annotate docs/html/sdlcreatecursor.html @ 172:37e3ca9254c7

Date: Sat, 8 Sep 2001 04:42:23 +0200 From: Max Horn <max@quendi.de> Subject: SDL/OSX: Joystick; Better key handling I just finished implementing improved keyhandling for OS X (in fact the code should be easily ported to the "normal" MacOS part of SDL, I just had no chance yet). Works like this: First init the mapping table statically like before. Them, it queries the OS for the "official" key table, then iterates over all 127 scancode and gets the associates ascii code. It ignores everythng below 32 (has to, as it would lead to many problems if we did not... e.g. both ESC and NUM LOCk produce an ascii code 27 on my keyboard), and all stuff above 127 is mapped to SDLK_WORLD_* simply in the order it is encountered. In addition, caps lock is now working, too. The code work flawless for me, but since I only have one keyboard, I may have not encountered some serious problem... but I am pretty confident that it is better than the old code in most cases. The joystick driver works fine for me, too. I think it can be added to CVS already. It would simply be helpful if more people would test it. Hm, I wonder if Maelstrom or GLTron has Joystick support? That would be a wonderful test application :) I also took the liberty of modifying some text files like BUGS, README.CVS, README.MacOSX (which now contains the OS X docs I long promised)
author Sam Lantinga <slouken@libsdl.org>
date Tue, 11 Sep 2001 19:00:18 +0000
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38 ALIGN="center"
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39 >SDL Library Documentation</TH
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40 ></TR
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47 HREF="sdlwarpmouse.html"
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48 >Prev</A
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49 ></TD
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59 ><A
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60 HREF="sdlfreecursor.html"
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61 >Next</A
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62 ></TD
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68 ><H1
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69 ><A
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70 NAME="SDLCREATECURSOR"
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71 >SDL_CreateCursor</A
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72 ></H1
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74 CLASS="REFNAMEDIV"
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75 ><A
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78 ><H2
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79 >Name</H2
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80 >SDL_CreateCursor&nbsp;--&nbsp;Creates a new mouse cursor.</DIV
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81 ><DIV
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82 CLASS="REFSYNOPSISDIV"
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83 ><A
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86 ><H2
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87 >Synopsis</H2
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88 ><DIV
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89 CLASS="FUNCSYNOPSIS"
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90 ><A
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93 ><P
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94 ></P
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95 ><PRE
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96 CLASS="FUNCSYNOPSISINFO"
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97 >#include "SDL.h"</PRE
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98 ><P
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99 ><CODE
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100 ><CODE
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101 CLASS="FUNCDEF"
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102 >SDL_Cursor *<B
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103 CLASS="FSFUNC"
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104 >SDL_CreateCursor</B
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105 ></CODE
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106 >(Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);</CODE
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107 ></P
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108 ><P
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109 ></P
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110 ></DIV
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111 ></DIV
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112 ><DIV
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113 CLASS="REFSECT1"
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114 ><A
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117 ><H2
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118 >Description</H2
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119 ><P
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120 >Create a cursor using the specified <TT
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121 CLASS="PARAMETER"
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122 ><I
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123 >data</I
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124 ></TT
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125 > and <TT
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126 CLASS="PARAMETER"
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127 ><I
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128 >mask</I
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129 ></TT
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130 > (in MSB format).
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131 The cursor width must be a multiple of 8 bits.</P
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132 ><P
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133 >The cursor is created in black and white according to the following:
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134 <DIV
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135 CLASS="INFORMALTABLE"
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136 ><A
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138 ></A
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139 ><P
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140 ></P
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141 ><TABLE
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142 BORDER="1"
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143 CLASS="CALSTABLE"
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144 ><THEAD
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145 ><TR
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146 ><TH
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148 VALIGN="TOP"
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149 >Data / Mask</TH
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150 ><TH
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152 VALIGN="TOP"
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153 >Resulting pixel on screen</TH
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154 ></TR
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155 ></THEAD
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156 ><TBODY
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157 ><TR
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158 ><TD
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159 ALIGN="LEFT"
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160 VALIGN="TOP"
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161 >0 / 1</TD
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162 ><TD
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163 ALIGN="LEFT"
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164 VALIGN="TOP"
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165 >White</TD
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166 ></TR
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167 ><TR
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168 ><TD
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169 ALIGN="LEFT"
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170 VALIGN="TOP"
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171 >1 / 1</TD
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172 ><TD
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173 ALIGN="LEFT"
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174 VALIGN="TOP"
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175 >Black</TD
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176 ></TR
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177 ><TR
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178 ><TD
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179 ALIGN="LEFT"
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180 VALIGN="TOP"
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181 >0 / 0</TD
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182 ><TD
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183 ALIGN="LEFT"
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184 VALIGN="TOP"
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185 >Transparent</TD
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186 ></TR
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187 ><TR
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188 ><TD
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189 ALIGN="LEFT"
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190 VALIGN="TOP"
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191 >1 / 0</TD
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192 ><TD
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193 ALIGN="LEFT"
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194 VALIGN="TOP"
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195 >Inverted color if possible, black if not.</TD
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196 ></TR
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197 ></TBODY
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198 ></TABLE
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199 ><P
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200 ></P
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201 ></DIV
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202 ></P
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203 ><P
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204 >Cursors created with this function must be freed with
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205 <A
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206 HREF="sdlfreecursor.html"
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207 >SDL_FreeCursor</A
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208 >.</P
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209 ></DIV
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210 ><DIV
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211 CLASS="REFSECT1"
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212 ><A
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213 NAME="AEN2105"
0
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214 ></A
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215 ><H2
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216 >Example</H2
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217 ><PRE
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218 CLASS="PROGRAMLISTING"
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219 >/* Stolen from the mailing list */
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220 /* Creates a new mouse cursor from an XPM */
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221
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222
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223 /* XPM */
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224 static const char *arrow[] = {
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225 /* width height num_colors chars_per_pixel */
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226 " 32 32 3 1",
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227 /* colors */
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228 "X c #000000",
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229 ". c #ffffff",
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230 " c None",
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231 /* pixels */
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232 "X ",
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233 "XX ",
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234 "X.X ",
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235 "X..X ",
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236 "X...X ",
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237 "X....X ",
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238 "X.....X ",
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239 "X......X ",
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240 "X.......X ",
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241 "X........X ",
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242 "X.....XXXXX ",
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243 "X..X..X ",
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244 "X.X X..X ",
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245 "XX X..X ",
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246 "X X..X ",
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247 " X..X ",
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248 " X..X ",
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249 " X..X ",
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250 " XX ",
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251 " ",
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252 " ",
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253 " ",
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254 " ",
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255 " ",
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256 " ",
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257 " ",
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258 " ",
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259 " ",
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260 " ",
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261 " ",
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262 " ",
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263 " ",
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264 "0,0"
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265 };
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266
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267 static SDL_Cursor *init_system_cursor(const char *image[])
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268 {
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269 int i, row, col;
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270 Uint8 data[4*32];
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271 Uint8 mask[4*32];
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272 int hot_x, hot_y;
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273
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274 i = -1;
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275 for ( row=0; row&#60;32; ++row ) {
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276 for ( col=0; col&#60;32; ++col ) {
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277 if ( col % 8 ) {
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278 data[i] &#60;&#60;= 1;
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279 mask[i] &#60;&#60;= 1;
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280 } else {
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281 ++i;
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282 data[i] = mask[i] = 0;
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283 }
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284 switch (image[4+row][col]) {
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285 case 'X':
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286 data[i] |= 0x01;
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287 k[i] |= 0x01;
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288 break;
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289 case '.':
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290 mask[i] |= 0x01;
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291 break;
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292 case ' ':
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293 break;
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294 }
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295 }
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296 }
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297 sscanf(image[4+row], "%d,%d", &#38;hot_x, &#38;hot_y);
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298 return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y);
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299 }</PRE
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300 ></DIV
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301 ><DIV
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302 CLASS="REFSECT1"
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303 ><A
55
55f1f1b3e27d Added new docs for SDL 1.2.1
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304 NAME="AEN2108"
0
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305 ></A
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306 ><H2
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307 >See Also</H2
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308 ><P
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309 ><A
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310 HREF="sdlfreecursor.html"
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311 ><TT
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312 CLASS="FUNCTION"
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313 >SDL_FreeCursor</TT
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314 ></A
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315 >,
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316 <A
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317 HREF="sdlsetcursor.html"
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318 ><TT
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319 CLASS="FUNCTION"
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320 >SDL_SetCursor</TT
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321 ></A
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322 >,
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323 <A
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324 HREF="sdlshowcursor.html"
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325 ><TT
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326 CLASS="FUNCTION"
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327 >SDL_ShowCursor</TT
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328 ></A
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329 ></P
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330 ></DIV
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331 ><DIV
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332 CLASS="NAVFOOTER"
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333 ><HR
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334 ALIGN="LEFT"
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335 WIDTH="100%"><TABLE
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336 WIDTH="100%"
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337 BORDER="0"
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338 CELLPADDING="0"
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339 CELLSPACING="0"
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340 ><TR
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341 ><TD
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342 WIDTH="33%"
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343 ALIGN="left"
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344 VALIGN="top"
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345 ><A
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346 HREF="sdlwarpmouse.html"
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347 >Prev</A
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348 ></TD
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349 ><TD
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350 WIDTH="34%"
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Sam Lantinga <slouken@lokigames.com>
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351 ALIGN="center"
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Sam Lantinga <slouken@lokigames.com>
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352 VALIGN="top"
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Sam Lantinga <slouken@lokigames.com>
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353 ><A
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Sam Lantinga <slouken@lokigames.com>
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354 HREF="index.html"
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Sam Lantinga <slouken@lokigames.com>
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355 >Home</A
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Sam Lantinga <slouken@lokigames.com>
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356 ></TD
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357 ><TD
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Sam Lantinga <slouken@lokigames.com>
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358 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
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359 ALIGN="right"
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Sam Lantinga <slouken@lokigames.com>
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360 VALIGN="top"
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Sam Lantinga <slouken@lokigames.com>
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361 ><A
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Sam Lantinga <slouken@lokigames.com>
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362 HREF="sdlfreecursor.html"
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Sam Lantinga <slouken@lokigames.com>
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363 >Next</A
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364 ></TD
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Sam Lantinga <slouken@lokigames.com>
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365 ></TR
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Sam Lantinga <slouken@lokigames.com>
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366 ><TR
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Sam Lantinga <slouken@lokigames.com>
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367 ><TD
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Sam Lantinga <slouken@lokigames.com>
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368 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
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369 ALIGN="left"
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Sam Lantinga <slouken@lokigames.com>
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370 VALIGN="top"
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Sam Lantinga <slouken@lokigames.com>
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371 >SDL_WarpMouse</TD
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Sam Lantinga <slouken@lokigames.com>
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372 ><TD
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Sam Lantinga <slouken@lokigames.com>
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373 WIDTH="34%"
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Sam Lantinga <slouken@lokigames.com>
parents:
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374 ALIGN="center"
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Sam Lantinga <slouken@lokigames.com>
parents:
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375 VALIGN="top"
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Sam Lantinga <slouken@lokigames.com>
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376 ><A
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Sam Lantinga <slouken@lokigames.com>
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377 HREF="video.html"
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Sam Lantinga <slouken@lokigames.com>
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378 >Up</A
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379 ></TD
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380 ><TD
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Sam Lantinga <slouken@lokigames.com>
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381 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
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382 ALIGN="right"
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Sam Lantinga <slouken@lokigames.com>
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383 VALIGN="top"
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Sam Lantinga <slouken@lokigames.com>
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384 >SDL_FreeCursor</TD
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385 ></TR
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Sam Lantinga <slouken@lokigames.com>
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386 ></TABLE
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Sam Lantinga <slouken@lokigames.com>
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387 ></DIV
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Sam Lantinga <slouken@lokigames.com>
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388 ></BODY
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Sam Lantinga <slouken@lokigames.com>
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389 ></HTML
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390 >