Mercurial > sdl-ios-xcode
annotate include/Makefile.am @ 270:37fa1484f71b
From: "Mattias Engdeg�rd" <f91-men@nada.kth.se>
To: slouken@devolution.com
Subject: Re: [SDL] Question about SDL_FillRect()
I benchmarked with and without clipping UpdateRects and was unable to find
any difference on my moderately slow machine. Anyway, I haven't added
clipping in this patch, but fixed a couple of bugs and generally cleaned
up some of the X11 image code. Most importantly, UpdateRects now checks
for both zero height and width. Also, I eliminated the entire code to
byteswap X11 images since X11 can do that automatically if you ask it
nicely :-)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 18 Jan 2002 22:02:03 +0000 |
parents | 0e5d6dd77bda |
children | 585a7e1285ae |
rev | line source |
---|---|
0 | 1 # The input Makefile for SDL header files |
2 | |
3 # The directory where the include files will be installed | |
4 libSDLincludedir = $(includedir)/SDL | |
5 | |
6 # Which header files to install | |
7 libSDLinclude_HEADERS = \ | |
8 SDL.h \ | |
9 SDL_active.h \ | |
10 SDL_audio.h \ | |
11 SDL_byteorder.h \ | |
12 SDL_cdrom.h \ | |
13 SDL_copying.h \ | |
14 SDL_endian.h \ | |
15 SDL_error.h \ | |
16 SDL_events.h \ | |
17 SDL_getenv.h \ | |
18 SDL_joystick.h \ | |
19 SDL_keyboard.h \ | |
20 SDL_keysym.h \ | |
21 SDL_main.h \ | |
22 SDL_mouse.h \ | |
23 SDL_mutex.h \ | |
214
0e5d6dd77bda
Added platform independent OpenGL header - SDL_opengl.h
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
|
24 SDL_opengl.h \ |
0 | 25 SDL_quit.h \ |
26 SDL_rwops.h \ | |
27 SDL_syswm.h \ | |
28 SDL_thread.h \ | |
29 SDL_timer.h \ | |
30 SDL_types.h \ | |
31 SDL_version.h \ | |
32 SDL_video.h \ | |
33 begin_code.h \ | |
34 close_code.h |