Mercurial > sdl-ios-xcode
annotate src/main/linux/SDL_main.c @ 270:37fa1484f71b
From: "Mattias Engdeg�rd" <f91-men@nada.kth.se>
To: slouken@devolution.com
Subject: Re: [SDL] Question about SDL_FillRect()
I benchmarked with and without clipping UpdateRects and was unable to find
any difference on my moderately slow machine. Anyway, I haven't added
clipping in this patch, but fixed a couple of bugs and generally cleaned
up some of the X11 image code. Most importantly, UpdateRects now checks
for both zero height and width. Also, I eliminated the entire code to
byteswap X11 images since X11 can do that automatically if you ask it
nicely :-)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 18 Jan 2002 22:02:03 +0000 |
parents | 25dfe480c75e |
children |
rev | line source |
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0 | 1 |
2 /* Include the SDL main definition header */ | |
3 #include "SDL_main.h" | |
4 #ifdef main | |
5 #undef main | |
6 #endif | |
7 | |
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Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents:
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8 extern int SDL_main(int argc, char *argv[]); |
0 | 9 |
10 int main(int argc, char *argv[]) | |
11 { | |
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Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
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12 return(SDL_main(argc, argv)); |
0 | 13 } |