Mercurial > sdl-ios-xcode
annotate src/video/bwindow/SDL_sysyuv.cc @ 1882:339d733e3699
Fixed bug #258
Account for the menu height in AdjustWindowRectEx()
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 24 Jun 2006 04:30:01 +0000 |
parents | 51038e80ae59 |
children | 782fd950bd46 c121d94672cb 2b5c30359c1d |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* This is the BeOS version of SDL YUV video overlays */ |
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25 |
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26 #include "SDL_video.h" |
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27 #include "SDL_sysyuv.h" |
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28 #include "../SDL_yuvfuncs.h" |
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29 |
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30 extern "C" { |
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31 |
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32 /* The functions used to manipulate software video overlays */ |
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33 static struct private_yuvhwfuncs be_yuvfuncs = |
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34 { |
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35 BE_LockYUVOverlay, |
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36 BE_UnlockYUVOverlay, |
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37 BE_DisplayYUVOverlay, |
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38 BE_FreeYUVOverlay |
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39 }; |
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40 |
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41 BBitmap * BE_GetOverlayBitmap(BRect bounds, color_space cs) { |
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42 BBitmap *bbitmap; |
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43 bbitmap = new BBitmap(bounds,B_BITMAP_WILL_OVERLAY,cs); |
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44 if (!bbitmap || bbitmap->InitCheck() != B_OK) { |
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45 delete bbitmap; |
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46 return 0; |
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47 } |
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48 overlay_restrictions r; |
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49 bbitmap->GetOverlayRestrictions(&r); |
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50 uint32 width = bounds.IntegerWidth() + 1; |
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51 uint32 height = bounds.IntegerHeight() + 1; |
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52 uint32 width_padding = 0; |
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53 uint32 height_padding = 0; |
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54 if ((r.source.horizontal_alignment != 0) || |
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55 (r.source.vertical_alignment != 0)) { |
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56 delete bbitmap; |
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57 return 0; |
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58 } |
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59 if (r.source.width_alignment != 0) { |
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60 uint32 aligned_width = r.source.width_alignment + 1; |
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61 if (width % aligned_width > 0) { |
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62 width_padding = aligned_width - width % aligned_width; |
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63 } |
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64 } |
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65 if (r.source.height_alignment != 0) { |
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66 uint32 aligned_height = r.source.height_alignment + 1; |
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67 if (height % aligned_height > 0) { |
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68 fprintf(stderr,"GetOverlayBitmap failed height alignment\n"); |
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69 fprintf(stderr,"- height = %lu, aligned_height = %lu\n",height,aligned_height); |
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70 delete bbitmap; |
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71 return 0; |
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72 } |
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73 } |
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74 if ((r.source.min_width > width) || |
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75 (r.source.min_height > height) || |
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76 (r.source.max_width < width) || |
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77 (r.source.max_height < height)) { |
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78 fprintf(stderr,"GetOverlayBitmap failed bounds tests\n"); |
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79 delete bbitmap; |
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80 return 0; |
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81 } |
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82 if ((width_padding != 0) || (height_padding != 0)) { |
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83 delete bbitmap; |
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84 bounds.Set(bounds.left,bounds.top,bounds.right+width_padding,bounds.bottom+height_padding); |
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85 bbitmap = new BBitmap(bounds,B_BITMAP_WILL_OVERLAY,cs); |
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86 if (!bbitmap || bbitmap->InitCheck() != B_OK) { |
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87 fprintf(stderr,"GetOverlayBitmap failed late\n"); |
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88 delete bbitmap; |
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89 return 0; |
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90 } |
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91 } |
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92 return bbitmap; |
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93 } |
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94 |
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95 // See <GraphicsDefs.h> [btw: Cb=U, Cr=V] |
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96 // See also http://www.fourcc.org/indexyuv.htm |
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97 enum color_space convert_color_space(Uint32 format) { |
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98 switch (format) { |
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99 case SDL_YV12_OVERLAY: |
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100 return B_YUV9; |
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101 case SDL_IYUV_OVERLAY: |
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102 return B_YUV12; |
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103 case SDL_YUY2_OVERLAY: |
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104 return B_YCbCr422; |
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105 case SDL_UYVY_OVERLAY: |
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106 return B_YUV422; |
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107 case SDL_YVYU_OVERLAY: // not supported on beos? |
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108 return B_NO_COLOR_SPACE; |
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109 default: |
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110 return B_NO_COLOR_SPACE; |
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111 } |
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112 } |
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113 |
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114 // See SDL_video.h |
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115 int count_planes(Uint32 format) { |
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116 switch (format) { |
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117 case SDL_YV12_OVERLAY: |
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118 case SDL_IYUV_OVERLAY: |
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119 return 3; |
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120 case SDL_YUY2_OVERLAY: |
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121 case SDL_UYVY_OVERLAY: |
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122 case SDL_YVYU_OVERLAY: |
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123 return 1; |
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124 default: |
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125 return 0; |
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126 } |
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127 } |
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128 |
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129 SDL_Overlay *BE_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display) { |
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130 SDL_Overlay* overlay; |
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131 struct private_yuvhwdata* hwdata; |
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132 BBitmap *bbitmap; |
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133 int planes; |
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134 BRect bounds; |
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135 color_space cs; |
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136 |
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137 /* find the appropriate BeOS colorspace descriptor */ |
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138 cs = convert_color_space(format); |
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139 if (cs == B_NO_COLOR_SPACE) |
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140 { |
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141 return NULL; |
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142 } |
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143 |
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144 /* count planes */ |
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145 planes = count_planes(format); |
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146 if (planes == 0) |
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147 { |
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148 return NULL; |
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149 } |
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150 /* TODO: figure out planar modes, if anyone cares */ |
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151 if (planes == 3) |
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152 { |
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153 return NULL; |
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154 } |
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155 |
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156 /* Create the overlay structure */ |
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157 overlay = (SDL_Overlay*)SDL_calloc(1, sizeof(SDL_Overlay)); |
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158 |
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159 if (overlay == NULL) |
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160 { |
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161 SDL_OutOfMemory(); |
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162 return NULL; |
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163 } |
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164 |
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165 /* Fill in the basic members */ |
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166 overlay->format = format; |
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167 overlay->w = width; |
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168 overlay->h = height; |
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169 overlay->hwdata = NULL; |
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170 |
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171 /* Set up the YUV surface function structure */ |
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172 overlay->hwfuncs = &be_yuvfuncs; |
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173 |
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174 /* Create the pixel data and lookup tables */ |
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175 hwdata = (struct private_yuvhwdata*)SDL_calloc(1, sizeof(struct private_yuvhwdata)); |
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176 |
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177 if (hwdata == NULL) |
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178 { |
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179 SDL_OutOfMemory(); |
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180 SDL_FreeYUVOverlay(overlay); |
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181 return NULL; |
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182 } |
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183 |
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184 overlay->hwdata = hwdata; |
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185 overlay->hwdata->display = display; |
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186 overlay->hwdata->bview = NULL; |
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187 overlay->hwdata->bbitmap = NULL; |
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188 overlay->hwdata->locked = 0; |
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189 |
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190 /* Create the BBitmap framebuffer */ |
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191 bounds.top = 0; bounds.left = 0; |
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192 bounds.right = width-1; |
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193 bounds.bottom = height-1; |
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194 |
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195 BView * bview = new BView(bounds,"overlay",B_FOLLOW_NONE,B_WILL_DRAW); |
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196 if (!bview) { |
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197 SDL_OutOfMemory(); |
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198 SDL_FreeYUVOverlay(overlay); |
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199 return NULL; |
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200 } |
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201 overlay->hwdata->bview = bview; |
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202 overlay->hwdata->first_display = true; |
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203 bview->Hide(); |
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204 |
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205 bbitmap = BE_GetOverlayBitmap(bounds,cs); |
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206 if (!bbitmap) { |
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207 overlay->hwdata->bbitmap = NULL; |
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208 SDL_FreeYUVOverlay(overlay); |
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209 return NULL; |
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210 } |
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211 overlay->hwdata->bbitmap = bbitmap; |
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212 |
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213 overlay->planes = planes; |
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214 overlay->pitches = (Uint16*)SDL_calloc(overlay->planes, sizeof(Uint16)); |
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215 overlay->pixels = (Uint8**)SDL_calloc(overlay->planes, sizeof(Uint8*)); |
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216 if (!overlay->pitches || !overlay->pixels) |
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217 { |
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218 SDL_OutOfMemory(); |
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219 SDL_FreeYUVOverlay(overlay); |
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220 return(NULL); |
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221 } |
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222 |
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223 overlay->pitches[0] = bbitmap->BytesPerRow(); |
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224 overlay->pixels[0] = (Uint8 *)bbitmap->Bits(); |
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225 overlay->hw_overlay = 1; |
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226 |
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227 if (SDL_Win->LockWithTimeout(1000000) != B_OK) { |
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228 SDL_FreeYUVOverlay(overlay); |
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229 return(NULL); |
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230 } |
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231 BView * view = SDL_Win->View(); |
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232 view->AddChild(bview); |
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233 rgb_color key; |
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234 bview->SetViewOverlay(bbitmap,bounds,bview->Bounds(),&key,B_FOLLOW_ALL, |
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235 B_OVERLAY_FILTER_HORIZONTAL|B_OVERLAY_FILTER_VERTICAL); |
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236 bview->SetViewColor(key); |
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237 bview->Flush(); |
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238 SDL_Win->Unlock(); |
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239 |
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240 current_overlay=overlay; |
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241 |
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242 return overlay; |
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243 } |
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244 |
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245 int BE_LockYUVOverlay(_THIS, SDL_Overlay* overlay) |
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246 { |
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247 if (overlay == NULL) |
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248 { |
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249 return 0; |
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250 } |
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251 |
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252 overlay->hwdata->locked = 1; |
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253 return 0; |
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254 } |
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255 |
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256 void BE_UnlockYUVOverlay(_THIS, SDL_Overlay* overlay) |
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257 { |
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258 if (overlay == NULL) |
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259 { |
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260 return; |
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261 } |
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262 |
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263 overlay->hwdata->locked = 0; |
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264 } |
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265 |
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266 int BE_DisplayYUVOverlay(_THIS, SDL_Overlay* overlay, SDL_Rect* src, SDL_Rect *dst) |
756
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267 { |
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268 if ((overlay == NULL) || (overlay->hwdata==NULL) |
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269 || (overlay->hwdata->bview==NULL) || (SDL_Win->View() == NULL)) |
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270 { |
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271 return -1; |
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272 } |
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273 if (SDL_Win->LockWithTimeout(50000) != B_OK) { |
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274 return 0; |
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275 } |
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276 BView * bview = overlay->hwdata->bview; |
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277 if (SDL_Win->IsFullScreen()) { |
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278 int left,top; |
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279 SDL_Win->GetXYOffset(left,top); |
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280 bview->MoveTo(left+dst->x,top+dst->y); |
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281 } else { |
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282 bview->MoveTo(dst->x,dst->y); |
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283 } |
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284 bview->ResizeTo(dst->w,dst->h); |
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285 bview->Flush(); |
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286 if (overlay->hwdata->first_display) { |
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287 bview->Show(); |
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288 overlay->hwdata->first_display = false; |
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289 } |
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290 SDL_Win->Unlock(); |
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291 |
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292 return 0; |
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293 } |
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294 |
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295 void BE_FreeYUVOverlay(_THIS, SDL_Overlay *overlay) |
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296 { |
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297 if (overlay == NULL) |
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298 { |
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299 return; |
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300 } |
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301 |
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302 if (overlay->hwdata == NULL) |
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303 { |
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304 return; |
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305 } |
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306 |
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307 current_overlay=NULL; |
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308 |
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309 delete overlay->hwdata->bbitmap; |
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310 |
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311 SDL_free(overlay->hwdata); |
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312 } |
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313 |
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314 }; // extern "C" |