annotate INSTALL @ 4593:3892fe2f6537

Fixed so many things. See the changelog listed below. 1. Use SDL_X11_HAVE_XRENDER to check for RENDER at runtime. 2. Added lots of comments. 3. Added checks and lots of calls to SDL_SetError(). 4. Fixed X11_CreateTexture() so that the pixmap and image created are for the format specified by the user and not the window format. This is only for the RENDER case. 5. The above change required that functions to convert SDL pixel format enums to Visuals and XRenderPictFormats be added. 6. Fixed lots of 'style' issues.
author Sunny Sachanandani <sunnysachanandani@gmail.com>
date Sat, 17 Jul 2010 15:38:24 +0530
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2 To compile and install SDL:
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4 0. If you have downloaded this from the website, skip to the next step.
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5 If you have checked this out from subversion, you'll need to run
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6 ./autogen.sh to build the configure script.
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8 1. Run './configure; make; make install'
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0a45995a7fc3 Date: Tue, 2 Mar 2004 11:34:54 +0100
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10 If you are compiling for Windows using gcc, read the FAQ at:
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11 http://www.libsdl.org/faq.php?action=listentries&category=4#42
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13 If you are compiling using Visual C++ on Win32, you should read
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14 the file VisualC.html
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16 2. Look at the example programs in ./test, and check out the HTML
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17 documentation in ./docs to see how to use the SDL library.
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19 3. Join the SDL developer mailing list by sending E-mail to
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20 sdl-request@libsdl.org
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21 and put "subscribe" in the subject of the message.
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23 Or alternatively you can use the web interface:
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24 http://www.libsdl.org/mailing-list.php
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26 That's it!
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27 Sam Lantinga <slouken@libsdl.org>