Mercurial > sdl-ios-xcode
annotate src/events/SDL_windowevents.c @ 4593:3892fe2f6537
Fixed so many things. See the changelog listed below.
1. Use SDL_X11_HAVE_XRENDER to check for RENDER at runtime.
2. Added lots of comments.
3. Added checks and lots of calls to SDL_SetError().
4. Fixed X11_CreateTexture() so that the pixmap and image created
are for the format specified by the user and not the window
format. This is only for the RENDER case.
5. The above change required that functions to convert SDL
pixel format enums to Visuals and XRenderPictFormats be added.
6. Fixed lots of 'style' issues.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
---|---|
date | Sat, 17 Jul 2010 15:38:24 +0530 |
parents | faa9fc8e7f67 |
children | 8c39b82dc7b0 |
rev | line source |
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1895
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* Window event handling code for SDL */ |
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25 |
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26 #include "SDL_events.h" |
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27 #include "SDL_events_c.h" |
2794
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Fixed mouse coordinate range on Mac OS X
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28 #include "SDL_mouse_c.h" |
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29 #include "../video/SDL_sysvideo.h" |
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30 |
3573 | 31 |
32 static int | |
33 RemovePendingSizeEvents(void * userdata, SDL_Event *event) | |
34 { | |
35 SDL_Event *new_event = (SDL_Event *)userdata; | |
36 | |
37 if (event->type == SDL_WINDOWEVENT && | |
38 event->window.event == SDL_WINDOWEVENT_RESIZED && | |
39 event->window.windowID == new_event->window.windowID) { | |
40 /* We're about to post a new size event, drop the old one */ | |
41 return 0; | |
42 } | |
43 return 1; | |
44 } | |
45 | |
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46 int |
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Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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47 SDL_SendWindowEvent(SDL_Window * window, Uint8 windowevent, int data1, |
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48 int data2) |
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49 { |
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50 int posted; |
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51 |
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52 if (!window) { |
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53 return 0; |
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54 } |
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55 switch (windowevent) { |
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56 case SDL_WINDOWEVENT_SHOWN: |
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57 if (window->flags & SDL_WINDOW_SHOWN) { |
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58 return 0; |
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59 } |
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60 window->flags |= SDL_WINDOW_SHOWN; |
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61 SDL_OnWindowShown(window); |
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62 break; |
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63 case SDL_WINDOWEVENT_HIDDEN: |
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64 if (!(window->flags & SDL_WINDOW_SHOWN)) { |
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65 return 0; |
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66 } |
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67 window->flags &= ~SDL_WINDOW_SHOWN; |
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68 SDL_OnWindowHidden(window); |
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69 break; |
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70 case SDL_WINDOWEVENT_MOVED: |
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71 if (window->flags & SDL_WINDOW_FULLSCREEN) { |
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72 return 0; |
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73 } |
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74 if (data1 == SDL_WINDOWPOS_UNDEFINED) { |
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75 data1 = window->x; |
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76 } |
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77 if (data2 == SDL_WINDOWPOS_UNDEFINED) { |
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78 data2 = window->y; |
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79 } |
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80 if (data1 == window->x && data2 == window->y) { |
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81 return 0; |
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82 } |
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83 window->x = data1; |
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84 window->y = data2; |
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85 break; |
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86 case SDL_WINDOWEVENT_RESIZED: |
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87 if (window->flags & SDL_WINDOW_FULLSCREEN) { |
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88 return 0; |
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89 } |
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90 if (data1 == window->w && data2 == window->h) { |
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91 return 0; |
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92 } |
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93 window->w = data1; |
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94 window->h = data2; |
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95 SDL_OnWindowResized(window); |
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96 break; |
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97 case SDL_WINDOWEVENT_MINIMIZED: |
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98 if (window->flags & SDL_WINDOW_MINIMIZED) { |
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99 return 0; |
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100 } |
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101 window->flags |= SDL_WINDOW_MINIMIZED; |
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102 SDL_OnWindowMinimized(window); |
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103 break; |
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104 case SDL_WINDOWEVENT_MAXIMIZED: |
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105 if (window->flags & SDL_WINDOW_MAXIMIZED) { |
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106 return 0; |
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107 } |
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108 window->flags |= SDL_WINDOW_MAXIMIZED; |
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109 break; |
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110 case SDL_WINDOWEVENT_RESTORED: |
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111 if (!(window->flags & (SDL_WINDOW_MINIMIZED | SDL_WINDOW_MAXIMIZED))) { |
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112 return 0; |
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113 } |
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114 window->flags &= ~(SDL_WINDOW_MINIMIZED | SDL_WINDOW_MAXIMIZED); |
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115 SDL_OnWindowRestored(window); |
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116 break; |
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117 case SDL_WINDOWEVENT_ENTER: |
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118 if (window->flags & SDL_WINDOW_MOUSE_FOCUS) { |
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119 return 0; |
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120 } |
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121 window->flags |= SDL_WINDOW_MOUSE_FOCUS; |
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122 break; |
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123 case SDL_WINDOWEVENT_LEAVE: |
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124 if (!(window->flags & SDL_WINDOW_MOUSE_FOCUS)) { |
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125 return 0; |
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126 } |
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127 window->flags &= ~SDL_WINDOW_MOUSE_FOCUS; |
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128 break; |
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129 case SDL_WINDOWEVENT_FOCUS_GAINED: |
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130 if (window->flags & SDL_WINDOW_INPUT_FOCUS) { |
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131 return 0; |
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132 } |
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133 window->flags |= SDL_WINDOW_INPUT_FOCUS; |
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134 SDL_OnWindowFocusGained(window); |
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135 break; |
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136 case SDL_WINDOWEVENT_FOCUS_LOST: |
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137 if (!(window->flags & SDL_WINDOW_INPUT_FOCUS)) { |
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138 return 0; |
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139 } |
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140 window->flags &= ~SDL_WINDOW_INPUT_FOCUS; |
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141 SDL_OnWindowFocusLost(window); |
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142 break; |
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143 } |
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144 |
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145 /* Post the event, if desired */ |
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146 posted = 0; |
4429
faa9fc8e7f67
General improvements for user custom event registration
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3697
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147 if (SDL_GetEventState(SDL_WINDOWEVENT) == SDL_ENABLE) { |
1895
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148 SDL_Event event; |
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149 event.type = SDL_WINDOWEVENT; |
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150 event.window.event = windowevent; |
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151 event.window.data1 = data1; |
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152 event.window.data2 = data2; |
3685
64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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153 event.window.windowID = window->id; |
3573 | 154 |
155 /* Fixes queue overflow with resize events that aren't processed */ | |
156 if (windowevent == SDL_WINDOWEVENT_RESIZED) { | |
157 SDL_FilterEvents(RemovePendingSizeEvents, &event); | |
158 } | |
159 | |
1895
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160 posted = (SDL_PushEvent(&event) > 0); |
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161 } |
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162 return (posted); |
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163 } |
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164 |
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165 /* vi: set ts=4 sw=4 expandtab: */ |