annotate src/audio/SDL_audio.c @ 1336:3692456e7b0f

Use SDL_ prefixed versions of C library functions. FIXME: Change #include <stdlib.h> to #include "SDL_stdlib.h" Change #include <string.h> to #include "SDL_string.h" Make sure nothing else broke because of this...
author Sam Lantinga <slouken@libsdl.org>
date Tue, 07 Feb 2006 06:59:48 +0000
parents 450721ad5436
children d02b552e5304
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /* Allow access to a raw mixing buffer */
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24
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25 #include "SDL.h"
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26 #include "SDL_audio.h"
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27 #include "SDL_timer.h"
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28 #include "SDL_error.h"
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29 #include "SDL_string.h"
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30 #include "SDL_audio_c.h"
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31 #include "SDL_audiomem.h"
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32 #include "SDL_sysaudio.h"
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33
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34 #ifdef __OS2__
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35 // We'll need the DosSetPriority() API!
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36 #define INCL_DOSPROCESS
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37 #include <os2.h>
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38 #endif
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39
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40 /* Available audio drivers */
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41 static AudioBootStrap *bootstrap[] = {
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42 #ifdef OPENBSD_AUDIO_SUPPORT
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43 &OPENBSD_AUDIO_bootstrap,
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44 #endif
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45 #ifdef OSS_SUPPORT
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46 &DSP_bootstrap,
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47 &DMA_bootstrap,
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48 #endif
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49 #ifdef ALSA_SUPPORT
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50 &ALSA_bootstrap,
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51 #endif
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52 #ifdef QNXNTOAUDIO_SUPPORT
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53 &QNXNTOAUDIO_bootstrap,
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54 #endif
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55 #ifdef SUNAUDIO_SUPPORT
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56 &SUNAUDIO_bootstrap,
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57 #endif
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58 #ifdef DMEDIA_SUPPORT
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59 &DMEDIA_bootstrap,
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60 #endif
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61 #ifdef ARTSC_SUPPORT
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62 &ARTSC_bootstrap,
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63 #endif
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64 #ifdef ESD_SUPPORT
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65 &ESD_bootstrap,
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66 #endif
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67 #ifdef NAS_SUPPORT
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68 &NAS_bootstrap,
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69 #endif
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70 #ifdef ENABLE_DIRECTX
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71 &DSOUND_bootstrap,
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72 #endif
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73 #ifdef ENABLE_WINDIB
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74 &WAVEOUT_bootstrap,
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75 #endif
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76 #ifdef __BEOS__
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77 &BAUDIO_bootstrap,
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78 #endif
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79 #ifdef MACOSX
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80 &COREAUDIO_bootstrap,
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81 #endif
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82 #if defined(macintosh) || TARGET_API_MAC_CARBON
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83 &SNDMGR_bootstrap,
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84 #endif
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85 #ifdef _AIX
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86 &Paud_bootstrap,
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87 #endif
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88 #ifdef ENABLE_AHI
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89 &AHI_bootstrap,
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90 #endif
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91 #ifdef MMEAUDIO_SUPPORT
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92 &MMEAUDIO_bootstrap,
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93 #endif
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94 #ifdef MINTAUDIO_SUPPORT
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95 &MINTAUDIO_GSXB_bootstrap,
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96 &MINTAUDIO_MCSN_bootstrap,
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97 &MINTAUDIO_STFA_bootstrap,
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98 &MINTAUDIO_XBIOS_bootstrap,
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99 &MINTAUDIO_DMA8_bootstrap,
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100 #endif
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101 #ifdef DISKAUD_SUPPORT
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102 &DISKAUD_bootstrap,
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103 #endif
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104 #ifdef ENABLE_DC
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105 &DCAUD_bootstrap,
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106 #endif
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107 #ifdef DRENDERER_SUPPORT
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108 &DRENDERER_bootstrap,
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109 #endif
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110 #ifdef __OS2__
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111 &DART_bootstrap,
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112 #endif
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113 NULL
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114 };
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115 SDL_AudioDevice *current_audio = NULL;
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116
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117 /* Various local functions */
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118 int SDL_AudioInit(const char *driver_name);
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119 void SDL_AudioQuit(void);
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120
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121 #ifdef ENABLE_AHI
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122 static int audio_configured = 0;
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123 #endif
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124
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125 /* The general mixing thread function */
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126 int SDL_RunAudio(void *audiop)
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127 {
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128 SDL_AudioDevice *audio = (SDL_AudioDevice *)audiop;
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129 Uint8 *stream;
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130 int stream_len;
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131 void *udata;
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132 void (*fill)(void *userdata,Uint8 *stream, int len);
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133 int silence;
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134 #ifdef ENABLE_AHI
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135 int started = 0;
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136
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137 /* AmigaOS NEEDS that the audio driver is opened in the thread that uses it! */
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138
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139 D(bug("Task audio started audio struct:<%lx>...\n",audiop));
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140
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141 D(bug("Before Openaudio..."));
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142 if(audio->OpenAudio(audio, &audio->spec)==-1)
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143 {
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144 D(bug("Open audio failed...\n"));
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145 return(-1);
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146 }
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147 D(bug("OpenAudio...OK\n"));
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148 #endif
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149
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150 /* Perform any thread setup */
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151 if ( audio->ThreadInit ) {
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152 audio->ThreadInit(audio);
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153 }
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154 audio->threadid = SDL_ThreadID();
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155
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156 /* Set up the mixing function */
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157 fill = audio->spec.callback;
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158 udata = audio->spec.userdata;
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159
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160 #ifdef ENABLE_AHI
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161 audio_configured = 1;
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162
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163 D(bug("Audio configured... Checking for conversion\n"));
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164 SDL_mutexP(audio->mixer_lock);
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165 D(bug("Semaphore obtained...\n"));
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166 #endif
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167
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168 if ( audio->convert.needed ) {
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169 if ( audio->convert.src_format == AUDIO_U8 ) {
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170 silence = 0x80;
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171 } else {
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172 silence = 0;
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173 }
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174 stream_len = audio->convert.len;
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175 } else {
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176 silence = audio->spec.silence;
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177 stream_len = audio->spec.size;
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178 }
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179 stream = audio->fake_stream;
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180
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181 #ifdef ENABLE_AHI
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182 SDL_mutexV(audio->mixer_lock);
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183 D(bug("Entering audio loop...\n"));
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184 #endif
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185
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186 #ifdef __OS2__
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187 // Increase the priority of this thread to make sure that
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188 // the audio will be continuous all the time!
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189 #ifdef USE_DOSSETPRIORITY
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190 #ifdef DEBUG_BUILD
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191 printf("[SDL_RunAudio] : Setting priority to ForegroundServer+0! (TID%d)\n", SDL_ThreadID());
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192 #endif
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193 DosSetPriority(PRTYS_THREAD, PRTYC_FOREGROUNDSERVER, 0, 0);
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194 #endif
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195 #endif
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196
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197 /* Loop, filling the audio buffers */
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198 while ( audio->enabled ) {
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199
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200 /* Wait for new current buffer to finish playing */
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201 if ( stream == audio->fake_stream ) {
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202 SDL_Delay((audio->spec.samples*1000)/audio->spec.freq);
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203 } else {
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204 #ifdef ENABLE_AHI
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205 if ( started > 1 )
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206 #endif
0
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207 audio->WaitAudio(audio);
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208 }
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209
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210 /* Fill the current buffer with sound */
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211 if ( audio->convert.needed ) {
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212 if ( audio->convert.buf ) {
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213 stream = audio->convert.buf;
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214 } else {
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215 continue;
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216 }
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217 } else {
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218 stream = audio->GetAudioBuf(audio);
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219 if ( stream == NULL ) {
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220 stream = audio->fake_stream;
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221 }
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222 }
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223 SDL_memset(stream, silence, stream_len);
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224
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225 if ( ! audio->paused ) {
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226 SDL_mutexP(audio->mixer_lock);
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227 (*fill)(udata, stream, stream_len);
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228 SDL_mutexV(audio->mixer_lock);
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229 }
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230
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231 /* Convert the audio if necessary */
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232 if ( audio->convert.needed ) {
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233 SDL_ConvertAudio(&audio->convert);
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234 stream = audio->GetAudioBuf(audio);
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235 if ( stream == NULL ) {
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236 stream = audio->fake_stream;
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237 }
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238 SDL_memcpy(stream, audio->convert.buf,
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239 audio->convert.len_cvt);
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240 }
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241
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242 /* Ready current buffer for play and change current buffer */
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243 if ( stream != audio->fake_stream ) {
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244 audio->PlayAudio(audio);
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245 #ifdef ENABLE_AHI
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246 /* AmigaOS don't have to wait the first time audio is played! */
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247 started++;
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248 #endif
0
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249 }
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250 }
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251 /* Wait for the audio to drain.. */
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252 if ( audio->WaitDone ) {
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253 audio->WaitDone(audio);
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254 }
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255
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256 #ifdef ENABLE_AHI
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257 D(bug("WaitAudio...Done\n"));
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258
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259 audio->CloseAudio(audio);
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260
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261 D(bug("CloseAudio..Done, subtask exiting...\n"));
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262 audio_configured = 0;
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263 #endif
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264 #ifdef __OS2__
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265 #ifdef DEBUG_BUILD
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266 printf("[SDL_RunAudio] : Task exiting. (TID%d)\n", SDL_ThreadID());
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267 #endif
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268 #endif
0
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269 return(0);
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270 }
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271
322
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272 static void SDL_LockAudio_Default(SDL_AudioDevice *audio)
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273 {
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274 if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) {
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275 return;
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diff changeset
276 }
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277 SDL_mutexP(audio->mixer_lock);
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278 }
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279
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280 static void SDL_UnlockAudio_Default(SDL_AudioDevice *audio)
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281 {
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282 if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) {
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diff changeset
283 return;
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diff changeset
284 }
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285 SDL_mutexV(audio->mixer_lock);
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286 }
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287
0
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288 int SDL_AudioInit(const char *driver_name)
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289 {
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290 SDL_AudioDevice *audio;
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291 int i = 0, idx;
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292
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293 /* Check to make sure we don't overwrite 'current_audio' */
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294 if ( current_audio != NULL ) {
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295 SDL_AudioQuit();
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296 }
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297
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298 /* Select the proper audio driver */
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299 audio = NULL;
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300 idx = 0;
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301 #ifdef unix
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302 if ( (driver_name == NULL) && (SDL_getenv("ESPEAKER") != NULL) ) {
0
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303 /* Ahem, we know that if ESPEAKER is set, user probably wants
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304 to use ESD, but don't start it if it's not already running.
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305 This probably isn't the place to do this, but... Shh! :)
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306 */
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307 for ( i=0; bootstrap[i]; ++i ) {
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308 if ( SDL_strcmp(bootstrap[i]->name, "esd") == 0 ) {
0
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parents:
diff changeset
309 const char *esd_no_spawn;
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parents:
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310
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311 /* Don't start ESD if it's not running */
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
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parents: 1330
diff changeset
312 esd_no_spawn = SDL_getenv("ESD_NO_SPAWN");
0
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parents:
diff changeset
313 if ( esd_no_spawn == NULL ) {
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parents:
diff changeset
314 putenv("ESD_NO_SPAWN=1");
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315 }
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parents:
diff changeset
316 if ( bootstrap[i]->available() ) {
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diff changeset
317 audio = bootstrap[i]->create(0);
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parents:
diff changeset
318 break;
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parents:
diff changeset
319 }
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parents:
diff changeset
320 #ifdef linux /* No unsetenv() on most platforms */
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parents:
diff changeset
321 if ( esd_no_spawn == NULL ) {
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parents:
diff changeset
322 unsetenv("ESD_NO_SPAWN");
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parents:
diff changeset
323 }
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parents:
diff changeset
324 #endif
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parents:
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325 }
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parents:
diff changeset
326 }
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parents:
diff changeset
327 }
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parents:
diff changeset
328 #endif /* unix */
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parents:
diff changeset
329 if ( audio == NULL ) {
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parents:
diff changeset
330 if ( driver_name != NULL ) {
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parents:
diff changeset
331 #if 0 /* This will be replaced with a better driver selection API */
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
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parents: 1330
diff changeset
332 if ( SDL_strrchr(driver_name, ':') != NULL ) {
3692456e7b0f Use SDL_ prefixed versions of C library functions.
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parents: 1330
diff changeset
333 idx = atoi(SDL_strrchr(driver_name, ':')+1);
0
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parents:
diff changeset
334 }
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parents:
diff changeset
335 #endif
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parents:
diff changeset
336 for ( i=0; bootstrap[i]; ++i ) {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
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parents: 1330
diff changeset
337 if (SDL_strncmp(bootstrap[i]->name, driver_name,
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
338 SDL_strlen(bootstrap[i]->name)) == 0) {
0
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diff changeset
339 if ( bootstrap[i]->available() ) {
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parents:
diff changeset
340 audio=bootstrap[i]->create(idx);
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parents:
diff changeset
341 break;
74212992fb08 Initial revision
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parents:
diff changeset
342 }
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parents:
diff changeset
343 }
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parents:
diff changeset
344 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
345 } else {
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parents:
diff changeset
346 for ( i=0; bootstrap[i]; ++i ) {
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parents:
diff changeset
347 if ( bootstrap[i]->available() ) {
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diff changeset
348 audio = bootstrap[i]->create(idx);
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parents:
diff changeset
349 if ( audio != NULL ) {
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parents:
diff changeset
350 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
351 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
352 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
353 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
354 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
355 if ( audio == NULL ) {
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parents:
diff changeset
356 SDL_SetError("No available audio device");
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
357 #if 0 /* Don't fail SDL_Init() if audio isn't available.
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parents:
diff changeset
358 SDL_OpenAudio() will handle it at that point. *sigh*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
359 */
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
360 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
361 #endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
362 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
363 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
364 current_audio = audio;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
365 if ( current_audio ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
366 current_audio->name = bootstrap[i]->name;
322
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
367 if ( !current_audio->LockAudio && !current_audio->UnlockAudio ) {
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
368 current_audio->LockAudio = SDL_LockAudio_Default;
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
369 current_audio->UnlockAudio = SDL_UnlockAudio_Default;
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
370 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
371 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
372 return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
373 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
374
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
375 char *SDL_AudioDriverName(char *namebuf, int maxlen)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
376 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
377 if ( current_audio != NULL ) {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
378 SDL_strncpy(namebuf, current_audio->name, maxlen-1);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
379 namebuf[maxlen-1] = '\0';
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
380 return(namebuf);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
381 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
382 return(NULL);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
383 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
384
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
385 int SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
386 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
387 SDL_AudioDevice *audio;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
388
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
389 /* Start up the audio driver, if necessary */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
390 if ( ! current_audio ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
391 if ( (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) ||
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
392 (current_audio == NULL) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
393 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
394 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
395 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
396 audio = current_audio;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
397
262
ba5363e21df8 Don't allow multiple audio opens to succeed (until SDL 1.3)
Sam Lantinga <slouken@libsdl.org>
parents: 252
diff changeset
398 if (audio->opened) {
ba5363e21df8 Don't allow multiple audio opens to succeed (until SDL 1.3)
Sam Lantinga <slouken@libsdl.org>
parents: 252
diff changeset
399 SDL_SetError("Audio device is already opened");
ba5363e21df8 Don't allow multiple audio opens to succeed (until SDL 1.3)
Sam Lantinga <slouken@libsdl.org>
parents: 252
diff changeset
400 return(-1);
ba5363e21df8 Don't allow multiple audio opens to succeed (until SDL 1.3)
Sam Lantinga <slouken@libsdl.org>
parents: 252
diff changeset
401 }
ba5363e21df8 Don't allow multiple audio opens to succeed (until SDL 1.3)
Sam Lantinga <slouken@libsdl.org>
parents: 252
diff changeset
402
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
403 /* Verify some parameters */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
404 if ( desired->callback == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
405 SDL_SetError("SDL_OpenAudio() passed a NULL callback");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
406 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
407 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
408 switch ( desired->channels ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
409 case 1: /* Mono */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
410 case 2: /* Stereo */
942
41a59de7f2ed Here are patches for SDL12 and SDL_mixer for 4 or 6 channel
Sam Lantinga <slouken@libsdl.org>
parents: 936
diff changeset
411 case 4: /* surround */
41a59de7f2ed Here are patches for SDL12 and SDL_mixer for 4 or 6 channel
Sam Lantinga <slouken@libsdl.org>
parents: 936
diff changeset
412 case 6: /* surround with center and lfe */
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
413 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
414 default:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
415 SDL_SetError("1 (mono) and 2 (stereo) channels supported");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
416 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
417 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
418
1204
f9794ee91dfc Date: Tue, 13 Dec 2005 13:33:50 +0000
Sam Lantinga <slouken@libsdl.org>
parents: 1190
diff changeset
419 #if defined(macintosh) || (defined(__riscos__) && defined(DISABLE_THREADS))
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
420 /* FIXME: Need to implement PPC interrupt asm for SDL_LockAudio() */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
421 #else
398
d219b0e02f5f Added Atari audio support (thanks Patrice!)
Sam Lantinga <slouken@libsdl.org>
parents: 322
diff changeset
422 #if defined(__MINT__) && !defined(ENABLE_THREADS)
d219b0e02f5f Added Atari audio support (thanks Patrice!)
Sam Lantinga <slouken@libsdl.org>
parents: 322
diff changeset
423 /* Uses interrupt driven audio, without thread */
d219b0e02f5f Added Atari audio support (thanks Patrice!)
Sam Lantinga <slouken@libsdl.org>
parents: 322
diff changeset
424 #else
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
425 /* Create a semaphore for locking the sound buffers */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
426 audio->mixer_lock = SDL_CreateMutex();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
427 if ( audio->mixer_lock == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
428 SDL_SetError("Couldn't create mixer lock");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
429 SDL_CloseAudio();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
430 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
431 }
398
d219b0e02f5f Added Atari audio support (thanks Patrice!)
Sam Lantinga <slouken@libsdl.org>
parents: 322
diff changeset
432 #endif /* __MINT__ */
d219b0e02f5f Added Atari audio support (thanks Patrice!)
Sam Lantinga <slouken@libsdl.org>
parents: 322
diff changeset
433 #endif /* macintosh */
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
434
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
435 /* Calculate the silence and size of the audio specification */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
436 SDL_CalculateAudioSpec(desired);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
437
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
438 /* Open the audio subsystem */
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
439 SDL_memcpy(&audio->spec, desired, sizeof(audio->spec));
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
440 audio->convert.needed = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
441 audio->enabled = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
442 audio->paused = 1;
21
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
443
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
444 #ifndef ENABLE_AHI
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
445
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
446 /* AmigaOS opens audio inside the main loop */
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
447 audio->opened = audio->OpenAudio(audio, &audio->spec)+1;
21
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
448
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
449 if ( ! audio->opened ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
450 SDL_CloseAudio();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
451 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
452 }
21
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
453 #else
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
454 D(bug("Locking semaphore..."));
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
455 SDL_mutexP(audio->mixer_lock);
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
456
1330
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
457 #if (defined(_WIN32) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC)
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
458 #undef SDL_CreateThread
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
459 audio->thread = SDL_CreateThread(SDL_RunAudio, audio, NULL, NULL);
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
460 #else
21
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
461 audio->thread = SDL_CreateThread(SDL_RunAudio, audio);
1330
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
462 #endif
21
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
463 D(bug("Created thread...\n"));
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
464
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
465 if ( audio->thread == NULL ) {
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
466 SDL_mutexV(audio->mixer_lock);
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
467 SDL_CloseAudio();
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
468 SDL_SetError("Couldn't create audio thread");
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
469 return(-1);
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
470 }
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
471
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
472 while(!audio_configured)
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
473 SDL_Delay(100);
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
474 #endif
0
74212992fb08 Initial revision
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parents:
diff changeset
475
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
476 /* If the audio driver changes the buffer size, accept it */
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
477 if ( audio->spec.samples != desired->samples ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
478 desired->samples = audio->spec.samples;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
479 SDL_CalculateAudioSpec(desired);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
480 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
481
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
482 /* Allocate a fake audio memory buffer */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
483 audio->fake_stream = SDL_AllocAudioMem(audio->spec.size);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
484 if ( audio->fake_stream == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
485 SDL_CloseAudio();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
486 SDL_OutOfMemory();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
487 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
488 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
489
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
490 /* See if we need to do any conversion */
808
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
491 if ( obtained != NULL ) {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
492 SDL_memcpy(obtained, &audio->spec, sizeof(audio->spec));
808
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
493 } else if ( desired->freq != audio->spec.freq ||
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
494 desired->format != audio->spec.format ||
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
495 desired->channels != audio->spec.channels ) {
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
496 /* Build an audio conversion block */
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
497 if ( SDL_BuildAudioCVT(&audio->convert,
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
498 desired->format, desired->channels,
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
499 desired->freq,
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
500 audio->spec.format, audio->spec.channels,
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
501 audio->spec.freq) < 0 ) {
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
502 SDL_CloseAudio();
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
503 return(-1);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
504 }
808
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
505 if ( audio->convert.needed ) {
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
506 audio->convert.len = desired->size;
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
507 audio->convert.buf =(Uint8 *)SDL_AllocAudioMem(
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
508 audio->convert.len*audio->convert.len_mult);
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
509 if ( audio->convert.buf == NULL ) {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
510 SDL_CloseAudio();
808
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
511 SDL_OutOfMemory();
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
512 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
513 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
514 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
515 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
516
21
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
517 #ifndef ENABLE_AHI
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
518 /* Start the audio thread if necessary */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
519 switch (audio->opened) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
520 case 1:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
521 /* Start the audio thread */
1330
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
522 #if (defined(_WIN32) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC)
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
523 #undef SDL_CreateThread
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
524 audio->thread = SDL_CreateThread(SDL_RunAudio, audio, NULL, NULL);
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
525 #else
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
526 audio->thread = SDL_CreateThread(SDL_RunAudio, audio);
1330
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
527 #endif
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
528 if ( audio->thread == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
529 SDL_CloseAudio();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
530 SDL_SetError("Couldn't create audio thread");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
531 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
532 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
533 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
534
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
535 default:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
536 /* The audio is now playing */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
537 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
538 }
21
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
539 #else
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
540 SDL_mutexV(audio->mixer_lock);
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
541 D(bug("SDL_OpenAudio USCITA...\n"));
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
542
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
543 #endif
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
544
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
545 return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
546 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
547
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
548 SDL_audiostatus SDL_GetAudioStatus(void)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
549 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
550 SDL_AudioDevice *audio = current_audio;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
551 SDL_audiostatus status;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
552
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
553 status = SDL_AUDIO_STOPPED;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
554 if ( audio && audio->enabled ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
555 if ( audio->paused ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
556 status = SDL_AUDIO_PAUSED;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
557 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
558 status = SDL_AUDIO_PLAYING;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
559 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
560 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
561 return(status);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
562 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
563
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
564 void SDL_PauseAudio (int pause_on)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
565 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
566 SDL_AudioDevice *audio = current_audio;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
567
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
568 if ( audio ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
569 audio->paused = pause_on;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
570 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
571 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
572
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
573 void SDL_LockAudio (void)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
574 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
575 SDL_AudioDevice *audio = current_audio;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
576
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
577 /* Obtain a lock on the mixing buffers */
322
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
578 if ( audio && audio->LockAudio ) {
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
579 audio->LockAudio(audio);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
580 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
581 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
582
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
583 void SDL_UnlockAudio (void)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
584 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
585 SDL_AudioDevice *audio = current_audio;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
586
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
587 /* Release lock on the mixing buffers */
322
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
588 if ( audio && audio->UnlockAudio ) {
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
589 audio->UnlockAudio(audio);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
590 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
591 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
592
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
593 void SDL_CloseAudio (void)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
594 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
595 SDL_QuitSubSystem(SDL_INIT_AUDIO);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
596 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
597
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
598 void SDL_AudioQuit(void)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
599 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
600 SDL_AudioDevice *audio = current_audio;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
601
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
602 if ( audio ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
603 audio->enabled = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
604 if ( audio->thread != NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
605 SDL_WaitThread(audio->thread, NULL);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
606 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
607 if ( audio->mixer_lock != NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
608 SDL_DestroyMutex(audio->mixer_lock);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
609 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
610 if ( audio->fake_stream != NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
611 SDL_FreeAudioMem(audio->fake_stream);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
612 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
613 if ( audio->convert.needed ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
614 SDL_FreeAudioMem(audio->convert.buf);
21
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
615
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
616 }
21
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
617 #ifndef ENABLE_AHI
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
618 if ( audio->opened ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
619 audio->CloseAudio(audio);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
620 audio->opened = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
621 }
21
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
622 #endif
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
623 /* Free the driver data */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
624 audio->free(audio);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
625 current_audio = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
626 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
627 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
628
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
629 #define NUM_FORMATS 6
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
630 static int format_idx;
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631 static int format_idx_sub;
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632 static Uint16 format_list[NUM_FORMATS][NUM_FORMATS] = {
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633 { AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB },
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634 { AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB },
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635 { AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8 },
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636 { AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8 },
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637 { AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U8, AUDIO_S8 },
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638 { AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U8, AUDIO_S8 },
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639 };
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640
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641 Uint16 SDL_FirstAudioFormat(Uint16 format)
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642 {
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643 for ( format_idx=0; format_idx < NUM_FORMATS; ++format_idx ) {
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644 if ( format_list[format_idx][0] == format ) {
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645 break;
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646 }
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647 }
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648 format_idx_sub = 0;
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649 return(SDL_NextAudioFormat());
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650 }
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651
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652 Uint16 SDL_NextAudioFormat(void)
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653 {
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654 if ( (format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS) ) {
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655 return(0);
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656 }
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657 return(format_list[format_idx][format_idx_sub++]);
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658 }
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659
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660 void SDL_CalculateAudioSpec(SDL_AudioSpec *spec)
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661 {
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662 switch (spec->format) {
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663 case AUDIO_U8:
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664 spec->silence = 0x80;
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665 break;
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666 default:
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667 spec->silence = 0x00;
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668 break;
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669 }
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670 spec->size = (spec->format&0xFF)/8;
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671 spec->size *= spec->channels;
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672 spec->size *= spec->samples;
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673 }