annotate src/video/fbcon/SDL_fbvideo.h @ 315:3333b6e68289

Date: Sat, 23 Mar 2002 13:53:37 +0200 From: "Mike Gorchak" <mike@malva.ua> Subject: Big QNX patch again. Added 8bit palette emulation code for window mode with bpp>=15. Added store/restore original palette for 8bit modes. Added more information about photon API call fails. Rewroten change palette code, slow but works. Fixed bug with set caption before window was inited. Fixed bugs with some initial state of variables. Fixed bug with storing old video mode settings. Fixed bug with switching to fullscreen mode and back. Fixed few double SEGFAULTS during parachute mode. Removed compilation warning with no PgWaitHWIdle prototype. Removed pack of dead unusable code. Cleanups SDL_PrivateVideoData structure, some headers. Some code formatting.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 23 Mar 2002 20:19:44 +0000
parents f6ffac90895c
children b8d311d90021
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 #ifndef _SDL_fbvideo_h
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29 #define _SDL_fbvideo_h
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30
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31 #include <sys/types.h>
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32 #include <termios.h>
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33 #include <linux/fb.h>
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34
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35 #include "SDL_mouse.h"
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36 #include "SDL_mutex.h"
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37 #include "SDL_sysvideo.h"
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38
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39 /* Hidden "this" pointer for the video functions */
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40 #define _THIS SDL_VideoDevice *this
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41
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42
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43 /* This is the structure we use to keep track of video memory */
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44 typedef struct vidmem_bucket {
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45 struct vidmem_bucket *prev;
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46 int used;
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47 int dirty;
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48 char *base;
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49 unsigned int size;
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50 struct vidmem_bucket *next;
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51 } vidmem_bucket;
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52
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53 /* Private display data */
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54 struct SDL_PrivateVideoData {
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55 int console_fd;
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56 struct fb_var_screeninfo cache_vinfo;
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57 struct fb_var_screeninfo saved_vinfo;
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58 int saved_cmaplen;
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59 __u16 *saved_cmap;
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60
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61 int current_vt;
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62 int saved_vt;
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63 int keyboard_fd;
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64 int saved_kbd_mode;
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65 struct termios saved_kbd_termios;
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66
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67 int mouse_fd;
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68
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69 char *mapped_mem;
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70 int mapped_memlen;
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71 int mapped_offset;
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72 char *mapped_io;
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73 long mapped_iolen;
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74 int flip_page;
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75 char *flip_address[2];
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76
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77 #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */
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78 int SDL_nummodes[NUM_MODELISTS];
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79 SDL_Rect **SDL_modelist[NUM_MODELISTS];
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80
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81 vidmem_bucket surfaces;
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82 int surfaces_memtotal;
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83 int surfaces_memleft;
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84
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85 SDL_mutex *hw_lock;
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86
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87 void (*wait_vbl)(_THIS);
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88 void (*wait_idle)(_THIS);
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89 };
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90 /* Old variable names */
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91 #define console_fd (this->hidden->console_fd)
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92 #define current_vt (this->hidden->current_vt)
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93 #define saved_vt (this->hidden->saved_vt)
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94 #define keyboard_fd (this->hidden->keyboard_fd)
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95 #define saved_kbd_mode (this->hidden->saved_kbd_mode)
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96 #define saved_kbd_termios (this->hidden->saved_kbd_termios)
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97 #define mouse_fd (this->hidden->mouse_fd)
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98 #define cache_vinfo (this->hidden->cache_vinfo)
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99 #define saved_vinfo (this->hidden->saved_vinfo)
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100 #define saved_cmaplen (this->hidden->saved_cmaplen)
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101 #define saved_cmap (this->hidden->saved_cmap)
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102 #define mapped_mem (this->hidden->mapped_mem)
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103 #define mapped_memlen (this->hidden->mapped_memlen)
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104 #define mapped_offset (this->hidden->mapped_offset)
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105 #define mapped_io (this->hidden->mapped_io)
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106 #define mapped_iolen (this->hidden->mapped_iolen)
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107 #define flip_page (this->hidden->flip_page)
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108 #define flip_address (this->hidden->flip_address)
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109 #define SDL_nummodes (this->hidden->SDL_nummodes)
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110 #define SDL_modelist (this->hidden->SDL_modelist)
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111 #define surfaces (this->hidden->surfaces)
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112 #define surfaces_memtotal (this->hidden->surfaces_memtotal)
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113 #define surfaces_memleft (this->hidden->surfaces_memleft)
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114 #define hw_lock (this->hidden->hw_lock)
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115 #define wait_vbl (this->hidden->wait_vbl)
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116 #define wait_idle (this->hidden->wait_idle)
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117
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118 /* Accelerator types that are supported by the driver, but are not
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119 necessarily in the kernel headers on the system we compile on.
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120 */
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121 #ifndef FB_ACCEL_MATROX_MGAG400
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122 #define FB_ACCEL_MATROX_MGAG400 26 /* Matrox G400 */
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123 #endif
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124 #ifndef FB_ACCEL_3DFX_BANSHEE
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125 #define FB_ACCEL_3DFX_BANSHEE 31 /* 3Dfx Banshee */
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126 #endif
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127
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128 /* These functions are defined in SDL_fbvideo.c */
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129 extern void FB_SavePaletteTo(_THIS, int palette_len, __u16 *area);
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130 extern void FB_RestorePaletteFrom(_THIS, int palette_len, __u16 *area);
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131
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132 /* These are utility functions for working with video surfaces */
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133
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134 static __inline__ void FB_AddBusySurface(SDL_Surface *surface)
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135 {
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136 ((vidmem_bucket *)surface->hwdata)->dirty = 1;
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137 }
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138
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139 static __inline__ int FB_IsSurfaceBusy(SDL_Surface *surface)
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140 {
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141 return ((vidmem_bucket *)surface->hwdata)->dirty;
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142 }
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143
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144 static __inline__ void FB_WaitBusySurfaces(_THIS)
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145 {
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146 vidmem_bucket *bucket;
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147
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148 /* Wait for graphic operations to complete */
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149 wait_idle(this);
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150
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151 /* Clear all surface dirty bits */
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152 for ( bucket=&surfaces; bucket; bucket=bucket->next ) {
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153 bucket->dirty = 0;
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154 }
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155 }
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156
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157 static __inline__ void FB_dst_to_xy(_THIS, SDL_Surface *dst, int *x, int *y)
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158 {
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159 *x = (long)((char *)dst->pixels - mapped_mem)%this->screen->pitch;
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160 *y = (long)((char *)dst->pixels - mapped_mem)/this->screen->pitch;
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161 if ( dst == this->screen ) {
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162 *x += this->offset_x;
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163 *y += this->offset_y;
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164 }
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165 }
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166
0
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167 #endif /* _SDL_fbvideo_h */