Mercurial > sdl-ios-xcode
annotate VisualC/tests/testsprite/testsprite.dsp @ 2808:368410632f2d
Whoops, we need this for subrect updates (testsprite)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 29 Nov 2008 15:32:14 +0000 |
parents | 53689036f265 |
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1 # Microsoft Developer Studio Project File - Name="testsprite" - Package Owner=<4> |
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2 # Microsoft Developer Studio Generated Build File, Format Version 5.00 |
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3 # ** DO NOT EDIT ** |
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4 |
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5 # TARGTYPE "Win32 (x86) Application" 0x0101 |
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6 |
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7 CFG=testsprite - Win32 Debug |
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8 !MESSAGE This is not a valid makefile. To build this project using NMAKE, |
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9 !MESSAGE use the Export Makefile command and run |
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10 !MESSAGE |
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11 !MESSAGE NMAKE /f "testsprite.mak". |
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12 !MESSAGE |
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13 !MESSAGE You can specify a configuration when running NMAKE |
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14 !MESSAGE by defining the macro CFG on the command line. For example: |
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15 !MESSAGE |
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16 !MESSAGE NMAKE /f "testsprite.mak" CFG="testsprite - Win32 Debug" |
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17 !MESSAGE |
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18 !MESSAGE Possible choices for configuration are: |
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19 !MESSAGE |
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20 !MESSAGE "testsprite - Win32 Release" (based on "Win32 (x86) Application") |
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21 !MESSAGE "testsprite - Win32 Debug" (based on "Win32 (x86) Application") |
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22 !MESSAGE |
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23 |
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24 # Begin Project |
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25 # PROP Scc_ProjName "" |
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26 # PROP Scc_LocalPath "" |
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27 CPP=cl.exe |
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28 MTL=midl.exe |
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29 RSC=rc.exe |
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30 |
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31 !IF "$(CFG)" == "testsprite - Win32 Release" |
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32 |
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33 # PROP BASE Use_MFC 0 |
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34 # PROP BASE Use_Debug_Libraries 0 |
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35 # PROP BASE Output_Dir "Release" |
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36 # PROP BASE Intermediate_Dir "Release" |
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37 # PROP BASE Target_Dir "" |
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38 # PROP Use_MFC 0 |
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39 # PROP Use_Debug_Libraries 0 |
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40 # PROP Output_Dir "Release" |
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41 # PROP Intermediate_Dir "Release" |
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42 # PROP Ignore_Export_Lib 0 |
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43 # PROP Target_Dir "" |
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44 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c |
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45 # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c |
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46 # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 |
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47 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 |
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48 # ADD BASE RSC /l 0x409 /d "NDEBUG" |
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49 # ADD RSC /l 0x409 /d "NDEBUG" |
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50 BSC32=bscmake.exe |
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51 # ADD BASE BSC32 /nologo |
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52 # ADD BSC32 /nologo |
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53 LINK32=link.exe |
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54 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386 |
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55 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:I386 |
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56 |
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57 !ELSEIF "$(CFG)" == "testsprite - Win32 Debug" |
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58 |
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59 # PROP BASE Use_MFC 0 |
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60 # PROP BASE Use_Debug_Libraries 1 |
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61 # PROP BASE Output_Dir "Debug" |
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62 # PROP BASE Intermediate_Dir "Debug" |
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63 # PROP BASE Target_Dir "" |
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64 # PROP Use_MFC 0 |
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65 # PROP Use_Debug_Libraries 1 |
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66 # PROP Output_Dir "Debug" |
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67 # PROP Intermediate_Dir "Debug" |
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68 # PROP Ignore_Export_Lib 0 |
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69 # PROP Target_Dir "" |
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70 # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c |
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71 # ADD CPP /nologo /MD /W3 /Gm /GX /Zi /Od /I "..\..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c |
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72 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 |
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73 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 |
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74 # ADD BASE RSC /l 0x409 /d "_DEBUG" |
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75 # ADD RSC /l 0x409 /d "_DEBUG" |
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76 BSC32=bscmake.exe |
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77 # ADD BASE BSC32 /nologo |
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78 # ADD BSC32 /nologo |
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79 LINK32=link.exe |
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80 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept |
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81 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept |
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82 |
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83 !ENDIF |
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84 |
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85 # Begin Target |
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86 |
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87 # Name "testsprite - Win32 Release" |
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88 # Name "testsprite - Win32 Debug" |
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89 # Begin Source File |
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90 |
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91 SOURCE=..\..\Sdl\Debug\SDL.lib |
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92 # End Source File |
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93 # Begin Source File |
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94 |
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95 SOURCE=..\..\SDLmain\Debug\SDLmain.lib |
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96 # End Source File |
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97 # Begin Source File |
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98 |
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99 SOURCE=..\..\..\test\testsprite.c |
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100 # End Source File |
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101 # End Target |
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102 # End Project |