annotate include/SDL_thread.h @ 172:37e3ca9254c7

Date: Sat, 8 Sep 2001 04:42:23 +0200 From: Max Horn <max@quendi.de> Subject: SDL/OSX: Joystick; Better key handling I just finished implementing improved keyhandling for OS X (in fact the code should be easily ported to the "normal" MacOS part of SDL, I just had no chance yet). Works like this: First init the mapping table statically like before. Them, it queries the OS for the "official" key table, then iterates over all 127 scancode and gets the associates ascii code. It ignores everythng below 32 (has to, as it would lead to many problems if we did not... e.g. both ESC and NUM LOCk produce an ascii code 27 on my keyboard), and all stuff above 127 is mapped to SDLK_WORLD_* simply in the order it is encountered. In addition, caps lock is now working, too. The code work flawless for me, but since I only have one keyboard, I may have not encountered some serious problem... but I am pretty confident that it is better than the old code in most cases. The joystick driver works fine for me, too. I think it can be added to CVS already. It would simply be helpful if more people would test it. Hm, I wonder if Maelstrom or GLTron has Joystick support? That would be a wonderful test application :) I also took the liberty of modifying some text files like BUGS, README.CVS, README.MacOSX (which now contains the OS X docs I long promised)
author Sam Lantinga <slouken@libsdl.org>
date Tue, 11 Sep 2001 19:00:18 +0000
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@devolution.com
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 #ifndef _SDL_thread_h
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29 #define _SDL_thread_h
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30
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31 /* Header for the SDL thread management routines
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32
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33 These are independent of the other SDL routines.
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34 */
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35
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36 #include "SDL_main.h"
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37 #include "SDL_types.h"
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38
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39 /* Thread synchronization primitives */
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40 #include "SDL_mutex.h"
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41
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42 #include "begin_code.h"
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43 /* Set up for C function definitions, even when using C++ */
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44 #ifdef __cplusplus
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45 extern "C" {
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46 #endif
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47
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48 /* The SDL thread structure, defined in SDL_thread.c */
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49 struct SDL_Thread;
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50 typedef struct SDL_Thread SDL_Thread;
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51
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52 /* Create a thread */
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53 extern DECLSPEC SDL_Thread * SDL_CreateThread(int (*fn)(void *), void *data);
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54
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55 /* Get the 32-bit thread identifier for the current thread */
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56 extern DECLSPEC Uint32 SDL_ThreadID(void);
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57
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58 /* Get the 32-bit thread identifier for the specified thread,
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59 equivalent to SDL_ThreadID() if the specified thread is NULL.
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60 */
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61 extern DECLSPEC Uint32 SDL_GetThreadID(SDL_Thread *thread);
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62
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63 /* Wait for a thread to finish.
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64 The return code for the thread function is placed in the area
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65 pointed to by 'status', if 'status' is not NULL.
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66 */
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67 extern DECLSPEC void SDL_WaitThread(SDL_Thread *thread, int *status);
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68
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69 /* Forcefully kill a thread without worrying about its state */
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70 extern DECLSPEC void SDL_KillThread(SDL_Thread *thread);
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71
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72
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73 /* Ends C function definitions when using C++ */
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74 #ifdef __cplusplus
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75 }
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76 #endif
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77 #include "close_code.h"
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78
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79 #endif /* _SDL_thread_h */