Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_Color.3 @ 2330:3458c74b5fab
So we don't forget to do this...
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 18 Mar 2008 12:31:14 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
rev | line source |
---|---|
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
1 .TH "SDL_Color" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
2283
546f7c1eb755
Merged revision 3472 from SDL 1.2, fixing bug #493
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
|
3 SDL_Color \- Format independent color description |
0 | 4 .SH "STRUCTURE DEFINITION" |
5 .PP | |
6 .nf | |
7 \f(CWtypedef struct{ | |
8 Uint8 r; | |
9 Uint8 g; | |
10 Uint8 b; | |
11 Uint8 unused; | |
12 } SDL_Color;\fR | |
13 .fi | |
14 .PP | |
15 .SH "STRUCTURE DATA" | |
16 .TP 20 | |
17 \fBr\fR | |
18 Red intensity | |
19 .TP 20 | |
20 \fBg\fR | |
21 Green intensity | |
22 .TP 20 | |
23 \fBb\fR | |
24 Blue intensity | |
25 .TP 20 | |
26 \fBunused\fR | |
27 Unused | |
28 .SH "DESCRIPTION" | |
29 .PP | |
30 \fBSDL_Color\fR describes a color in a format independent way\&. You can convert a \fBSDL_Color\fR to a pixel value for a certain pixel format using \fI\fBSDL_MapRGB\fP\fR\&. | |
31 .SH "SEE ALSO" | |
32 .PP | |
33 \fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_SetColors\fP\fR, \fI\fBSDL_Palette\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
34 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |