Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_GL_GetProcAddress.3 @ 1795:398ac0f88e4d
Fixed bug #220
The AltiVec blitters don't compile, since they require __VEC__ to be enabled in
order for the compiler to understand "vector" and friends (i.e. do AltiVec)
But you don't want to turn AltiVec on globally, since then the code would only
run on a G4 (there are already runtime tests, before using the AltiVec
variants)
The solution here is to enable AltiVec locally, for the actual AltiVec code.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 09 May 2006 15:09:47 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
---|---|
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
1 .TH "SDL_GL_GetProcAddress" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_GL_GetProcAddress\- Get the address of a GL function | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBvoid *\fBSDL_GL_GetProcAddress\fP\fR(\fBconst char* proc\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 Returns the address of the GL function \fBproc\fR, or \fBNULL\fR if the function is not found\&. If the GL library is loaded at runtime, with \fI\fBSDL_GL_LoadLibrary\fP\fR, then \fIall\fP GL functions must be retrieved this way\&. Usually this is used to retrieve function pointers to OpenGL extensions\&. | |
12 .SH "EXAMPLE" | |
13 .PP | |
14 .nf | |
15 \f(CWtypedef void (*GL_ActiveTextureARB_Func)(unsigned int); | |
16 GL_ActiveTextureARB_Func glActiveTextureARB_ptr = 0; | |
17 int has_multitexture=1; | |
18 \&. | |
19 \&. | |
20 \&. | |
21 /* Get function pointer */ | |
22 glActiveTextureARB_ptr=(GL_ActiveTextureARB_Func) SDL_GL_GetProcAddress("glActiveTextureARB"); | |
23 | |
24 /* Check for a valid function ptr */ | |
25 if(!glActiveTextureARB_ptr){ | |
26 fprintf(stderr, "Multitexture Extensions not present\&. | |
27 "); | |
28 has_multitexture=0; | |
29 } | |
30 \&. | |
31 \&. | |
32 \&. | |
33 \&. | |
34 if(has_multitexture){ | |
35 glActiveTextureARB_ptr(GL_TEXTURE0_ARB); | |
36 \&. | |
37 \&. | |
38 } | |
39 else{ | |
40 \&. | |
41 \&. | |
42 }\fR | |
43 .fi | |
44 .PP | |
45 .SH "SEE ALSO" | |
46 .PP | |
47 \fI\fBSDL_GL_LoadLibrary\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
48 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |