Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_MouseMotionEvent.3 @ 1795:398ac0f88e4d
Fixed bug #220
The AltiVec blitters don't compile, since they require __VEC__ to be enabled in
order for the compiler to understand "vector" and friends (i.e. do AltiVec)
But you don't want to turn AltiVec on globally, since then the code would only
run on a G4 (there are already runtime tests, before using the AltiVec
variants)
The solution here is to enable AltiVec locally, for the actual AltiVec code.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 09 May 2006 15:09:47 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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1 .TH "SDL_MouseMotionEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_MouseMotionEvent\- Mouse motion event structure | |
4 .SH "STRUCTURE DEFINITION" | |
5 .PP | |
6 .nf | |
7 \f(CWtypedef struct{ | |
8 Uint8 type; | |
9 Uint8 state; | |
10 Uint16 x, y; | |
11 Sint16 xrel, yrel; | |
12 } SDL_MouseMotionEvent;\fR | |
13 .fi | |
14 .PP | |
15 .SH "STRUCTURE DATA" | |
16 .TP 20 | |
17 \fBtype\fR | |
18 \fBSDL_MOUSEMOTION\fP | |
19 .TP 20 | |
20 \fBstate\fR | |
21 The current button state | |
22 .TP 20 | |
23 \fBx\fR, \fBy\fR | |
24 The X/Y coordinates of the mouse | |
25 .TP 20 | |
26 \fBxrel\fR, \fByrel\fR | |
27 Relative motion in the X/Y direction | |
28 .SH "DESCRIPTION" | |
29 .PP | |
30 \fBSDL_MouseMotionEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_MOUSEMOTION\fP is reported\&. | |
31 .PP | |
32 Simply put, a \fBSDL_MOUSEMOTION\fP type event occurs when a user moves the mouse within the application window or when \fI\fBSDL_WarpMouse\fP\fR is called\&. Both the absolute (\fBx\fR and \fBy\fR) and relative (\fBxrel\fR and \fByrel\fR) coordinates are reported along with the current button states (\fBstate\fR)\&. The button state can be interpreted using the \fBSDL_BUTTON\fP macro (see \fI\fBSDL_GetMouseState\fP\fR)\&. | |
33 .PP | |
34 If the cursor is hidden (\fI\fBSDL_ShowCursor\fP(0)\fR) and the input is grabbed (\fI\fBSDL_WM_GrabInput\fP(SDL_GRAB_ON)\fR), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen\&. This is currently only implemented on Windows and Linux/Unix-a-likes\&. | |
35 .SH "SEE ALSO" | |
36 .PP | |
37 \fI\fBSDL_Event\fR\fR, \fI\fBSDL_MouseButtonEvent\fR\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
38 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |