Mercurial > sdl-ios-xcode
annotate include/SDL_main.h @ 1905:36d52b1f0504
Prefer the D3D renderer over GDI, at least for testing.
Added support for the SDL_VIDEO_RENDERER environment variable to pick the desired render driver.
Implemented WritePixels support for the D3D renderer.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 14 Jul 2006 08:22:45 +0000 |
parents | c121d94672cb |
children | 103c6fec2a60 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifndef _SDL_main_h | |
24 #define _SDL_main_h | |
25 | |
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26 #include "SDL_stdinc.h" |
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27 |
0 | 28 /* Redefine main() on Win32 and MacOS so that it is called by winmain.c */ |
29 | |
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30 #if defined(__WIN32__) || \ |
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31 (defined(__MWERKS__) && !defined(__BEOS__)) || \ |
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32 defined(__MACOS__) || defined(__MACOSX__) || \ |
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33 defined(__SYMBIAN32__) || defined(QWS) |
0 | 34 |
35 #ifdef __cplusplus | |
36 #define C_LINKAGE "C" | |
37 #else | |
38 #define C_LINKAGE | |
39 #endif /* __cplusplus */ | |
40 | |
41 /* The application's main() function must be called with C linkage, | |
42 and should be declared like this: | |
43 #ifdef __cplusplus | |
44 extern "C" | |
45 #endif | |
46 int main(int argc, char *argv[]) | |
47 { | |
48 } | |
49 */ | |
50 #define main SDL_main | |
51 | |
52 /* The prototype for the application's main() function */ | |
53 extern C_LINKAGE int SDL_main(int argc, char *argv[]); | |
54 | |
55 | |
56 /* From the SDL library code -- needed for registering the app on Win32 */ | |
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57 #ifdef __WIN32__ |
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58 |
0 | 59 #include "begin_code.h" |
60 #ifdef __cplusplus | |
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61 /* *INDENT-OFF* */ |
0 | 62 extern "C" { |
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63 /* *INDENT-ON* */ |
0 | 64 #endif |
65 | |
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66 /* This can be called to set the application class at startup */ |
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67 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, |
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68 void *hInst); |
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69 extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); |
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70 |
0 | 71 #ifdef __cplusplus |
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72 /* *INDENT-OFF* */ |
0 | 73 } |
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74 /* *INDENT-ON* */ |
0 | 75 #endif |
76 #include "close_code.h" | |
77 #endif | |
78 | |
79 /* From the SDL library code -- needed for registering QuickDraw on MacOS */ | |
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80 #if defined(__MACOS__) |
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81 |
0 | 82 #include "begin_code.h" |
83 #ifdef __cplusplus | |
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84 /* *INDENT-OFF* */ |
0 | 85 extern "C" { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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86 /* *INDENT-ON* */ |
0 | 87 #endif |
88 | |
89 /* Forward declaration so we don't need to include QuickDraw.h */ | |
90 struct QDGlobals; | |
91 | |
92 /* This should be called from your main() function, if any */ | |
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93 extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd); |
0 | 94 |
95 #ifdef __cplusplus | |
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96 /* *INDENT-OFF* */ |
0 | 97 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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98 /* *INDENT-ON* */ |
0 | 99 #endif |
100 #include "close_code.h" | |
101 #endif | |
102 | |
103 #endif /* Need to redefine main()? */ | |
104 | |
105 #endif /* _SDL_main_h */ | |
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parents:
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106 |
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107 /* vi: set ts=4 sw=4 expandtab: */ |