annotate docs/man3/SDL_InitSubSystem.3 @ 1795:398ac0f88e4d

Fixed bug #220 The AltiVec blitters don't compile, since they require __VEC__ to be enabled in order for the compiler to understand "vector" and friends (i.e. do AltiVec) But you don't want to turn AltiVec on globally, since then the code would only run on a G4 (there are already runtime tests, before using the AltiVec variants) The solution here is to enable AltiVec locally, for the actual AltiVec code.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 09 May 2006 15:09:47 +0000
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
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e5bc29de3f0a Updated from the SDL Documentation Project
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1 .TH "SDL_InitSubSystem" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_InitSubSystem\- Initialize subsystems
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBint \fBSDL_InitSubSystem\fP\fR(\fBUint32 flags\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 After SDL has been initialized with \fI\fBSDL_Init\fP\fR you may initialize uninitialized subsystems with \fBSDL_InitSubSystem\fP\&. The \fBflags\fR parameter is the same as that used in \fI\fBSDL_Init\fP\fR\&.
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12 .SH "EXAMPLES"
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13 .PP
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14 .nf
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15 \f(CW/* Seperating Joystick and Video initialization\&. */
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16 SDL_Init(SDL_INIT_VIDEO);
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17 \&.
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18 \&.
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19 SDL_SetVideoMode(640, 480, 16, SDL_DOUBLEBUF|SDL_FULLSCREEN);
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20 \&.
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21 /* Do Some Video stuff */
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22 \&.
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23 \&.
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24 /* Initialize the joystick subsystem */
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25 SDL_InitSubSystem(SDL_INIT_JOYSTICK);
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26
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27 /* Do some stuff with video and joystick */
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28 \&.
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29 \&.
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30 \&.
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31 /* Shut them both down */
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32 SDL_Quit();\fR
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33 .fi
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34 .PP
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35 .SH "RETURN VALUE"
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36 .PP
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37 Returns \fB-1\fR on an error or \fB0\fR on success\&.
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38 .SH "SEE ALSO"
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39 .PP
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40 \fI\fBSDL_Init\fP\fR, \fI\fBSDL_Quit\fP\fR, \fI\fBSDL_QuitSubSystem\fP\fR
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41 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00