annotate README.Porting @ 1524:38a12fd1a2c1

Fixed bug #46 Date: Fri, 13 Jan 2006 18:09:45 -0500 From: mhall4400 vipmail kvcc edu Subject: Possible SDL bug Greetings I believe Ive come across a bug in your SDL product (1.2.9), in the CD-ROM control portion of the library. When calling the SDL_CDPlay() function to play the last track of a CD using the offset and length from an SDL_CD structure generated by SDL_CDOpen(), I get the following error from a call to SDL_Error(): mciSendCommand() error: The specified parameter is out of range for the specified command. The code returning the error is: SDL_CDPlay(g_playingDriveSDLCD, g_playingDriveSDLCD->track[trackNumberInt].offset, g_playingDriveSDLCD->track[trackNumberInt].length) Subtracting one from the length of the provided length seems to repair the problem: SDL_CDPlay(g_playingDriveSDLCD, g_playingDriveSDLCD->track[trackNumberInt].offset, (g_playingDriveSDLCD->track[trackNumberInt].length) - 1) Ive replicated this problem on Windows 98 SE (several months since last patch), fully-patched Window ME, seldom-patched Windows XP SP1, and fully-patched Windows XP SP2. While investigating the issue, I came across a line in your librarys win32 source code in file \src\cdrom\win32\SDL_syscdrom.c (source code zip archive from your download page), function: SDL_SYS_CDGetTOC(), line 226 where you add 1 to the value for length to fix MCI last track length bug. This may be the source of the issue (because subtracting 1 from the length seems to resolve the issue). Microsoft may have patched the referenced bug since you wrote that line. Mike Hall
author Sam Lantinga <slouken@libsdl.org>
date Tue, 14 Mar 2006 05:34:39 +0000
parents b2b476a4a73c
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1
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2 * Porting To A New Platform
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4 The first thing you have to do when porting to a new platform, is look at
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5 include/SDL_platform.h and create an entry there for your operating system.
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6 The standard format is __PLATFORM__, where PLATFORM is the name of the OS.
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7 Ideally SDL_platform.h will be able to auto-detect the system it's building
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8 on based on C preprocessor symbols.
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10 There are two basic ways of building SDL at the moment:
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12 1. The "UNIX" way: ./configure; make; make install
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14 If you have a GNUish system, then you might try this. Edit configure.in,
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15 take a look at the large section labelled:
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16 "Set up the configuration based on the target platform!"
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17 Add a section for your platform, and then re-run autogen.sh and build!
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19 2. Using an IDE:
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21 If you're using an IDE or other non-configure build system, you'll probably
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22 want to create a custom SDL_config.h for your platform. Edit SDL_config.h,
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23 add a section for your platform, and create a custom SDL_config_{platform}.h,
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24 based on SDL_config.h.minimal and SDL_config.h.in
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26 Add the top level include directory to the header search path, and then add
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27 the following sources to the project:
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28 src/*.c
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29 src/audio/*.c
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30 src/cdrom/*.c
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31 src/cpuinfo/*.c
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32 src/events/*.c
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33 src/file/*.c
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34 src/joystick/*.c
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35 src/stdlib/*.c
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36 src/thread/*.c
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37 src/timer/*.c
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38 src/video/*.c
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39 src/audio/disk/*.c
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40 src/video/dummy/*.c
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41 src/joystick/dummy/*.c
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42 src/cdrom/dummy/*.c
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43 src/thread/generic/*.c
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44 src/timer/dummy/*.c
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45 src/loadso/dummy/*.c
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48 Once you have a working library without any drivers, you can go back to each
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49 of the major subsystems and start implementing drivers for your platform.
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51 If you have any questions, don't hesitate to ask on the SDL mailing list:
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52 http://www.libsdl.org/mailing-list.php
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54 Enjoy!
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55 Sam Lantinga (slouken@libsdl.org)
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