Mercurial > sdl-ios-xcode
annotate src/video/win32/SDL_win32video.c @ 2042:3908e1f808e1
Fixed bug #292
I might be on crack here.
It looks like SDL_ConvertMono() in src/audio/SDL_audiocvt.c adds the left and
right channels of a stereo stream together, and clamps the new mono channel if
it would overflow.
Shouldn't it be dividing by 2 to average the two sample points instead of
clamping? Otherwise the mono sample point's volume doubles in the conversion.
This would also make the conversion faster, as it replaces two branches per
sample frame with a bitwise shift.
--ryan.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 24 Sep 2006 15:56:36 +0000 |
parents | 420716272158 |
children | 44e49d3fa6cf abc8acb8e3d7 |
rev | line source |
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1895
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_main.h" |
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25 #include "SDL_video.h" |
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26 #include "SDL_mouse.h" |
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27 #include "../SDL_sysvideo.h" |
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28 #include "../SDL_pixels_c.h" |
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29 |
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30 #include "SDL_win32video.h" |
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31 #include "SDL_d3drender.h" |
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32 #include "SDL_gdirender.h" |
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33 |
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34 /* Initialization/Query functions */ |
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35 static int WIN_VideoInit(_THIS); |
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36 static void WIN_VideoQuit(_THIS); |
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37 |
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38 /* WIN32 driver bootstrap functions */ |
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39 |
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40 static int |
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41 WIN_Available(void) |
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42 { |
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43 return (1); |
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44 } |
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45 |
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46 static void |
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47 WIN_DeleteDevice(SDL_VideoDevice * device) |
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48 { |
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49 SDL_VideoData *data = (SDL_VideoData *) device->driverdata; |
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50 |
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51 SDL_UnregisterApp(); |
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52 #if SDL_VIDEO_RENDER_D3D |
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53 if (data->d3d) { |
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54 IDirect3D9_Release(data->d3d); |
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55 FreeLibrary(data->d3dDLL); |
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56 } |
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57 #endif |
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58 SDL_free(device->driverdata); |
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59 SDL_free(device); |
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60 } |
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61 |
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62 static SDL_VideoDevice * |
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63 WIN_CreateDevice(int devindex) |
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64 { |
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65 SDL_VideoDevice *device; |
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66 SDL_VideoData *data; |
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67 |
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68 SDL_RegisterApp(NULL, 0, NULL); |
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69 |
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70 /* Initialize all variables that we clean on shutdown */ |
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71 device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); |
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72 if (device) { |
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73 data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData)); |
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74 } |
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75 if (!device || !data) { |
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76 SDL_OutOfMemory(); |
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77 if (device) { |
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78 SDL_free(device); |
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79 } |
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80 return NULL; |
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81 } |
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82 device->driverdata = data; |
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83 |
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84 #if SDL_VIDEO_RENDER_D3D |
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85 data->d3dDLL = LoadLibrary(TEXT("D3D9.DLL")); |
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86 if (data->d3dDLL) { |
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87 IDirect3D9 *(WINAPI * D3DCreate) (UINT SDKVersion); |
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88 |
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89 D3DCreate = |
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90 (IDirect3D9 * (WINAPI *) (UINT)) GetProcAddress(data->d3dDLL, |
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91 "Direct3DCreate9"); |
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92 if (D3DCreate) { |
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93 data->d3d = D3DCreate(D3D_SDK_VERSION); |
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94 } |
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95 if (!data->d3d) { |
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96 FreeLibrary(data->d3dDLL); |
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97 data->d3dDLL = NULL; |
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98 } |
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99 } |
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100 #endif /* SDL_VIDEO_RENDER_D3D */ |
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101 |
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102 /* Set the function pointers */ |
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103 device->VideoInit = WIN_VideoInit; |
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104 device->VideoQuit = WIN_VideoQuit; |
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105 device->GetDisplayModes = WIN_GetDisplayModes; |
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106 device->SetDisplayMode = WIN_SetDisplayMode; |
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107 device->SetDisplayGammaRamp = WIN_SetDisplayGammaRamp; |
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108 device->GetDisplayGammaRamp = WIN_GetDisplayGammaRamp; |
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109 device->PumpEvents = WIN_PumpEvents; |
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110 |
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111 #undef CreateWindow |
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112 device->CreateWindow = WIN_CreateWindow; |
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113 device->CreateWindowFrom = WIN_CreateWindowFrom; |
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114 device->SetWindowTitle = WIN_SetWindowTitle; |
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115 device->SetWindowPosition = WIN_SetWindowPosition; |
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116 device->SetWindowSize = WIN_SetWindowSize; |
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117 device->ShowWindow = WIN_ShowWindow; |
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118 device->HideWindow = WIN_HideWindow; |
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119 device->RaiseWindow = WIN_RaiseWindow; |
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120 device->MaximizeWindow = WIN_MaximizeWindow; |
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121 device->MinimizeWindow = WIN_MinimizeWindow; |
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122 device->RestoreWindow = WIN_RestoreWindow; |
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123 device->SetWindowGrab = WIN_SetWindowGrab; |
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124 device->DestroyWindow = WIN_DestroyWindow; |
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125 device->GetWindowWMInfo = WIN_GetWindowWMInfo; |
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126 #ifdef SDL_VIDEO_OPENGL_WGL |
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127 device->GL_LoadLibrary = WIN_GL_LoadLibrary; |
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128 device->GL_GetProcAddress = WIN_GL_GetProcAddress; |
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129 device->GL_CreateContext = WIN_GL_CreateContext; |
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130 device->GL_MakeCurrent = WIN_GL_MakeCurrent; |
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131 device->GL_SetSwapInterval = WIN_GL_SetSwapInterval; |
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132 device->GL_GetSwapInterval = WIN_GL_GetSwapInterval; |
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133 device->GL_SwapWindow = WIN_GL_SwapWindow; |
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134 device->GL_DeleteContext = WIN_GL_DeleteContext; |
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135 #endif |
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136 |
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137 device->free = WIN_DeleteDevice; |
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138 |
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139 return device; |
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140 } |
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141 |
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142 VideoBootStrap WIN32_bootstrap = { |
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143 "win32", "SDL Win32/64 video driver", |
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144 WIN_Available, WIN_CreateDevice |
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145 }; |
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146 |
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147 |
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148 int |
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149 WIN_VideoInit(_THIS) |
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150 { |
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151 WIN_InitModes(_this); |
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152 |
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153 #if SDL_VIDEO_RENDER_D3D |
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154 D3D_AddRenderDriver(_this); |
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155 #endif |
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156 #if SDL_VIDEO_RENDER_GDI |
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157 GDI_AddRenderDriver(_this); |
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158 #endif |
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159 |
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160 WIN_InitKeyboard(_this); |
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161 WIN_InitMouse(_this); |
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162 |
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163 return 0; |
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164 } |
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165 |
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166 void |
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167 WIN_VideoQuit(_THIS) |
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168 { |
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169 WIN_QuitModes(_this); |
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170 WIN_QuitKeyboard(_this); |
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171 WIN_QuitMouse(_this); |
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172 } |
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173 |
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174 /* vim: set ts=4 sw=4 expandtab: */ |