annotate src/video/cybergfx/SDL_amigamouse.c @ 1403:376665398b25

Catch the C++ and Objective C sources too...
author Sam Lantinga <slouken@libsdl.org>
date Tue, 21 Feb 2006 08:47:46 +0000
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children 782fd950bd46 c121d94672cb
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #include "SDL_mouse.h"
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25 #include "../../events/SDL_events_c.h"
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26 #include "../SDL_cursor_c.h"
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27 #include "SDL_amigamouse_c.h"
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28
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29
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30 /* The implementation dependent data for the window manager cursor */
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31
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32 typedef void * WMCursor;
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33
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34 void amiga_FreeWMCursor(_THIS, WMcursor *cursor)
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35 {
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36 }
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37
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38 WMcursor *amiga_CreateWMCursor(_THIS,
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39 Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y)
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40 {
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41 return (WMcursor *)1; // Amiga has an Hardware cursor, so it's ok to return something unuseful but true
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42 }
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43
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44 int amiga_ShowWMCursor(_THIS, WMcursor *cursor)
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45 {
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46 /* Don't do anything if the display is gone */
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47 if ( SDL_Display == NULL) {
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48 return(0);
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49 }
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50
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51 /* Set the Amiga prefs cursor cursor, or blank if cursor is NULL */
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52
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53 if ( SDL_Window ) {
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54 SDL_Lock_EventThread();
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55 if ( cursor == NULL ) {
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56 if ( SDL_BlankCursor != NULL ) {
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57 // Hide cursor HERE
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58 SetPointer(SDL_Window,(UWORD *)SDL_BlankCursor,1,1,0,0);
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59 }
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60 } else {
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61 // Show cursor
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62 ClearPointer(SDL_Window);
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63 }
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64 SDL_Unlock_EventThread();
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65 }
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66 return(1);
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67 }
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68
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69 void amiga_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
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70 {
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71 /* FIXME: Not implemented */
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72 }
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73
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74 /* Check to see if we need to enter or leave mouse relative mode */
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75 void amiga_CheckMouseMode(_THIS)
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76 {
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77 }