Mercurial > sdl-ios-xcode
annotate src/video/quartz/SDL_QuartzYUV.m @ 1905:36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Added support for the SDL_VIDEO_RENDERER environment variable to pick the desired render driver.
Implemented WritePixels support for the D3D renderer.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 14 Jul 2006 08:22:45 +0000 |
parents | c121d94672cb |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2003 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_QuartzVideo.h" |
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25 #include "SDL_QuartzWindow.h" |
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26 #include "../SDL_yuvfuncs.h" |
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27 |
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28 |
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29 #define yuv_idh (this->hidden->yuv_idh) |
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30 #define yuv_matrix (this->hidden->yuv_matrix) |
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31 #define yuv_codec (this->hidden->yuv_codec) |
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32 #define yuv_seq (this->hidden->yuv_seq) |
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33 #define yuv_pixmap (this->hidden->yuv_pixmap) |
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34 #define yuv_data (this->hidden->yuv_data) |
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35 #define yuv_width (this->hidden->yuv_width) |
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36 #define yuv_height (this->hidden->yuv_height) |
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37 #define yuv_port (this->hidden->yuv_port) |
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38 |
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39 |
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40 static int |
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41 QZ_LockYUV (_THIS, SDL_Overlay * overlay) |
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42 { |
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43 |
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44 return 0; |
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45 } |
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46 |
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47 static void |
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48 QZ_UnlockYUV (_THIS, SDL_Overlay * overlay) |
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49 { |
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50 |
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51 ; |
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52 } |
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53 |
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54 static int |
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55 QZ_DisplayYUV (_THIS, SDL_Overlay * overlay, SDL_Rect * src, SDL_Rect * dst) |
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56 { |
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57 |
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58 OSErr err; |
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59 CodecFlags flags; |
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60 |
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61 if (dst->x != 0 || dst->y != 0) { |
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62 |
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63 SDL_SetError ("Need a dst at (0,0)"); |
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64 return -1; |
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65 } |
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66 |
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67 if (dst->w != yuv_width || dst->h != yuv_height) { |
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68 |
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69 Fixed scale_x, scale_y; |
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70 |
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71 scale_x = FixDiv (Long2Fix (dst->w), Long2Fix (overlay->w)); |
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72 scale_y = FixDiv (Long2Fix (dst->h), Long2Fix (overlay->h)); |
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73 |
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74 SetIdentityMatrix (yuv_matrix); |
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75 ScaleMatrix (yuv_matrix, scale_x, scale_y, Long2Fix (0), |
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76 Long2Fix (0)); |
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77 |
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78 SetDSequenceMatrix (yuv_seq, yuv_matrix); |
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79 |
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80 yuv_width = dst->w; |
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81 yuv_height = dst->h; |
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82 } |
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83 |
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84 if ((err = DecompressSequenceFrameS (yuv_seq, |
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85 (void *) yuv_pixmap, |
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86 sizeof (PlanarPixmapInfoYUV420), |
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87 codecFlagUseImageBuffer, &flags, |
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88 nil) != noErr)) { |
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89 SDL_SetError ("DecompressSequenceFrameS failed"); |
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90 } |
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91 |
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92 return err != noErr; |
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93 } |
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94 |
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95 static void |
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96 QZ_FreeHWYUV (_THIS, SDL_Overlay * overlay) |
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97 { |
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98 |
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99 CDSequenceEnd (yuv_seq); |
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100 ExitMovies (); |
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101 |
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102 SDL_free (overlay->hwfuncs); |
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103 SDL_free (overlay->pitches); |
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104 SDL_free (overlay->pixels); |
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105 |
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106 if (SDL_VideoSurface->flags & SDL_FULLSCREEN) { |
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107 [qz_window close]; |
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108 qz_window = nil; |
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109 } |
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110 |
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111 SDL_free (yuv_matrix); |
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112 DisposeHandle ((Handle) yuv_idh); |
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113 } |
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114 |
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115 /* check for 16 byte alignment, bail otherwise */ |
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116 #define CHECK_ALIGN(x) do { if ((Uint32)x & 15) { SDL_SetError("Alignment error"); return NULL; } } while(0) |
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117 |
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118 /* align a byte offset, return how much to add to make it a multiple of 16 */ |
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119 #define ALIGN(x) ((16 - (x & 15)) & 15) |
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120 |
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121 SDL_Overlay * |
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122 QZ_CreateYUVOverlay (_THIS, int width, int height, |
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123 Uint32 format, SDL_Surface * display) |
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124 { |
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125 |
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126 Uint32 codec; |
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127 OSStatus err; |
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128 CGrafPtr port; |
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129 SDL_Overlay *overlay; |
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130 |
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131 if (format == SDL_YV12_OVERLAY || format == SDL_IYUV_OVERLAY) { |
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132 |
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133 codec = kYUV420CodecType; |
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134 } else { |
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135 SDL_SetError ("Hardware: unsupported video format"); |
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136 return NULL; |
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137 } |
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138 |
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139 yuv_idh = |
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140 (ImageDescriptionHandle) NewHandleClear (sizeof (ImageDescription)); |
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141 if (yuv_idh == NULL) { |
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142 SDL_OutOfMemory (); |
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143 return NULL; |
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144 } |
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145 |
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146 yuv_matrix = (MatrixRecordPtr) SDL_malloc (sizeof (MatrixRecord)); |
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147 if (yuv_matrix == NULL) { |
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148 SDL_OutOfMemory (); |
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149 return NULL; |
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150 } |
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151 |
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152 if (EnterMovies () != noErr) { |
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153 SDL_SetError ("Could not init QuickTime for YUV playback"); |
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154 return NULL; |
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155 } |
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156 |
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157 err = FindCodec (codec, bestSpeedCodec, nil, &yuv_codec); |
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158 if (err != noErr) { |
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159 SDL_SetError ("Could not find QuickTime codec for format"); |
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160 return NULL; |
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161 } |
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162 |
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163 if (SDL_VideoSurface->flags & SDL_FULLSCREEN) { |
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164 |
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165 /* |
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166 Acceleration requires a window to be present. |
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167 A CGrafPtr that points to the screen isn't good enough |
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168 */ |
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169 NSRect content = |
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170 NSMakeRect (0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h); |
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171 |
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172 qz_window =[[SDL_QuartzWindow alloc] initWithContentRect: content styleMask: NSBorderlessWindowMask backing: NSBackingStoreBuffered defer:NO]; |
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173 |
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174 if (qz_window == nil) { |
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175 SDL_SetError ("Could not create the Cocoa window"); |
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176 return NULL; |
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177 } |
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178 |
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179 [qz_window setContentView:[[NSQuickDrawView alloc] init]]; |
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180 [qz_window setReleasedWhenClosed:YES]; |
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181 [qz_window center]; |
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182 [qz_window setAcceptsMouseMovedEvents:YES]; |
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183 [qz_window setLevel:CGShieldingWindowLevel ()]; |
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184 [qz_window makeKeyAndOrderFront:nil]; |
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185 |
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186 port =[[qz_window contentView] qdPort]; |
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187 SetPort (port); |
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188 |
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189 /* |
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190 BUG: would like to remove white flash when window kicks in |
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191 { |
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192 Rect r; |
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193 SetRect (&r, 0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h); |
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194 PaintRect (&r); |
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195 QDFlushPortBuffer (port, nil); |
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196 } |
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197 */ |
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198 } else { |
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199 port =[window_view qdPort]; |
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200 SetPort (port); |
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201 } |
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202 |
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203 SetIdentityMatrix (yuv_matrix); |
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204 |
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205 HLock ((Handle) yuv_idh); |
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206 |
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207 (**yuv_idh).idSize = sizeof (ImageDescription); |
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208 (**yuv_idh).cType = codec; |
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209 (**yuv_idh).version = 1; |
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210 (**yuv_idh).revisionLevel = 0; |
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211 (**yuv_idh).width = width; |
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212 (**yuv_idh).height = height; |
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213 (**yuv_idh).hRes = Long2Fix (72); |
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214 (**yuv_idh).vRes = Long2Fix (72); |
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215 (**yuv_idh).spatialQuality = codecLosslessQuality; |
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216 (**yuv_idh).frameCount = 1; |
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217 (**yuv_idh).clutID = -1; |
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218 (**yuv_idh).dataSize = 0; |
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219 (**yuv_idh).depth = 24; |
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220 |
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221 HUnlock ((Handle) yuv_idh); |
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222 |
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223 err = DecompressSequenceBeginS (&yuv_seq, |
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224 yuv_idh, |
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225 NULL, |
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226 0, |
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227 port, |
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228 NULL, |
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229 NULL, |
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230 yuv_matrix, |
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231 0, |
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232 NULL, |
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233 codecFlagUseImageBuffer, |
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234 codecLosslessQuality, yuv_codec); |
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235 |
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236 if (err != noErr) { |
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237 SDL_SetError ("Error trying to start YUV codec."); |
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238 return NULL; |
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239 } |
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240 |
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241 overlay = (SDL_Overlay *) SDL_malloc (sizeof (*overlay)); |
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242 if (overlay == NULL) { |
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243 SDL_OutOfMemory (); |
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244 return NULL; |
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245 } |
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246 |
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247 overlay->format = format; |
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248 overlay->w = width; |
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249 overlay->h = height; |
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250 overlay->planes = 3; |
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251 overlay->hw_overlay = 1; |
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252 { |
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253 int offset; |
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254 Uint8 **pixels; |
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255 Uint16 *pitches; |
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256 int plane2, plane3; |
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257 |
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258 if (format == SDL_IYUV_OVERLAY) { |
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259 |
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260 plane2 = 1; /* Native codec format */ |
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261 plane3 = 2; |
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262 } else if (format == SDL_YV12_OVERLAY) { |
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263 |
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264 /* switch the U and V planes */ |
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265 plane2 = 2; /* U plane maps to plane 3 */ |
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266 plane3 = 1; /* V plane maps to plane 2 */ |
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267 } else { |
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268 SDL_SetError ("Unsupported YUV format"); |
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269 return NULL; |
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270 } |
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271 |
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272 pixels = (Uint8 **) SDL_malloc (sizeof (*pixels) * 3); |
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273 pitches = (Uint16 *) SDL_malloc (sizeof (*pitches) * 3); |
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274 if (pixels == NULL || pitches == NULL) { |
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275 SDL_OutOfMemory (); |
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276 return NULL; |
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277 } |
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278 |
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279 yuv_pixmap = (PlanarPixmapInfoYUV420 *) |
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280 SDL_malloc (sizeof (PlanarPixmapInfoYUV420) + |
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281 (width * height * 2)); |
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282 if (yuv_pixmap == NULL) { |
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283 SDL_OutOfMemory (); |
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284 return NULL; |
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285 } |
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286 |
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287 /* CHECK_ALIGN(yuv_pixmap); */ |
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288 offset = sizeof (PlanarPixmapInfoYUV420); |
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289 /* offset += ALIGN(offset); */ |
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290 /* CHECK_ALIGN(offset); */ |
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291 |
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292 pixels[0] = (Uint8 *) yuv_pixmap + offset; |
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293 /* CHECK_ALIGN(pixels[0]); */ |
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294 |
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295 pitches[0] = width; |
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296 yuv_pixmap->componentInfoY.offset = offset; |
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297 yuv_pixmap->componentInfoY.rowBytes = width; |
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298 |
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299 offset += width * height; |
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300 pixels[plane2] = (Uint8 *) yuv_pixmap + offset; |
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301 pitches[plane2] = width / 2; |
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302 yuv_pixmap->componentInfoCb.offset = offset; |
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303 yuv_pixmap->componentInfoCb.rowBytes = width / 2; |
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304 |
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305 offset += (width * height / 4); |
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306 pixels[plane3] = (Uint8 *) yuv_pixmap + offset; |
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307 pitches[plane3] = width / 2; |
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308 yuv_pixmap->componentInfoCr.offset = offset; |
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309 yuv_pixmap->componentInfoCr.rowBytes = width / 2; |
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310 |
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311 overlay->pixels = pixels; |
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312 overlay->pitches = pitches; |
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313 } |
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314 |
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315 overlay->hwfuncs = SDL_malloc (sizeof (*overlay->hwfuncs)); |
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316 if (overlay->hwfuncs == NULL) { |
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317 SDL_OutOfMemory (); |
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318 return NULL; |
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319 } |
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320 |
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321 overlay->hwfuncs->Lock = QZ_LockYUV; |
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322 overlay->hwfuncs->Unlock = QZ_UnlockYUV; |
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323 overlay->hwfuncs->Display = QZ_DisplayYUV; |
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324 overlay->hwfuncs->FreeHW = QZ_FreeHWYUV; |
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325 |
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326 yuv_width = overlay->w; |
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327 yuv_height = overlay->h; |
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328 |
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329 return overlay; |
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330 } |