Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_AudioSpec.3 @ 1795:398ac0f88e4d
Fixed bug #220
The AltiVec blitters don't compile, since they require __VEC__ to be enabled in
order for the compiler to understand "vector" and friends (i.e. do AltiVec)
But you don't want to turn AltiVec on globally, since then the code would only
run on a G4 (there are already runtime tests, before using the AltiVec
variants)
The solution here is to enable AltiVec locally, for the actual AltiVec code.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 09 May 2006 15:09:47 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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1 .TH "SDL_AudioSpec" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_AudioSpec\- Audio Specification Structure | |
4 .SH "STRUCTURE DEFINITION" | |
5 .PP | |
6 .nf | |
7 \f(CWtypedef struct{ | |
8 int freq; | |
9 Uint16 format; | |
10 Uint8 channels; | |
11 Uint8 silence; | |
12 Uint16 samples; | |
13 Uint32 size; | |
14 void (*callback)(void *userdata, Uint8 *stream, int len); | |
15 void *userdata; | |
16 } SDL_AudioSpec;\fR | |
17 .fi | |
18 .PP | |
19 .SH "STRUCTURE DATA" | |
20 .TP 20 | |
21 \fBfreq\fR | |
22 Audio frequency in samples per second | |
23 .TP 20 | |
24 \fBformat\fR | |
25 Audio data format | |
26 .TP 20 | |
27 \fBchannels\fR | |
28 Number of channels: 1 mono, 2 stereo | |
29 .TP 20 | |
30 \fBsilence\fR | |
31 Audio buffer silence value (calculated) | |
32 .TP 20 | |
33 \fBsamples\fR | |
34 Audio buffer size in samples | |
35 .TP 20 | |
36 \fBsize\fR | |
37 Audio buffer size in bytes (calculated) | |
38 .TP 20 | |
39 \fBcallback(\&.\&.)\fR | |
40 Callback function for filling the audio buffer | |
41 .TP 20 | |
42 \fBuserdata\fR | |
43 Pointer the user data which is passed to the callback function | |
44 .SH "DESCRIPTION" | |
45 .PP | |
46 The \fBSDL_AudioSpec\fR structure is used to describe the format of some audio data\&. This structure is used by \fI\fBSDL_OpenAudio\fP\fR and \fI\fBSDL_LoadWAV\fP\fR\&. While all fields are used by \fBSDL_OpenAudio\fP only \fBfreq\fR, \fBformat\fR, \fBsamples\fR and \fBchannels\fR are used by \fBSDL_LoadWAV\fP\&. We will detail these common members here\&. | |
47 .TP 20 | |
48 \fBfreq\fR | |
49 The number of samples sent to the sound device every second\&. Common values are 11025, 22050 and 44100\&. The higher the better\&. | |
50 .TP 20 | |
51 \fBformat\fR | |
52 Specifies the size and type of each sample element | |
53 .IP "\fBAUDIO_U8\fP" 10Unsigned 8-bit samples | |
54 .IP "\fBAUDIO_S8\fP" 10Signed 8-bit samples | |
55 .IP "\fBAUDIO_U16\fP or \fBAUDIO_U16LSB\fP" 10Unsigned 16-bit little-endian samples | |
56 .IP "\fBAUDIO_S16\fP or \fBAUDIO_S16LSB\fP" 10Signed 16-bit little-endian samples | |
57 .IP "\fBAUDIO_U16MSB\fP" 10Unsigned 16-bit big-endian samples | |
58 .IP "\fBAUDIO_S16MSB\fP" 10Signed 16-bit big-endian samples | |
59 .IP "\fBAUDIO_U16SYS\fP" 10Either \fBAUDIO_U16LSB\fP or \fBAUDIO_U16MSB\fP depending on you systems endianness | |
60 .IP "\fBAUDIO_S16SYS\fP" 10Either \fBAUDIO_S16LSB\fP or \fBAUDIO_S16MSB\fP depending on you systems endianness | |
61 .TP 20 | |
62 \fBchannels\fR | |
63 The number of seperate sound channels\&. 1 is mono (single channel), 2 is stereo (dual channel)\&. | |
64 .TP 20 | |
65 \fBsamples\fR | |
66 When used with \fI\fBSDL_OpenAudio\fP\fR this refers to the size of the audio buffer in samples\&. A sample a chunk of audio data of the size specified in \fBformat\fR mulitplied by the number of channels\&. When the \fBSDL_AudioSpec\fR is used with \fI\fBSDL_LoadWAV\fP\fR \fBsamples\fR is set to 4096\&. | |
67 .SH "SEE ALSO" | |
68 .PP | |
69 \fI\fBSDL_OpenAudio\fP\fR, \fI\fBSDL_LoadWAV\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
70 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 |