Mercurial > sdl-ios-xcode
annotate test/testwm2.c @ 1905:36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Added support for the SDL_VIDEO_RENDERER environment variable to pick the desired render driver.
Implemented WritePixels support for the D3D renderer.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 14 Jul 2006 08:22:45 +0000 |
parents | c121d94672cb |
children | 7ee5297340f7 |
rev | line source |
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1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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1 /* Simple program: Move N sprites around on the screen as fast as possible */ |
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2 |
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3 #include "SDL.h" |
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4 |
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5 #define NUM_WINDOWS 2 |
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6 #define WINDOW_W 640 |
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7 #define WINDOW_H 480 |
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8 |
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9 static int num_windows; |
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10 static SDL_WindowID *windows; |
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11 |
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12 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
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13 static void |
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14 quit(int rc) |
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15 { |
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16 if (windows) { |
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17 SDL_free(windows); |
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18 } |
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19 SDL_Quit(); |
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20 exit(rc); |
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21 } |
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22 |
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23 int |
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24 main(int argc, char *argv[]) |
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25 { |
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26 int window_w, window_h; |
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27 int i, done; |
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28 SDL_Event event; |
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29 |
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30 /* Initialize SDL */ |
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31 if (SDL_Init(SDL_INIT_VIDEO) < 0) { |
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32 fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); |
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33 return (1); |
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34 } |
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35 |
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36 num_windows = NUM_WINDOWS; |
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37 window_w = WINDOW_W; |
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38 window_h = WINDOW_H; |
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39 while (argc > 1) { |
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40 if (strcmp(argv[argc - 1], "-width") == 0) { |
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41 window_w = atoi(argv[argc]); |
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42 --argc; |
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43 } else if (strcmp(argv[argc - 1], "-height") == 0) { |
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44 window_h = atoi(argv[argc]); |
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45 --argc; |
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46 } else { |
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47 fprintf(stderr, "Usage: %s [-width] [-height]\n", argv[0]); |
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48 quit(1); |
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49 } |
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50 } |
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51 |
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52 /* Create the windows */ |
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53 windows = (SDL_WindowID *) SDL_malloc(num_windows * sizeof(*windows)); |
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54 if (!windows) { |
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55 fprintf(stderr, "Out of memory!\n"); |
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56 quit(2); |
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57 } |
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58 for (i = 0; i < num_windows; ++i) { |
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59 char title[32]; |
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60 int x, y; |
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61 |
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62 SDL_snprintf(title, sizeof(title), "testwm %d", i + 1); |
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63 if (i == 0) { |
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64 x = SDL_WINDOWPOS_CENTERED; |
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65 y = SDL_WINDOWPOS_CENTERED; |
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66 } else { |
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67 x = SDL_WINDOWPOS_UNDEFINED; |
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68 y = SDL_WINDOWPOS_UNDEFINED; |
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69 } |
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70 windows[i] = |
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71 SDL_CreateWindow(title, x, y, window_w, window_h, |
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72 SDL_WINDOW_SHOWN); |
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73 if (!windows[i]) { |
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74 fprintf(stderr, "Couldn't create window: %s\n", SDL_GetError()); |
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75 quit(2); |
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76 } |
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77 } |
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78 |
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79 /* Loop, blitting sprites and waiting for a keystroke */ |
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80 done = 0; |
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81 while (!done) { |
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82 /* Check for events */ |
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83 while (SDL_PollEvent(&event)) { |
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84 switch (event.type) { |
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85 case SDL_KEYDOWN: |
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86 /* Any keypress quits the app... */ |
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87 case SDL_QUIT: |
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88 done = 1; |
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89 break; |
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90 default: |
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91 break; |
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92 } |
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93 } |
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94 } |
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95 |
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96 quit(0); |
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97 } |
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98 |
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99 /* vi: set ts=4 sw=4 expandtab: */ |