Mercurial > sdl-ios-xcode
annotate README.AmigaOS @ 172:37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
From: Max Horn <max@quendi.de>
Subject: SDL/OSX: Joystick; Better key handling
I just finished implementing improved keyhandling for OS X (in fact
the code should be easily ported to the "normal" MacOS part of SDL, I
just had no chance yet). Works like this:
First init the mapping table statically like before. Them, it queries
the OS for the "official" key table, then iterates over all 127
scancode and gets the associates ascii code. It ignores everythng
below 32 (has to, as it would lead to many problems if we did not...
e.g. both ESC and NUM LOCk produce an ascii code 27 on my keyboard),
and all stuff above 127 is mapped to SDLK_WORLD_* simply in the order
it is encountered.
In addition, caps lock is now working, too.
The code work flawless for me, but since I only have one keyboard, I
may have not encountered some serious problem... but I am pretty
confident that it is better than the old code in most cases.
The joystick driver works fine for me, too. I think it can be added
to CVS already. It would simply be helpful if more people would test
it. Hm, I wonder if Maelstrom or GLTron has Joystick support? That
would be a wonderful test application :)
I also took the liberty of modifying some text files like BUGS,
README.CVS, README.MacOSX (which now contains the OS X docs I long
promised)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 11 Sep 2001 19:00:18 +0000 |
parents | 75a95f82bc1f |
children | 6d2e1961661a |
rev | line source |
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21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
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1 This is the porting of 1.2.0 version of SDL (the latest stable one) |
75a95f82bc1f
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2 to AmigaOS/68k. |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
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3 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
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4 All the bugs known of the past version have been corrected. And I've |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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5 added all the new SDL features. |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
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6 |
75a95f82bc1f
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7 This version of SDL needs Cybergraphx V3 (r69+) or CyberGraphX V4 |
75a95f82bc1f
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8 and AHI v3+. Probably it works also with P96 or CGXAga, but it's |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
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9 untested. |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
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10 |
75a95f82bc1f
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Sam Lantinga <slouken@lokigames.com>
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11 This version is available as linked library for SAS/C and GCC, only 68k this |
75a95f82bc1f
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12 time, a powerup (ppcemu compatible) and a morphos version will be ready quite |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
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parents:
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13 soon (i hope). |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
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14 |
75a95f82bc1f
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15 Implemented: |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
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16 |
75a95f82bc1f
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17 - 8/16/24/32bit video modes, both fullscreen and windowed. |
75a95f82bc1f
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18 - Hardware surfaces. |
75a95f82bc1f
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19 - CGX blitting acceleration. |
75a95f82bc1f
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20 - CGX colorkey blitting acceleration. |
75a95f82bc1f
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21 - AHI audio (8/16 bit, with any audio format), always uses unit 0 for now. |
75a95f82bc1f
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22 - Thread support (maybe not 100% compatible with other implementations) |
75a95f82bc1f
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23 - Semaphores |
75a95f82bc1f
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24 - Window resizing and backdrop windows (NEW) |
75a95f82bc1f
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25 - Joystick/Joypad support. |
75a95f82bc1f
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26 |
75a95f82bc1f
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27 To do: |
75a95f82bc1f
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28 |
75a95f82bc1f
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29 - CDRom audio playing support |
75a95f82bc1f
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30 - OpenGL (A guy was working on it but I've lost his tracks :( ) |
75a95f82bc1f
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Sam Lantinga <slouken@lokigames.com>
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31 |
75a95f82bc1f
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32 The SAS/C library is distributed with debug info attached, to strip debug info |
75a95f82bc1f
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33 simply add STRIPDEBUG argument to the linker. |
75a95f82bc1f
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34 |
75a95f82bc1f
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35 NOTE: SDL includes debug output using kprintf, to disable it add to your |
75a95f82bc1f
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36 project a function like this: |
75a95f82bc1f
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Sam Lantinga <slouken@lokigames.com>
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37 |
75a95f82bc1f
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38 void kprintf(char *a,...) |
75a95f82bc1f
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39 { |
75a95f82bc1f
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40 } |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
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41 |
75a95f82bc1f
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42 Otherwise you can redirect the debug to a console window with sushi, sashimi or |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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43 similar tools (the default output is the internal serial port). |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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44 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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45 For info, support, bugfix and other feel free to mail me: |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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46 |
75a95f82bc1f
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47 Gabriele Greco (gabriele.greco@aruba.it) |
75a95f82bc1f
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Sam Lantinga <slouken@lokigames.com>
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48 |
75a95f82bc1f
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49 You can find also a small SDL Amiga page at: |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
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50 http://ggreco.interfree.it/sdl.html |