annotate docs/man3/SDL_KillThread.3 @ 1795:398ac0f88e4d

Fixed bug #220 The AltiVec blitters don't compile, since they require __VEC__ to be enabled in order for the compiler to understand "vector" and friends (i.e. do AltiVec) But you don't want to turn AltiVec on globally, since then the code would only run on a G4 (there are already runtime tests, before using the AltiVec variants) The solution here is to enable AltiVec locally, for the actual AltiVec code.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 09 May 2006 15:09:47 +0000
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
181
e5bc29de3f0a Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents: 55
diff changeset
1 .TH "SDL_KillThread" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference"
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
2 .SH "NAME"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
3 SDL_KillThread\- Gracelessly terminates the thread\&.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
4 .SH "SYNOPSIS"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
5 .PP
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
6 \fB#include "SDL\&.h"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
7 #include "SDL_thread\&.h"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
8 .sp
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
9 \fBvoid \fBSDL_KillThread\fP\fR(\fBSDL_Thread *thread\fR);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
10 .SH "DESCRIPTION"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
11 .PP
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
12 \fBSDL_KillThread\fP gracelessly terminates the thread associated with \fBthread\fR\&. If possible, you should use some other form of IPC to signal the thread to quit\&.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
13 .SH "SEE ALSO"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
14 .PP
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
15 \fI\fBSDL_CreateThread\fP\fR, \fI\fBSDL_WaitThread\fP\fR
181
e5bc29de3f0a Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents: 55
diff changeset
16 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00