / modulating from surface to display (automatically
18bca558f3a1 Some thoughts on 1.3 video written down
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
12 generate texture?)
18bca558f3a1 Some thoughts on 1.3 video written down
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
13
18bca558f3a1 Some thoughts on 1.3 video written down
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
14 At that point, should anyone be using anything besides textures for display?
2218
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
15
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
16 IRC - Mon Aug 6 23:50:44 PDT 2007
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
17 -----
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
18 [11:07pm] icculus: so we're clear, "textures" replace "surfaces" from 1.2 when you want to get stuff to the screen? So you have a definitely point where it stops being pixels in memory and starts being an object on the graphics card?
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
19 [11:07pm] icculus: Upload once, blit many
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
20 [11:07pm] icculus: something like that?
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
21 [11:07pm] slouken: That's the idea, yes
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
22 [11:07pm] icculus: ok, just making sure
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
23 [11:08pm] slouken: Many drivers retain the "texture" as a surface and blit to opaque bits which then get copied into a framebuffer.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
24 [11:08pm] slouken: retain -> would retain
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
25 [11:08pm] icculus: yeah, I figured
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
26 [11:08pm] slouken: That's why the features for surface blitting need to match the features for texture display.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
27 [11:08pm] icculus: But it gives an abstraction where the app has to make a conscious action: the upload is slow, but then the blit is fast.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
28 [11:09pm] icculus: This couldn't just map to LockSurface, though?
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
29 [11:09pm] slouken: Yes, exactly. I wasn't sure whether to make that clear, e.g. can you display any surface, and automatically generate a texture (if necessary)?
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
30 [11:09pm] slouken: If not, it simplifies the framebuffer case.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
31 [11:10pm] slouken: But even the framebuffer case will probably still want to convert the bits to the optimal format.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
32 [11:10pm] slouken: And at that point, the non-optimal bits can be thrown away.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
33 [11:11pm] slouken: e.g. SDL_DisplayFormat()
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
34 [11:10pm] icculus: oh, that's a good point.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
35 [11:10pm] icculus: hmm
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
36 [11:11pm] icculus: yeah, okay
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
37 [11:11pm] icculus: I was thinking about if the separation is really necessary, or if LockSurface would imply a texture creation (and you just have much more strict locking requirements than most 1.2 targets had)
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
38 [11:11pm] slouken: That's also why I separated the conversion blits from the copy / blend / modulate blits.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
39 [11:12pm] icculus: But I like that the app has to be conscious of when that's happening
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
40 [11:12pm] slouken: Yeah, I was really leaning towards making it implicit, but the memory savings is pretty significant for artwork.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
41 [11:12pm] icculus: SDL_compat can wrap the difference for people that can't get their head around it.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
42 [11:13pm] icculus: At the performance cost, that can be a totally external layer that manages it like 1.2's locking.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
43 [11:13pm] slouken: Well, SDL_compat is entirely software on top of a single texture that represents the screen.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
44 [11:14pm] slouken: Yeah, that's the way it's implemented right now.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
45 [11:14pm] slouken: a HWSURFACE is one that is backed by a texture, and lock/unlock is used to synchronize the bits.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
46 [11:14pm] slouken: I'm not sure if that's worth keeping though, if SDL_compat is software only.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
47 [11:15pm] slouken: It would minimize code migration though.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
48 [11:15pm] icculus: yeah
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
49 [11:15pm] icculus: I expect SDL_compat to be a complete cesspool
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
50 [11:15pm] icculus: just a black box that no one touches or looks at more than necessary
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
51 [11:15pm] slouken: more or less, but it's actually pretty clean right now... I think as a side effect of the new API being pretty clean.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
52 [11:15pm] slouken: I'm just unsure how much to use texture vs HWSURFACE
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
53 [11:16pm] icculus: Besides, you'd be surprised how quickly you can get people to move if you flag functions as deprecated so that GCC bitches when you use them.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
54 [11:16pm] slouken:
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
55 [11:16pm] icculus: how much to use texture vs HWSURFACE in 1.3, or in SDL_compat?
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
56 [11:16pm] slouken: in 1.3
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
57 [11:17pm] icculus: Pick one or the other, I would say.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
58 [11:17pm] icculus: I don't think it's good to confuse people with both terms
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
59 [11:17pm] slouken: yeah
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
60 [11:17pm] icculus: Everything is software until it's a texture.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
61 [11:17pm] slouken: I'm just not sure which
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
62 [11:17pm] slouken: that's certainly cleanest.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
63 [11:18pm] slouken: and what's currently implemented
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
64 [11:18pm] slouken: Let's think through the migration process...
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
65 [11:18pm] icculus: Plus dropping the term HWSURFACE gets the point across that a) this isn't 1.2 and b) this is probably going to a 3D api that you should be using anyhow.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
66 [11:18pm] • slouken nods
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
67 [11:18pm] icculus: I mean, "texture" is what every API calls these things
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
68 [11:18pm] slouken: Yep
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
69 [11:19pm] slouken: So let's work through a migration case...
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
70 [11:19pm] icculus: ok
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
71 [11:19pm] slouken: FooBall loads a big background and a bunch of sprites. They are png, loaded into SDL_Surface with SDL_image, then converted with SDL_DisplayFormat()
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
72 [11:20pm] slouken: Then the background is blitted every frame and the sprites are blended on top.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
73 [11:20pm] slouken: In the compat case:
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
74 [11:21pm] slouken: SDL_SetVideoMode() creates a single lockable texture for the display. DisplayFormat() converts the bits into the optimal format, all blitting is done in software, and SDL_UpdateRects() pushes the bits into the texture and the texture is rendered.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
75 [11:21pm] slouken: In the 1.3 case:
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
76 [11:22pm] slouken: The background and sprites are converted to textures using SDL_CreateTextureFromSurface(), and the appropriate blending flags are set. Each frame copies the textures into place and then the display is presented.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
77 [11:23pm] slouken: compat is software only, 1.3 can be 3D accelerated.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
78 [11:23pm] icculus: wait, why does all blitting have to be done in software in the SDL_compat case?
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
79 [11:23pm] icculus: I don't understand why SDL_compat can't move things between surfaces and textures at Lock/Unlock time
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
80 [11:24pm] slouken: Because by default the screen isn't created with HWSURFACE, since apps expect to be able to munge the bits. Therefore, the blits to it have to be done locally.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
81 [11:24pm] icculus: And all the surfaces are flagged HWSURFACE, so ->pixels is NULL until locked.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
82 [11:24pm] icculus: oh
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
83 [11:24pm] icculus: It wasn't possible to have a HWSURFACE screen?
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
84 [11:25pm] slouken: Yes, it was, just nobody did it because alpha blending needs to read from video memory, and poking pixels across the bus is slow.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
85 [11:25pm] slouken: Even in 1.3, the Xlib case needs to be software renderer if you want to do any alpha blending.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
86 [11:26pm] icculus: But arguably there's no reason that can't all be HWSURFACE (that is, they need to get moved to a texture, even if that's still a software renderer on the backend)
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
87 [11:26pm] icculus: That sounds like it's only a problem when an app touches SDL_GetVideoSurface()->pixels without checking if they should lock it.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
88 [11:26pm] icculus: Which might be quite common
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
89 [11:27pm] slouken: Yep, in 1.2 the app was able to specify it, and most explicitly don't because it's either not available or bad for alpha blending and direct pixel poking.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
90 [11:27pm] icculus: hmm.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
91 [11:28pm] slouken: You see why I've been going round and round for months on this?
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
92 [11:28pm] icculus: Well, we're talking about a compatibility layer; if it's going to crash without LockSurface() on the screen, make them lock it. If that makes it slow, so be it.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
93 [11:29pm] icculus: The options are make small changes and take a performance hit, or make bigger changes and get a big performance win.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
94 [11:29pm] icculus: (if touching the framebuffer directly, that is)
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
95 [11:29pm] slouken: Well, at that point it's a compatibility layer, why not just leave it software? (devil's advocate here)
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
96 [11:29pm] icculus: That's a good point.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
97 [11:30pm] slouken: Unless we leave everything surfaces to get the best of both worlds...
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
98 [11:30pm] • slouken gets dizzy
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
99 [11:30pm] icculus: From a technical elegance viewpoint, I can see a good mapping between HWSURFACE and textures, but realistically, you want to motivate people to move away from old APIs.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
100 [11:31pm] slouken: Yeah probably. There's a certain attraction to retaining the SDL_Surface usage even for hardware surfaces, simply because of code reuse. You don't have to have separate code for your software composition and your rendering. You also get to keep your old image loading code, etc.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
101 [11:31pm] icculus: man, this really is a pain in the ass, I see what you mean.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
102 [11:32pm] slouken: Yeah.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
103 [11:32pm] icculus: hmm, let me think on this awhile.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
104 [11:32pm] slouken: On the other hand, separating the Texture API for rendering is clearer and allows extension in the future.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
105 [11:32pm] slouken: We could potentially allow you to create a software renderer pointed at an SDL surface....
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
106 [11:32pm] slouken: Hmmm
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
107 [11:33pm] icculus: well, that's what you have now for something like Doom
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
108 [11:33pm] icculus: you render to a shadow surface, and throw a hail-mary with SDL_Flip()
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
109 [11:34pm] slouken: Yep. I mean a 1.3 "renderer" with an SDL_Surface or another texture as the target.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
110 [11:34pm] icculus: More or less, that doesn't change. The only important thing there is not generating a new texture every time, but being able to discard what's currently in it for a fresh upload.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
111 [11:34pm] slouken: Yep
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
112 [11:34pm] icculus: oh, I see
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
113 [11:35pm] icculus: render-to-surface
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
114 [11:35pm] slouken: lol
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
115 [11:35pm] slouken: yeah
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
116 [11:36pm] slouken: So... where to draw the line with surface vs texture...
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
117 [11:37pm] icculus: I don't know, I would think that basically you want to get out of surfaces as fast as possible
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
118 [11:37pm] icculus: (disregarding SDL_compat for the moment)
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
119 [11:37pm] slouken: Yeah, I think so.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
120 [11:37pm] slouken: Load the bits up, throw them into a texture, and go
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
121 [11:37pm] icculus: And basically all you really need for that is an "upload" function.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
122 [11:38pm] slouken: Yep
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
123 [11:38pm] icculus: I'd even be inclined to not allow "Locking," so there's no readback.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
124 [11:38pm] icculus: well, I'm sure that would cause a fight
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
125 [11:38pm] • slouken thinks
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
126 [11:40pm] slouken: Let me see where I use SDL_LockTexture() right now.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
127 [11:42pm] slouken: The only time that's useful is to avoid a buffer copy when you're already writing the bits in the correct format.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
128 [11:42pm] slouken: e.g. lock -> software render into bits -> unlock (upload)
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
129 [11:43pm] slouken: that may already be taken care of by the upload though.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
130 [11:43pm] slouken: e.g. software render into bits -> upload
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
131 [11:44pm] slouken: Oh yeah, there's probably a memory copy of the bits though, so it's: upload = copy into cached bits, copy cached bits to video memory as needed. In that case if you lock to get access to the cached bits directly that's a win.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
132 [11:44pm] icculus: ah, okay
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
133 [11:47pm] icculus: I don't know, my head hurts.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
134 [11:47pm] slouken: Yeah, mine too.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
135 [11:47pm] slouken: I was pretty happy with the current setup until I noticed that it's really hard to write a framebuffer driver right now.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
136 [11:49pm] slouken: I think maybe if I clean that up and separate conversion blit and copy / blend / modulate blit, then it may work pretty cleanly.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
137 [11:49pm] icculus: yeah
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
138
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
139 [11:54pm] slouken: So recapping... SDL_Surface is only used for loading and app composition.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
140 [11:55pm] slouken: SDL surface blitting is enhanced to maintain parity with the renderer features, since it's used as the core of the software renderer.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
141 [11:56pm] slouken: The software renderer is adapted to be a standalone module targeting either an SDL_Surface or an SDL_Texture.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
142 [11:56pm] slouken: SDL_HWSURFACE goes away
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
143 [11:57pm] slouken: Anything I'm missing?
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
144 [11:58pm] icculus: no, sounds good
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
145 [11:58pm] slouken: This means we have the new 1.3 texture API pretty much as it stands.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
146 [11:59pm] slouken: Right?
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
147 [11:59pm] icculus: yeah, I think so
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
148
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
149 [12:00am] slouken: I was trying to see if it was possible to make a pluggable blit API, but I was going insane with trying to figure out how to make it fast.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
150 [12:01am] slouken: If it were software only I could just say, write your own and register it here, but you'd have to maintain parity with the OpenGL and Direct3D renderers as well.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
151 [12:01am] slouken: At that point you might as well be working in surfaces and uploading to texture.
6cc82cad8b77 1.3 video API design chat
Sam Lantinga <slouken@libsdl.org>
parents: 2217
diff changeset
152 [12:02am] icculus: yeah
2219
f6099efa3f0b Figured out how to optimize the SDL_compat path and simplify writing framebuffer drivers
Sam Lantinga <slouken@libsdl.org>
parents: 2218
diff changeset
153
f6099efa3f0b Figured out how to optimize the SDL_compat path and simplify writing framebuffer drivers
Sam Lantinga <slouken@libsdl.org>
parents: 2218
diff changeset
154 TODO
f6099efa3f0b Figured out how to optimize the SDL_compat path and simplify writing framebuffer drivers
Sam Lantinga <slouken@libsdl.org>
parents: 2218
diff changeset
155 ----
f6099efa3f0b Figured out how to optimize the SDL_compat path and simplify writing framebuffer drivers
Sam Lantinga <slouken@libsdl.org>
parents: 2218
diff changeset
156 Change textures to static/streaming. Static textures are not lockable,
f6099efa3f0b Figured out how to optimize the SDL_compat path and simplify writing framebuffer drivers
Sam Lantinga <slouken@libsdl.org>
parents: 2218
diff changeset
157 streaming textures are lockable and may have system memory pixels available.
f6099efa3f0b Figured out how to optimize the SDL_compat path and simplify writing framebuffer drivers
Sam Lantinga <slouken@libsdl.org>
parents: 2218
diff changeset
158 SDL_compat will use a streaming video texture, and will never be HWSURFACE,
f6099efa3f0b Figured out how to optimize the SDL_compat path and simplify writing framebuffer drivers
Sam Lantinga <slouken@libsdl.org>
parents: 2218
diff changeset
159 but may be PREALLOC, if system memory pixels are available.
2253
6d99edd791bf Added notes on the next steps for SDL 1.3
Sam Lantinga <slouken@libsdl.org>
parents: 2219
diff changeset
160 *** DONE Thu Aug 16 14:18:42 PDT 2007
2219
f6099efa3f0b Figured out how to optimize the SDL_compat path and simplify writing framebuffer drivers
Sam Lantinga <slouken@libsdl.org>
parents: 2218
diff changeset
161
f6099efa3f0b Figured out how to optimize the SDL_compat path and simplify writing framebuffer drivers
Sam Lantinga <slouken@libsdl.org>
parents: 2218
diff changeset
162 The software renderer will be abstracted so the surface management can be
f6099efa3f0b Figured out how to optimize the SDL_compat path and simplify writing framebuffer drivers
Sam Lantinga <slouken@libsdl.org>
parents: 2218
diff changeset
163 used by any renderer that provides functions to copy surfaces to the window.
2253
6d99edd791bf Added notes on the next steps for SDL 1.3
Sam Lantinga <slouken@libsdl.org>
parents: 2219
diff changeset
164
6d99edd791bf Added notes on the next steps for SDL 1.3
Sam Lantinga <slouken@libsdl.org>
parents: 2219
diff changeset
165 Blitters...
6d99edd791bf Added notes on the next steps for SDL 1.3
Sam Lantinga <slouken@libsdl.org>
parents: 2219
diff changeset
166 ----
6d99edd791bf Added notes on the next steps for SDL 1.3
Sam Lantinga <slouken@libsdl.org>
parents: 2219
diff changeset
167 Copy blit and fill rect are optimized with MMX and SSE now.
6d99edd791bf Added notes on the next steps for SDL 1.3
Sam Lantinga <slouken@libsdl.org>
parents: 2219
diff changeset
168
6d99edd791bf Added notes on the next steps for SDL 1.3
Sam Lantinga <slouken@libsdl.org>
parents: 2219
diff changeset
169 Here are the pieces we still need:
6d99edd791bf Added notes on the next steps for SDL 1.3
Sam Lantinga <slouken@libsdl.org>
parents: 2219
diff changeset
170 - Merging SDL texture capabilities into the SDL surface system
6d99edd791bf Added notes on the next steps for SDL 1.3
Sam Lantinga <slouken@libsdl.org>
parents: 2219
diff changeset
171 - Generic fallback blitter architecture
6d99edd791bf Added notes on the next steps for SDL 1.3
Sam Lantinga <slouken@libsdl.org>
parents: 2219
diff changeset
172 - Custom fast path blitters