Mercurial > sdl-ios-xcode
annotate src/video/directfb/SDL_DirectFB_opengl.h @ 4593:3892fe2f6537
Fixed so many things. See the changelog listed below.
1. Use SDL_X11_HAVE_XRENDER to check for RENDER at runtime.
2. Added lots of comments.
3. Added checks and lots of calls to SDL_SetError().
4. Fixed X11_CreateTexture() so that the pixmap and image created
are for the format specified by the user and not the window
format. This is only for the RENDER case.
5. The above change required that functions to convert SDL
pixel format enums to Visuals and XRenderPictFormats be added.
6. Fixed lots of 'style' issues.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
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date | Sat, 17 Jul 2010 15:38:24 +0530 |
parents | f7b03b6838cb |
children | b196d2758026 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #ifndef _SDL_directfb_opengl_h |
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25 #define _SDL_directfb_opengl_h |
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26 |
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27 #if SDL_DIRECTFB_OPENGL |
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28 #include "SDL_opengl.h" |
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29 |
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30 typedef struct _DirectFB_GLContext DirectFB_GLContext; |
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31 struct _DirectFB_GLContext |
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32 { |
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33 IDirectFBGL *context; |
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34 DirectFB_GLContext *next; |
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35 }; |
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36 |
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37 /* OpenGL functions */ |
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38 extern int DirectFB_GL_Initialize(_THIS); |
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39 extern void DirectFB_GL_Shutdown(_THIS); |
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40 |
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41 extern int DirectFB_GL_LoadLibrary(_THIS, const char *path); |
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42 extern void *DirectFB_GL_GetProcAddress(_THIS, const char *proc); |
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43 extern SDL_GLContext DirectFB_GL_CreateContext(_THIS, SDL_Window * window); |
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44 extern int DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window, |
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45 SDL_GLContext context); |
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46 extern int DirectFB_GL_SetSwapInterval(_THIS, int interval); |
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47 extern int DirectFB_GL_GetSwapInterval(_THIS); |
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48 extern void DirectFB_GL_SwapWindow(_THIS, SDL_Window * window); |
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49 extern void DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context); |
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50 |
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51 #endif /* SDL_DIRECTFB_OPENGL */ |
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52 |
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53 #endif /* _SDL_directfb_opengl_h */ |
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54 |
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55 /* vi: set ts=4 sw=4 expandtab: */ |