Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_Quit.3 @ 1795:398ac0f88e4d
Fixed bug #220
The AltiVec blitters don't compile, since they require __VEC__ to be enabled in
order for the compiler to understand "vector" and friends (i.e. do AltiVec)
But you don't want to turn AltiVec on globally, since then the code would only
run on a G4 (there are already runtime tests, before using the AltiVec
variants)
The solution here is to enable AltiVec locally, for the actual AltiVec code.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 09 May 2006 15:09:47 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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1 .TH "SDL_Quit" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_Quit\- Shut down SDL | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBvoid \fBSDL_Quit\fP\fR(\fBvoid\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 \fBSDL_Quit\fP shuts down all SDL subsystems and frees the resources allocated to them\&. This should always be called before you exit\&. For the sake of simplicity you can set \fBSDL_Quit\fP as your \fBatexit\fP call, like: | |
12 .PP | |
13 .nf | |
14 \f(CWSDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO); | |
15 atexit(SDL_Quit); | |
16 \&. | |
17 \&.\fR | |
18 .fi | |
19 .PP | |
20 .PP | |
21 .RS | |
22 \fBNote: | |
23 .PP | |
24 While using \fBatexit\fP maybe be fine for small programs, more advanced users should shut down SDL in their own cleanup code\&. Plus, using \fBatexit\fP in a library is a sure way to crash dynamically loaded code | |
25 .RE | |
26 .SH "SEE ALSO" | |
27 .PP | |
28 \fI\fBSDL_QuitSubsystem\fP\fR, \fI\fBSDL_Init\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
29 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 |